- Price
- €297.06of €300.00
- Overall win rate
- 37%26 wins in 70 scored games
- Games
- 70played in 7 tournaments
- Rank
- 15in the rankings up to €300 · Elo 1664 (start 1500)
- Cards
- 100incl. commander · 37 lands, 15 of them basic
- Game Changer
- 0of at most 3 allowed
- Combos
- 1complete in the deck
- Rules check
- Passed100 cards, colors, banlist
At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
Creatures (41)
- Vaultborn Tyrant Card draw€30.25
- Ghalta, Stampede Tyrant€26.71
- Etali, Primal Conqueror // Etali, Primal Sickness€22.43
- Bonehoard Dracosaur Card draw€14.07
- Apex AltisaurCombo€7.67
- Dinosaurs on a Spaceship€6.03
- Wrathful RaptorsCombo€5.34
- Gishath, Sun's Avatar€5.11
- Birds of Paradise Ramp€3.00
- Wayward Swordtooth Ramp€2.99
- Scion of Calamity Removal€2.09
- Trumpeting Carnosaur Removal€1.73
- Curious Altisaur Card draw€1.48
- Bronzebeak Foragers Removal€1.46
- Sunfrill Imitator€1.42
- Runic Armasaur Card draw€1.24
- Ghalta and Mavren€1.21
- Marauding RaptorAI can't play€1.15
- Quartzwood Crasher€1.10
- Zacama, Primal Calamity Removal€1.06
- Regisaur Alpha€0.94
- Topiary Stomper Ramp€0.87
- Hulking Raptor Ramp€0.75
- Ghalta, Primal Hunger€0.73
- Kinjalli's Sunwing€0.68
- Temple Altisaur€0.63
- Ranging Raptors Ramp€0.57
- Ripjaw Raptor Card draw€0.50
- Regal Behemoth Ramp€0.49
- Palani's Hatcher€0.48
- Otepec Huntmaster€0.46
- Etali, Primal Storm€0.34
- Wakening Sun's Avatar Board wipe€0.34
- Verdant Sun's Avatar€0.29
- Rampaging Brontodon€0.24
- Zetalpa, Primal Dawn€0.19
- Atzocan Seer Ramp€0.18
- Ixalli's Lorekeeper Ramp€0.13
- Earthshaker Dreadmaw Card draw€0.12
- Drover of the Mighty Ramp€0.08
- Thrashing Brontodon Removal€0.07
Instants (7)
- Akroma's Will ProtectionCombo€14.94
- Heroic Intervention ProtectionCombo€10.37
- Ephemerate€2.92
- Return of the Wildspeaker Card draw€1.13
- Swords to Plowshares Removal€1.03
- Path to Exile Removal€0.83
- Generous Gift Removal€0.56
Sorceries (9)
- Savage OrderCombo€29.71
- Chandra's Ignition€3.80
- Rishkar's Expertise Card draw€2.37
- Nature's Lore Ramp€2.05
- Blasphemous Act Board wipe€1.21
- Farseek RampAI limited€0.56
- Cultivate Ramp€0.21
- Rampant Growth Ramp€0.17
- Thunderherd Migration Ramp€0.13
Artifacts (2)
- Sol Ring Ramp€0.74
- Arcane Signet Ramp€0.39
Enchantments (3)
- Rhythm of the Wild€3.27
- Descendants' PathAI limited€2.41
- Garruk's Uprising Card draw€0.45
Lands (37)
- Wooded Foothills€16.74
- Windswept Heath€10.30
- Sacred Foundry€8.98
- Temple Garden€7.09
- Stomping Ground€7.08
- Bountiful Promenade€5.85
- Spire Garden€4.80
- Kessig Wolf Run€0.30
- Mosswort Bridge€0.29
- Rogue's Passage€0.29
- Unclaimed Territory€0.24
- Clifftop Retreat€0.23
- Canopy Vista€0.21
- Game Trail€0.21
- Secluded Courtyard€0.21
- Cinder Glade€0.20
- Command Tower€0.19
- Furycalm Snarl€0.19
- Jungle Shrine€0.19
- Fortified Village€0.17
- Exotic Orchard€0.14
- Path of Ancestry€0.10
- 9× Forest
- 3× Mountain
- 3× Plains
Combos in the deck (1)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Apex Altisaur + Wrathful Raptors + … → Destroy all creatures opponents control, Near-infinite damage
3 versions, each with one of: Akroma's Will · Heroic Intervention · Savage Order
Commander Spellbook lists 3 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 3 entries
- Apex Altisaur + Wrathful Raptors + Akroma's Will → Destroy all creatures opponents control, Near-infinite damage
- Apex Altisaur + Wrathful Raptors + Heroic Intervention → Destroy all creatures opponents control, Near-infinite damage
- Apex Altisaur + Wrathful Raptors + Savage Order → Destroy all creatures opponents control, Near-infinite damage
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Drover of the Mighty: adjusted to make room for another replacement
- Furycalm Snarl: adjusted to make room for another replacement
- Marauding Raptor: AI can't play it
- Rampaging Brontodon: swapped for a test
- Vaultborn Tyrant: adjusted to make room for another replacement
- Elemental Bond: replacement
- Jetmir's Garden: replacement
- Monster Manual // Zoological Study: test
- Ravenous Tyrannosaurus: replacement
- Three Visits: replacement
What the games show
From 70 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 91% of the damage to opponents is combat damage
Strengths
- Applies a lot of pressure: avg 47 damage to opponents per game (all-deck avg: 29) logged (70 games)
- Clears the table: eliminates 0.89 opponents per game on average (all-deck avg: 0.62) logged (70 games)
- Wins without its commander too: 37% wins in games where it never came down logged (19 games without, 51 with commander)
- Stable mana: fewer than 3 lands after turn 3 in only 4% of games (all-deck avg: 9%) logged (3 of 70 games)
Weaknesses
- Slow to win: wins on average only on its 12th own turn (all-deck avg: 12th) trend – not yet certain (26 wins)
Damage per game all games
Total damage to opponents ÷ all 70 games – what the card contributes over the whole test
- Zetalpa, Primal Dawn avg 5.2hit in 19 of 70 games
- Scion of Calamity avg 3.8hit in 10 of 70 games
- Sunfrill Imitator avg 2.0hit in 9 of 70 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Scion of Calamity avg 26.3hit in 10 of 70 games
- Zetalpa, Primal Dawn avg 19.2hit in 19 of 70 games
- Rampaging Brontodon avg 17.1hit in 7 of 70 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Rampaging Brontodon 6×60 games in deck
- Ghalta, Stampede Tyrant 6×70 games in deck
- Zetalpa, Primal Dawn 6×70 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Bronzebeak Foragers 39×avg 0.6 per game · 70 games in deck
- Path to Exile 25×avg 0.4 per game · 70 games in deck
- Elemental Bond 23×avg 0.3 per game · 70 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 22% of 997 attackers blocked in total, 8% of those by flyers or reach
- Elephant Token 6×blocked in 6 games
- Isshin, Two Heavens as One 4×blocked in 3 games
- Goat Token 3×blocked in 3 games
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Etali, Primal Conqueror // Etali, Primal Sickness 0%cast in 0 of 70 games
- Rishkar's Expertise 4%cast in 3 of 70 games
- Trumpeting Carnosaur 6%cast in 4 of 70 games
Wins by turn speed
On which own turn the 26 wins came
- by turn 70%
- turns 8–94%
- turns 10–1146%
- turns 12–1331%
- turn 14+19%
Combos in play logged Apex Altisaur + Wrathful Raptors + Akroma's Will: all pieces cast in 1 games, 1 won · Apex Altisaur + Wrathful Raptors + Heroic Intervention: all pieces cast in 0 games, 0 won · Apex Altisaur + Wrathful Raptors + Savage Order: all pieces cast in 0 games, 0 won
Mana curve without lands
Average 4.42
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 62 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
No swap has enough games for a verdict yet.
2 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €297.06 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 5 · average place 16.7 · 0× top 3 · 2× top 10 out of 7 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
