CommanderTestLabor DE
Price
€195.26of €200.00
Overall win rate
22%51 wins in 234 scored games
Games
260 (26)played in 26 tournaments, 26 not scored (time limit)
Rank
36in the rankings up to €200 · Elo 1482 (start 1500)
Cards
100incl. commander · 41 lands, 19 of them basic
Game Changer
1of at most 3 allowed
Combos
3complete in the deck
Rules check
Passed100 cards, colors, banlist

Time limit note: 10% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 7%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (35)

Instants (9)

Sorceries (7)

Artifacts (6)

Enchantments (1)

Lands (41)

Hearthhull, the Worldseed
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (3)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Springheart Nantuko + … → Infinite landfall triggers, Infinite tapped land tokens, Infinite creature LTB
    6 versions, each with one of: Tireless Provisioner · Lotus Cobra · Lumra, Bellow of the Woods · Zuran Orb
  • Springbloom Druid + Springheart Nantuko + … → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite landfall triggers
    2 versions, each with one of: Spelunking · Horizon Explorer
  • The Gitrog Monster + Dakmor Salvage → Infinite self-mill, Near-infinite self-discard triggers

Commander Spellbook lists 9 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 9 entries
  • Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
  • Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens
  • The Gitrog Monster + Dakmor Salvage → Infinite self-mill, Near-infinite self-discard triggers
  • Lumra, Bellow of the Woods + Springheart Nantuko + Zuran Orb + Lotus Cobra → Infinite creature LTB, Infinite creature ETB, Infinite death triggers
  • Lumra, Bellow of the Woods + Springheart Nantuko + Zuran Orb + Tireless Provisioner → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers
  • Springbloom Druid + Springheart Nantuko + Spelunking → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite landfall triggers
  • Springbloom Druid + Springheart Nantuko + Horizon Explorer → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite landfall triggers
  • Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
  • Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Beast Within: AI can't play it
  • Crucible of Worlds: adjusted to make room for another replacement
  • Dakmor Salvage: AI can't play it
  • God-Eternal Bontu: AI can't play it
  • Rakdos Charm: AI can't play it
  • Sylvan Safekeeper: AI can't play it
  • Twilight Mire: AI can't play it
Played instead in the tournament
  • Assassin's Trophy: replacement
  • Bloodstained Mire: replacement
  • Eumidian Wastewaker: replacement
  • Skyshroud Claim: replacement
  • Stomping Ground: replacement
  • Valakut Exploration: replacement
  • Windgrace's Judgment: replacement

What the games show

From 234 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: mixed – 73% combat damage, the rest direct damage

Strengths

No clear strength in the logs.

Weaknesses

  • Little pressure: only avg 24 damage to opponents per game (all-deck avg: 30) logged (234 games)

Damage per game all games

Total damage to opponents ÷ all 234 games – what the card contributes over the whole test

  1. Tannuk, Memorial Ensign avg 2.1hit in 30 of 234 games
  2. Valakut Exploration avg 2.1hit in 25 of 234 games
  3. Elemental Token avg 2.0hit in 28 of 234 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Beast Token avg 22.6hit in 11 of 234 games
  2. Valakut Exploration avg 19.6hit in 25 of 234 games
  3. Lumra, Bellow of the Woods avg 19.3hit in 18 of 234 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Elemental Token 18×234 games in deck
  2. Valakut Exploration 9×205 games in deck
  3. Beast Token 9×234 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Windgrace's Judgment 95×avg 0.4 per game · 234 games in deck
  2. Planetary Annihilation 76×avg 0.3 per game · 234 games in deck
  3. Eumidian Wastewaker 72×avg 0.3 per game · 234 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 22% of 1756 attackers blocked in total, 14% of those by flyers or reach

  1. Thopter Token 10×blocked in 5 games
  2. Human Soldier Token 8×blocked in 3 games
  3. Sam, Loyal Attendant 4×blocked in 4 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Famished Worldsire 9%cast in 22 of 234 games
  2. Crucible of Worlds 10%cast in 3 of 29 games
  3. Scouring Swarm 12%cast in 27 of 234 games

Wins by turn speed

On which own turn the 51 wins came

  • by turn 70%
  • turns 8–916%
  • turns 10–1129%
  • turns 12–1335%
  • turn 14+20%

Combos in play logged Springheart Nantuko + Tireless Provisioner: all pieces cast in 9 games, 3 won · Springheart Nantuko + Lotus Cobra: all pieces cast in 10 games, 5 won · The Gitrog Monster + Dakmor Salvage: all pieces cast in 0 games, 0 won · Lumra, Bellow of the Woods + Springheart Nantuko + Zuran Orb + Lotus Cobra: all pieces cast in 3 games, 1 won

Mana curve without lands

Average 3.34

1
0
4
1
13
2
21
3
6
4
7
5
3
6
3
7+

Roles in the deck

Ramp
20 / 18
Card draw
6 / 6
Removal
8 / 8
Board wipe
2 / 2
Protection
2 / 2
Strategy
20 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 58 non-land cards in total.

Card types

Creatures
35
Instants
9
Sorceries
7
Artifacts
6
Enchantments
1
Lands
41

Most expensive cards

Lumra, Bellow of the Woods
€25.47
Icetill Explorer
€23.67
Crucible of Worlds
€18.27
Wooded Foothills
€16.74
Heroic Intervention
€10.37
Azusa, Lost but Seeking
€8.13
Scute Swarm
€7.63
Sylvan Safekeeper
€6.69

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

2 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €195.26 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

292134201546463234622839553921137446338583814394434

Best place 1 · average place 35.8 · 1× top 3 · 1× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?