CommanderTestLabor DE
Price
€253.05of €500.00
Overall win rate
21%44 wins in 208 scored games
Games
260 (52)played in 26 tournaments, 52 not scored (time limit)
Rank
36in the rankings up to €500 · Elo 1483 (start 1500)
Cards
100incl. commander · 41 lands, 19 of them basic
Game Changer
1of at most 3 allowed
Combos
3complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 7 cards of this deck (replaced with similar cards in the Forge games) and plays 3 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €500 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (34)

Instants (9)

Sorceries (8)

Artifacts (5)

Enchantments (2)

Lands (41)

Hearthhull, the Worldseed
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (3)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Springheart Nantuko + … → Infinite landfall triggers, Infinite tapped land tokens, Infinite creature LTB
    9 versions, each with one of: Tireless Provisioner · Lotus Cobra · Nissa, Resurgent Animist · Lumra, Bellow of the Woods · Zuran Orb
  • Springbloom Druid + Springheart Nantuko + … → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite landfall triggers
    2 versions, each with one of: Spelunking · Horizon Explorer
  • The Gitrog Monster + Dakmor Salvage → Infinite self-mill, Near-infinite self-discard triggers

Commander Spellbook lists 12 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 12 entries
  • Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
  • Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens
  • The Gitrog Monster + Dakmor Salvage → Infinite self-mill, Near-infinite self-discard triggers
  • Springheart Nantuko + Nissa, Resurgent Animist → Infinite landfall triggers, Infinite tapped land tokens
  • Lumra, Bellow of the Woods + Springheart Nantuko + Zuran Orb + Lotus Cobra → Infinite creature LTB, Infinite creature ETB, Infinite death triggers
  • Lumra, Bellow of the Woods + Springheart Nantuko + Zuran Orb + Tireless Provisioner → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
  • Lumra, Bellow of the Woods + Springheart Nantuko + Zuran Orb + Nissa, Resurgent Animist → Infinite creature LTB, Infinite creature ETB, Infinite death triggers
  • Springbloom Druid + Springheart Nantuko + Spelunking → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite landfall triggers
  • Springbloom Druid + Springheart Nantuko + Horizon Explorer → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite landfall triggers
  • Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
  • Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens
  • Springheart Nantuko + Nissa, Resurgent Animist → Infinite landfall triggers, Infinite tapped land tokens

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Beast Within: AI can't play it
  • Dakmor Salvage: AI can't play it
  • God-Eternal Bontu: AI can't play it
  • Nissa, Resurgent Animist: adjusted to make room for another replacement
  • Rakdos Charm: AI can't play it
  • Scapeshift: AI can't play it
  • Sylvan Safekeeper: AI can't play it
  • Twilight Mire: AI can't play it
Played instead in the tournament
  • Assassin's Trophy: replacement
  • Bloodstained Mire: replacement
  • Conduit of Worlds: replacement
  • Dryad of the Ilysian Grove: replacement
  • Eumidian Wastewaker: replacement
  • Famished Worldsire: replacement
  • Windgrace's Judgment: replacement
  • Wooded Foothills: replacement

What the games show

From 208 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 80% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Attacks often get blocked: 22% of attackers blocked (all-deck avg: 16%) logged (1778 attackers in 208 games)
  • Often eliminated first: in 33% of games (all-deck avg: 25%) logged (69 of 208 games)
  • Depends on its commander: only 15% wins without it, 25% with it indication (79 games without, 129 with commander)

Damage per game all games

Total damage to opponents ÷ all 208 games – what the card contributes over the whole test

  1. Tannuk, Memorial Ensign avg 3.4hit in 35 of 208 games
  2. Mazirek, Kraul Death Priest avg 1.9hit in 23 of 208 games
  3. Moraug, Fury of Akoum avg 1.8hit in 14 of 208 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Moraug, Fury of Akoum avg 26.6hit in 14 of 208 games
  2. Tannuk, Memorial Ensign avg 20.5hit in 35 of 208 games
  3. Elemental Token avg 17.9hit in 19 of 208 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Hearthhull, the Worldseed 15×208 games in deck
  2. Beast Token 14×208 games in deck
  3. Elemental Token 14×208 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Windgrace's Judgment 107×avg 0.5 per game · 208 games in deck
  2. Eumidian Wastewaker 48×avg 0.2 per game · 208 games in deck
  3. Infernal Grasp 40×avg 0.2 per game · 208 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 22% of 1778 attackers blocked in total, 11% of those by flyers or reach

  1. Goblin Token 42×blocked in 6 games
  2. Zombie Token 15×blocked in 5 games
  3. Cat Token 8×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Spelunking 9%cast in 19 of 208 games
  2. Cultivate 11%cast in 23 of 208 games
  3. Blasphemous Act 12%cast in 24 of 208 games

Wins by turn speed

On which own turn the 44 wins came

  • by turn 75%
  • turns 8–925%
  • turns 10–1139%
  • turns 12–1318%
  • turn 14+14%

Combos in play logged Springheart Nantuko + Tireless Provisioner: all pieces cast in 8 games, 2 won · Springheart Nantuko + Lotus Cobra: all pieces cast in 5 games, 0 won · The Gitrog Monster + Dakmor Salvage: all pieces cast in 0 games, 0 won · Springheart Nantuko + Nissa, Resurgent Animist: all pieces cast in 6 games, 2 won

Mana curve without lands

Average 3.22

1
0
5
1
13
2
21
3
6
4
7
5
3
6
2
7+

Roles in the deck

Ramp
21 / 18
Card draw
6 / 6
Removal
8 / 8
Board wipe
2 / 2
Protection
2 / 2
Strategy
19 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 58 non-land cards in total.

Card types

Creatures
34
Instants
9
Sorceries
8
Artifacts
5
Enchantments
2
Lands
41

Most expensive cards

Scapeshift
€29.90
Lumra, Bellow of the Woods
€25.47
Exploration
€24.99
Icetill Explorer
€23.67
Nissa, Resurgent Animist
€22.99
Crucible of Worlds
€18.27
Heroic Intervention
€10.37
Azusa, Lost but Seeking
€8.13

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €253.05 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

2956376421403632574517311044203250502939332536371243

Best place 10 · average place 35.6 · 0× top 3 · 1× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?