CommanderTestLabor DE
Price
€197.72of €200.00
Overall win rate
42%108 wins in 257 scored games
Games
260 (3)played in 26 tournaments, 3 not scored (time limit)
Rank
10in the rankings up to €200 · Elo 1692 (start 1500)
Cards
100incl. commander · 35 lands, 20 of them basic
Game Changer
0of at most 3 allowed
Combos
4complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 8 cards of this deck (replaced with similar cards in the Forge games) and plays 1 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Instants (19)

Sorceries (15)

Artifacts (9)

Enchantments (3)

Lands (35)

Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (4)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Seething Song + Reiterate + … → Infinite magecraft triggers, Infinite storm count, Infinite artifact ETB
    3 versions, each with one of: Storm-Kiln Artist · Birgi, God of Storytelling // Harnfel, Horn of Bounty · Ruby Medallion
  • Dualcaster Mage + … → Infinite creature ETB, Infinite creature LTB, Infinite creature tokens with haste
    2 versions, each with one of: Twinflame · Saw in Half
  • Birgi, God of Storytelling // Harnfel, Horn of Bounty + Sensei's Divining Top + … → Near-infinite draw triggers, Near-infinite storm count, Near-infinite self-discard triggers
    2 versions, each with one of: Artist's Talent · Longshot, Rebel Bowman
  • Reiterate + Mana Geyser → Infinite magecraft triggers, Infinite red mana, Infinite storm count

Commander Spellbook lists 8 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 8 entries
  • Dualcaster Mage + Twinflame → Infinite creature LTB, Infinite creature ETB, Infinite creature tokens with haste
  • Dualcaster Mage + Saw in Half → Infinite creature tokens, Infinite creature ETB, Infinite magecraft triggers
  • Reiterate + Mana Geyser → Infinite magecraft triggers, Infinite red mana, Infinite storm count
  • Storm-Kiln Artist + Seething Song + Reiterate → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
  • Birgi, God of Storytelling // Harnfel, Horn of Bounty + Seething Song + Reiterate → Infinite magecraft triggers, Infinite storm count
  • Reiterate + Seething Song + Ruby Medallion → Infinite magecraft triggers, Infinite storm count
  • Birgi, God of Storytelling // Harnfel, Horn of Bounty + Sensei's Divining Top + Artist's Talent → Near-infinite storm count, Near-infinite self-discard triggers, Near-infinite draw triggers
  • Birgi, God of Storytelling // Harnfel, Horn of Bounty + Sensei's Divining Top + Longshot, Rebel Bowman → Near-infinite damage, Near-infinite draw triggers, Near-infinite looting

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Dualcaster Mage: AI can't play it
  • Faithless Looting: AI can't play it
  • Firebrand Archer: swapped for a test
  • Graven Cairns: AI can't play it
  • Mizzix's Mastery: AI can't play it
  • Rakdos Charm: AI can't play it
  • Rakdos Signet: AI can't play it
  • Saw in Half: adjusted to make room for another replacement
  • Shadowblood Ridge: AI can't play it
  • Tomik, Izzet Sparkmage: not in Forge
  • Twinflame: adjusted to make room for another replacement
Played instead in the tournament
  • Blazemire Verge: replacement
  • Bojuka Bog: replacement
  • City on Fire: replacement
  • Gogo, Mysterious Mime: test
  • Grapeshot: replacement
  • Infernal Grasp: replacement
  • Mind Stone: replacement
  • Overkill: replacement
  • Pyromancer's Goggles: replacement
  • Return the Favor: replacement
  • Withering Torment: replacement

What the games show

From 257 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins mostly through direct damage – only 13% is combat damage

Strengths

  • Applies a lot of pressure: avg 57 damage to opponents per game (all-deck avg: 30) logged (257 games)
  • Clears the table: eliminates 1.19 opponents per game on average (all-deck avg: 0.63) logged (257 games)
  • Wins fast: wins on average already on its 9th own turn (all-deck avg: 12th) logged (108 wins)
  • Rarely out first: eliminated first in only 18% of games (all-deck avg: 25%) logged (46 of 257 games)

Weaknesses

  • Attacks often get blocked: 24% of attackers blocked (all-deck avg: 17%) logged (657 attackers in 257 games)
  • Weak against board wipes: 31% wins when opponents cast a board wipe, 53% without one (all-deck avg: 23% vs 28%) indication (131 / 126 games)
  • Depends on its commander: only 26% wins without it, 44% with it indication (27 games without, 230 with commander)

Damage per game all games

Total damage to opponents ÷ all 257 games – what the card contributes over the whole test

  1. Wizard Token avg 32.0hit in 213 of 257 games
  2. Black Waltz No. 3 avg 4.0hit in 38 of 257 games
  3. Trance Kuja, Fate Defied avg 2.9hit in 64 of 257 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Wizard Token avg 38.6hit in 213 of 257 games
  2. Black Waltz No. 3 avg 26.9hit in 38 of 257 games
  3. Gandalf, Goblins' Bane avg 22.2hit in 33 of 257 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Wizard Token 154×257 games in deck
  2. Trance Kuja, Fate Defied 28×257 games in deck
  3. Black Waltz No. 3 19×257 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Wizard Token 106×avg 0.4 per game · 257 games in deck
  2. Fandaniel, Telophoroi Ascian 25×avg 0.1 per game · 257 games in deck
  3. Terminate 22×avg 0.1 per game · 257 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 24% of 657 attackers blocked in total, 12% of those by flyers or reach

  1. Soldier Token 6×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Birgi, God of Storytelling // Harnfel, Horn of Bounty 0%cast in 0 of 160 games
  2. Gandalf, Goblins' Bane // Flameshape 0%cast in 0 of 257 games
  3. Reiterate 3%cast in 7 of 257 games

Wins by turn speed

On which own turn the 108 wins came

  • by turn 711%
  • turns 8–944%
  • turns 10–1130%
  • turns 12–1316%
  • turn 14+0%

Combos in play logged Dualcaster Mage + Twinflame: all pieces cast in 0 games, 0 won · Dualcaster Mage + Saw in Half: all pieces cast in 0 games, 0 won · Reiterate + Mana Geyser: all pieces cast in 1 games, 0 won · Storm-Kiln Artist + Seething Song + Reiterate: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.70

0
9
1
25
2
17
3
8
4
3
5
6
2
7+

Roles in the deck

Ramp
12 / 11
Card draw
12 / 12
Removal
10 / 10
Board wipe
3 / 3
Protection
1 / 2
Strategy
26 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
18
Instants
19
Sorceries
15
Artifacts
9
Enchantments
3
Lands
35

Most expensive cards

Birgi, God of Storytelling
€25.18
Sensei's Divining Top
€20.99
Ruby Medallion
€11.02
Longshot, Rebel Bowman
€10.53
Blood Crypt
€10.03
Luxury Suite
€8.81
Reiterate
€7.63
Artist's Talent
€7.21

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Overkill instead of Kefka, Dancing Mad · win rate 38% with, 44% without (79 / 178 games)
  • no clear difference Rockslide Sorcerer instead of Overkill · win rate 43% with, 39% without (198 / 59 games)
  • no clear difference Grapeshot instead of Kefka, Dancing Mad · win rate 43% with, 41% without (129 / 128 games)
  • no clear difference Gogo, Mysterious Mime instead of Firebrand Archer · win rate 42% with, 42% without (80 / 177 games)
  • no clear difference Emeritus of Conflict // Lightning Bolt instead of Infernal Grasp · win rate 42% with, 42% without (110 / 147 games) · from an earlier version, not in the deck now

5 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €197.72 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

202131316231734524123163224148312252214712

Best place 1 · average place 14.3 · 6× top 3 · 10× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?