CommanderTestLabor DE
Price
€168.66of €500.00
Overall win rate
40%4 wins in 10 scored games
Games
10played in 1 tournament
Rank
16in the rankings up to €500 · Elo 1604 (start 1500)
Cards
100incl. commander · 37 lands, 15 of them basic
Game Changer
1of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 8 cards of this deck (replaced with similar cards in the Forge games) and plays 2 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €500 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (34)

Instants (8)

Sorceries (7)

Artifacts (9)

Enchantments (4)

Lands (37)

Felothar the Steadfast
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Staff of Domination + … → Infinite lifegain, Infinite lifegain triggers, Infinite card draw
    4 versions, each with one of: Faeburrow Elder · Arbor Adherent · Overgrown Battlement · Axebane Guardian

Commander Spellbook lists 4 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 4 entries
  • Staff of Domination + Faeburrow Elder → Infinite lifegain triggers, Infinite lifegain, Infinite card draw
  • Staff of Domination + Arbor Adherent → Infinite colored mana, Infinite lifegain triggers, Infinite lifegain
  • Staff of Domination + Overgrown Battlement → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Staff of Domination + Axebane Guardian → Infinite colored mana, Infinite lifegain triggers, Infinite lifegain

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Baldin, Century Herdmaster: not in Forge
  • Ghalta the Immovable: not in Forge
  • Orzhov Signet: AI can't play it
  • Rammas Echor, Ancient Shield: swapped for a test
  • Selesnya Signet: AI can't play it
  • Slaughter the Strong: AI can't play it
  • Sungrass Prairie: AI can't play it
  • Tower Defense: AI can't play it
  • Twilight Mire: AI can't play it
Played instead in the tournament
  • Birds of Paradise: replacement
  • Fell the Mighty: replacement
  • Guardian Project: test
  • Last March of the Ents: replacement
  • Overgrown Tomb: replacement
  • Shalai, Voice of Plenty: replacement
  • Smile at Death: replacement
  • Smothering Tithe: replacement
  • Windswept Heath: replacement

What the games show

Only 10 analysed games so far – these findings are still uncertain. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Damage per game all games

Total damage to opponents ÷ all 10 games – what the card contributes over the whole test

  1. Tree of Perdition avg 7.2hit in 3 of 10 games
  2. Felothar the Steadfast avg 5.4hit in 6 of 10 games
  3. Indomitable Ancients avg 3.5hit in 2 of 10 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Tree of Perdition avg 24.0hit in 3 of 10 games
  2. Sidar Kondo of Jamuraa avg 10.0hit in 3 of 10 games
  3. Felothar the Steadfast avg 9.0hit in 6 of 10 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Tree of Perdition 2×10 games in deck
  2. Carven Caryatid 1×10 games in deck
  3. Doran, Besieged by Time 1×10 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Dusk 7×avg 0.7 per game · 10 games in deck
  2. Fell the Mighty 5×avg 0.5 per game · 10 games in deck
  3. Expel the Interlopers 4×avg 0.4 per game · 10 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 25% of 103 attackers blocked in total, 31% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Arbor Adherent 0%cast in 0 of 10 games
  2. Assassin's Trophy 0%cast in 0 of 10 games
  3. Brave the Sands 0%cast in 0 of 10 games

Wins by turn speed

On which own turn the 4 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–1125%
  • turns 12–1350%
  • turn 14+25%

Combos in play logged Staff of Domination + Faeburrow Elder: all pieces cast in 0 games, 0 won · Staff of Domination + Arbor Adherent: all pieces cast in 0 games, 0 won · Staff of Domination + Overgrown Battlement: all pieces cast in 0 games, 0 won · Staff of Domination + Axebane Guardian: all pieces cast in 1 games, 0 won

Mana curve without lands

Average 3.23

0
6
1
22
2
12
3
11
4
5
5
2
6
4
7+

Roles in the deck

Ramp
12 / 12
Card draw
7 / 6
Removal
7 / 8
Board wipe
4 / 4
Protection
5 / 4
Strategy
27 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 62 non-land cards in total.

Card types

Creatures
34
Instants
8
Sorceries
7
Artifacts
9
Enchantments
4
Lands
37

Most expensive cards

The Walls of Ba Sing Se
€19.07
Indatha Triome
€16.22
Heroic Intervention
€10.88
Seedborn Muse
€10.32
Staff of Domination
€10.12
Godless Shrine
€9.04
Rammas Echor, Ancient Shield
€8.88
Meekstone
€7.34

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €168.66 Cardmarket average as of Nov 3, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

15

Best place 15 · average place 15.0 · 0× top 3 · 0× top 10 out of 1 tournament

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?