CommanderTestLabor DE
Price
€99.85of €100.00
Overall win rate
49%133 wins in 269 scored games
Games
270 (1)played in 27 tournaments, 1 not scored (time limit)
Rank
2in the rankings up to €100 · Elo 1746 (start 1500)
Cards
100incl. commander · 35 lands, 20 of them basic
Game Changer
0of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 8 cards of this deck (replaced with similar cards in the Forge games) and plays 0 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Instants (21)

Sorceries (16)

Artifacts (9)

Enchantments (3)

Lands (35)

Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Dualcaster Mage + Saw in Half → Infinite creature tokens, Infinite creature ETB, Infinite magecraft triggers

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Dualcaster Mage: AI can't play it
  • Faithless Looting: AI can't play it
  • Graven Cairns: AI can't play it
  • Mizzix's Mastery: AI can't play it
  • Rakdos Charm: AI can't play it
  • Rakdos Signet: AI can't play it
  • Saw in Half: adjusted to make room for another replacement
  • Shadowblood Ridge: AI can't play it
  • Tomik, Izzet Sparkmage: not in Forge
Played instead in the tournament
  • Electrostatic Infantry: replacement
  • Evolving Wilds: replacement
  • Expedite: replacement
  • Fire Magic: replacement
  • Gandalf, Goblins' Bane // Flameshape: replacement
  • Go for the Throat: replacement
  • Luxury Suite: replacement
  • Overkill: replacement
  • Thought Vessel: replacement

What the games show

From 269 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins mostly through direct damage – only 15% is combat damage

Strengths

  • Applies a lot of pressure: avg 61 damage to opponents per game (all-deck avg: 31) logged (269 games)
  • Clears the table: eliminates 1.28 opponents per game on average (all-deck avg: 0.63) logged (269 games)
  • Wins fast: wins on average already on its 10th own turn (all-deck avg: 12th) logged (133 wins)
  • Rarely out first: eliminated first in only 14% of games (all-deck avg: 25%) logged (38 of 269 games)

Weaknesses

  • Attacks often get blocked: 24% of attackers blocked (all-deck avg: 19%) logged (664 attackers in 221 games)
  • Weak against board wipes: 39% wins when opponents cast a board wipe, 62% without one (all-deck avg: 23% vs 28%) indication (144 / 125 games)

Damage per game all games

Total damage to opponents ÷ all 269 games – what the card contributes over the whole test

  1. Wizard Token avg 34.5hit in 244 of 269 games
  2. Black Waltz No. 3 avg 3.7hit in 38 of 269 games
  3. Trance Kuja, Fate Defied avg 3.4hit in 77 of 269 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Wizard Token avg 38.1hit in 244 of 269 games
  2. Black Waltz No. 3 avg 25.8hit in 38 of 269 games
  3. Coruscation Mage avg 19.2hit in 44 of 269 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Wizard Token 204×269 games in deck
  2. Black Waltz No. 3 20×269 games in deck
  3. Trance Kuja, Fate Defied 19×269 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Wizard Token 172×avg 0.6 per game · 269 games in deck
  2. Fandaniel, Telophoroi Ascian 46×avg 0.2 per game · 269 games in deck
  3. Infernal Grasp 32×avg 0.1 per game · 269 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 24% of 664 attackers blocked in total, 15% of those by flyers or reach

  1. Zombie Token 8×blocked in 3 games
  2. Baylen, the Haymaker 3×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Return the Favor 2%cast in 6 of 269 games
  2. Dark Ritual 8%cast in 21 of 269 games
  3. Grab the Prize 9%cast in 23 of 269 games

Wins by turn speed

On which own turn the 133 wins came

  • by turn 77%
  • turns 8–935%
  • turns 10–1136%
  • turns 12–1315%
  • turn 14+7%

Combos in play logged Dualcaster Mage + Saw in Half: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.69

0
8
1
27
2
17
3
7
4
3
5
6
2
7+

Roles in the deck

Ramp
11 / 11
Card draw
12 / 12
Removal
13 / 10
Board wipe
3 / 3
Protection
2 / 2
Strategy
23 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
15
Instants
21
Sorceries
16
Artifacts
9
Enchantments
3
Lands
35

Most expensive cards

Blood Crypt
€10.03
Artist's Talent
€7.21
Mizzix's Mastery
€6.49
Gleeful Arsonist
€6.08
Harmonic Prodigy
€4.82
Dark Confidant
€4.51
Saw in Half
€4.48
Seething Song
€3.64

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Anathemancer instead of Red Mage's Rapier · win rate 40% with, 51% without (40 / 229 games) · from an earlier version, not in the deck now

2 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €99.85 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

336232458421332115263151121128272220

Best place 2 · average place 8.3 · 12× top 3 · 18× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?