CommanderTestLabor DE
Price
€297.06of €300.00
Overall win rate
37%26 wins in 70 scored games
Games
70played in 7 tournaments
Rank
15in the rankings up to €300 · Elo 1664 (start 1500)
Cards
100incl. commander · 37 lands, 15 of them basic
Game Changer
0of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (7)

Sorceries (9)

Artifacts (2)

Enchantments (3)

Pantlaza, Sun-Favored
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Apex Altisaur + Wrathful Raptors + … → Destroy all creatures opponents control, Near-infinite damage
    3 versions, each with one of: Akroma's Will · Heroic Intervention · Savage Order

Commander Spellbook lists 3 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 3 entries
  • Apex Altisaur + Wrathful Raptors + Akroma's Will → Destroy all creatures opponents control, Near-infinite damage
  • Apex Altisaur + Wrathful Raptors + Heroic Intervention → Destroy all creatures opponents control, Near-infinite damage
  • Apex Altisaur + Wrathful Raptors + Savage Order → Destroy all creatures opponents control, Near-infinite damage

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Drover of the Mighty: adjusted to make room for another replacement
  • Furycalm Snarl: adjusted to make room for another replacement
  • Marauding Raptor: AI can't play it
  • Rampaging Brontodon: swapped for a test
  • Vaultborn Tyrant: adjusted to make room for another replacement
Played instead in the tournament
  • Elemental Bond: replacement
  • Jetmir's Garden: replacement
  • Monster Manual // Zoological Study: test
  • Ravenous Tyrannosaurus: replacement
  • Three Visits: replacement

What the games show

From 70 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 91% of the damage to opponents is combat damage

Strengths

  • Applies a lot of pressure: avg 47 damage to opponents per game (all-deck avg: 29) logged (70 games)
  • Clears the table: eliminates 0.89 opponents per game on average (all-deck avg: 0.62) logged (70 games)
  • Wins without its commander too: 37% wins in games where it never came down logged (19 games without, 51 with commander)
  • Stable mana: fewer than 3 lands after turn 3 in only 4% of games (all-deck avg: 9%) logged (3 of 70 games)

Weaknesses

  • Slow to win: wins on average only on its 12th own turn (all-deck avg: 12th) trend – not yet certain (26 wins)

Damage per game all games

Total damage to opponents ÷ all 70 games – what the card contributes over the whole test

  1. Zetalpa, Primal Dawn avg 5.2hit in 19 of 70 games
  2. Scion of Calamity avg 3.8hit in 10 of 70 games
  3. Sunfrill Imitator avg 2.0hit in 9 of 70 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Scion of Calamity avg 26.3hit in 10 of 70 games
  2. Zetalpa, Primal Dawn avg 19.2hit in 19 of 70 games
  3. Rampaging Brontodon avg 17.1hit in 7 of 70 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Rampaging Brontodon 6×60 games in deck
  2. Ghalta, Stampede Tyrant 6×70 games in deck
  3. Zetalpa, Primal Dawn 6×70 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Bronzebeak Foragers 39×avg 0.6 per game · 70 games in deck
  2. Path to Exile 25×avg 0.4 per game · 70 games in deck
  3. Elemental Bond 23×avg 0.3 per game · 70 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 22% of 997 attackers blocked in total, 8% of those by flyers or reach

  1. Elephant Token 6×blocked in 6 games
  2. Isshin, Two Heavens as One 4×blocked in 3 games
  3. Goat Token 3×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Etali, Primal Conqueror // Etali, Primal Sickness 0%cast in 0 of 70 games
  2. Rishkar's Expertise 4%cast in 3 of 70 games
  3. Trumpeting Carnosaur 6%cast in 4 of 70 games

Wins by turn speed

On which own turn the 26 wins came

  • by turn 70%
  • turns 8–94%
  • turns 10–1146%
  • turns 12–1331%
  • turn 14+19%

Combos in play logged Apex Altisaur + Wrathful Raptors + Akroma's Will: all pieces cast in 1 games, 1 won · Apex Altisaur + Wrathful Raptors + Heroic Intervention: all pieces cast in 0 games, 0 won · Apex Altisaur + Wrathful Raptors + Savage Order: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 4.42

0
6
1
9
2
13
3
6
4
9
5
6
6
13
7+

Roles in the deck

Ramp
16 / 12
Card draw
9 / 9
Removal
8 / 8
Board wipe
2 / 2
Protection
2 / 2
Strategy
25 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 62 non-land cards in total.

Card types

Creatures
41
Instants
7
Sorceries
9
Artifacts
2
Enchantments
3
Lands
37

Most expensive cards

Vaultborn Tyrant
€30.25
Savage Order
€29.71
Ghalta, Stampede Tyrant
€26.71
Etali, Primal Conqueror
€22.43
Wooded Foothills
€16.74
Akroma's Will
€14.94
Bonehoard Dracosaur
€14.07
Heroic Intervention
€10.37

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

2 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €297.06 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

278221117527

Best place 5 · average place 16.7 · 0× top 3 · 2× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?