CommanderTestLabor DE
Price
€185.36of €300.00
Overall win rate
16%11 wins in 68 scored games
Games
70 (2)played in 7 tournaments, 2 not scored (time limit)
Rank
46in the rankings up to €300 · Elo 1424 (start 1500)
Cards
100incl. commander · 37 lands, 15 of them basic
Game Changer
1of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 8 cards of this deck (replaced with similar cards in the Forge games) and plays 1 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (34)

Instants (8)

Sorceries (8)

Artifacts (8)

Enchantments (4)

Lands (37)

Felothar the Steadfast
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Staff of Domination + … → Infinite lifegain, Infinite lifegain triggers, Infinite card draw
    4 versions, each with one of: Faeburrow Elder · Arbor Adherent · Overgrown Battlement · Axebane Guardian

Commander Spellbook lists 4 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 4 entries
  • Staff of Domination + Faeburrow Elder → Infinite lifegain triggers, Infinite lifegain, Infinite card draw
  • Staff of Domination + Arbor Adherent → Infinite colored mana, Infinite lifegain triggers, Infinite lifegain
  • Staff of Domination + Overgrown Battlement → Infinite card draw, Infinite draw triggers, Infinite lifegain
  • Staff of Domination + Axebane Guardian → Infinite colored mana, Infinite lifegain triggers, Infinite lifegain

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Baldin, Century Herdmaster: not in Forge
  • Ghalta the Immovable: not in Forge
  • Orzhov Signet: AI can't play it
  • Selesnya Signet: AI can't play it
  • Slaughter the Strong: AI can't play it
  • Sungrass Prairie: AI can't play it
  • Tower Defense: AI can't play it
  • Twilight Mire: AI can't play it
Played instead in the tournament
  • Birds of Paradise: replacement
  • Meekstone: replacement
  • Ohran Frostfang: replacement
  • Reliquary Tower: replacement
  • Shalai, Voice of Plenty: replacement
  • Smile at Death: test
  • Smothering Tithe: replacement
  • Windswept Heath: replacement

What the games show

From 68 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (11 wins)
  • Attacks often get blocked: 27% of attackers blocked (all-deck avg: 18%) logged (577 attackers in 68 games)
  • Mana problems: fewer than 3 lands after its 3rd own turn in 15% of games (all-deck avg: 9%), then only 0% wins logged (10 of 68 games)

Damage per game all games

Total damage to opponents ÷ all 68 games – what the card contributes over the whole test

  1. Felothar the Steadfast avg 5.8hit in 35 of 68 games
  2. Ikra Shidiqi, the Usurper avg 1.3hit in 8 of 68 games
  3. Doran, the Siege Tower avg 1.3hit in 7 of 68 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Doran, the Siege Tower avg 12.3hit in 7 of 68 games
  2. Shalai, Voice of Plenty avg 12.1hit in 7 of 68 games
  3. Felothar the Steadfast avg 11.3hit in 35 of 68 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Felothar the Steadfast 6×68 games in deck
  2. Ikra Shidiqi, the Usurper 4×68 games in deck
  3. Wall Token 4×68 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Dusk 44×avg 0.6 per game · 68 games in deck
  2. Expel the Interlopers 18×avg 0.3 per game · 68 games in deck
  3. Swords to Plowshares 16×avg 0.2 per game · 68 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 27% of 577 attackers blocked in total, 14% of those by flyers or reach

  1. Zombie Token 6×blocked in 3 games
  2. Muldrotha, the Gravetide 4×blocked in 3 games
  3. Braids, Arisen Nightmare 3×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Dusk // Dawn 0%cast in 0 of 68 games
  2. Last March of the Ents 3%cast in 2 of 68 games
  3. Jaws of Defeat 7%cast in 5 of 68 games

Wins by turn speed

On which own turn the 11 wins came

  • by turn 70%
  • turns 8–99%
  • turns 10–119%
  • turns 12–1345%
  • turn 14+36%

Combos in play logged Staff of Domination + Faeburrow Elder: all pieces cast in 2 games, 0 won · Staff of Domination + Arbor Adherent: all pieces cast in 1 games, 0 won · Staff of Domination + Overgrown Battlement: all pieces cast in 0 games, 0 won · Staff of Domination + Axebane Guardian: all pieces cast in 2 games, 0 won

Mana curve without lands

Average 3.34

0
5
1
22
2
12
3
11
4
5
5
2
6
5
7+

Roles in the deck

Ramp
12 / 12
Card draw
8 / 6
Removal
7 / 8
Board wipe
3 / 3
Protection
5 / 4
Strategy
27 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 62 non-land cards in total.

Card types

Creatures
34
Instants
8
Sorceries
8
Artifacts
8
Enchantments
4
Lands
37

Most expensive cards

Last March of the Ents
€19.77
The Walls of Ba Sing Se
€19.44
Indatha Triome
€16.47
Heroic Intervention
€10.37
Seedborn Muse
€10.06
Staff of Domination
€9.94
Godless Shrine
€8.76
Overgrown Tomb
€8.64

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

6 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €185.36 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

41593830253447

Best place 25 · average place 39.1 · 0× top 3 · 0× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?