CommanderTestLabor DE
Price
€485.95of €500.00
Overall win rate
15%31 wins in 207 scored games
Games
260 (53)played in 26 tournaments, 53 not scored (time limit)
Rank
46in the rankings up to €500 · Elo 1409 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
1of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €500 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

The shopping list was rebuilt with current prices on Oct 26, 2026: the tested version had risen to €502.43, above €500.00. Win rate and placement come from the tested version.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Planeswalkers (1)

Instants (10)

Sorceries (3)

Artifacts (9)

Enchantments (11)

Lands (36)

Caesar, Legion's Emperor
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Gleaming Splendor + Smothering Tithe + … → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens
    4 versions, each with one of: Anointed Procession · Mondrak, Glory Dominus · Elspeth, Storm Slayer · Exalted Sunborn

Commander Spellbook lists 4 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 4 entries
  • Gleaming Splendor + Smothering Tithe + Anointed Procession → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens
  • Gleaming Splendor + Smothering Tithe + Mondrak, Glory Dominus → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens
  • Gleaming Splendor + Smothering Tithe + Elspeth, Storm Slayer → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens
  • Gleaming Splendor + Smothering Tithe + Exalted Sunborn → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens

What the games show

From 207 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: mixed – 72% combat damage, the rest direct damage

Strengths

No clear strength in the logs.

Weaknesses

  • Little pressure: only avg 19 damage to opponents per game (all-deck avg: 29) logged (207 games)
  • Rarely eliminates opponents: 0.34 per game on average (all-deck avg: 0.62) logged (207 games)
  • Vulnerable to graveyard hate: 0% wins when opponents played graveyard hate (e.g. Bojuka Bog, Rest in Peace), 16% without it (all-deck avg: 22% vs 25%) indication (16 / 190 games)
  • Often eliminated first: in 35% of games (all-deck avg: 25%) logged (73 of 207 games)

Damage per game all games

Total damage to opponents ÷ all 207 games – what the card contributes over the whole test

  1. Caesar, Legion's Emperor avg 3.7hit in 94 of 207 games
  2. Warleader's Call avg 2.1hit in 30 of 207 games
  3. Impact Tremors avg 1.6hit in 19 of 207 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Purphoros, God of the Forge avg 26.9hit in 10 of 207 games
  2. Impact Tremors avg 17.7hit in 19 of 207 games
  3. Warleader's Call avg 14.4hit in 30 of 207 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Soldier Token 13×207 games in deck
  2. Warrior Token 8×207 games in deck
  3. Warleader's Call 7×207 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Ruinous Ultimatum 145×avg 0.7 per game · 207 games in deck
  2. Hour of Reckoning 118×avg 0.6 per game · 207 games in deck
  3. Wasteland Raider 84×avg 0.5 per game · 176 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 13% of 1516 attackers blocked in total, 13% of those by flyers or reach

  1. Mr. House, President and CEO 5×blocked in 4 games
  2. Beast Whisperer 3×blocked in 3 games
  3. Cloud, Ex-SOLDIER 3×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Martial Coup 3%cast in 6 of 207 games
  2. Wear // Tear 3%cast in 7 of 207 games
  3. Colonel Autumn 4%cast in 8 of 182 games

Wins by turn speed

On which own turn the 31 wins came

  • by turn 70%
  • turns 8–910%
  • turns 10–1126%
  • turns 12–1348%
  • turn 14+16%

Combos in play logged Gleaming Splendor + Smothering Tithe + Anointed Procession: all pieces cast in 0 games, 0 won · Gleaming Splendor + Smothering Tithe + Mondrak, Glory Dominus: all pieces cast in 0 games, 0 won · Gleaming Splendor + Smothering Tithe + Elspeth, Storm Slayer: all pieces cast in 0 games, 0 won · Gleaming Splendor + Smothering Tithe + Exalted Sunborn: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 3.05

0
6
1
17
2
19
3
15
4
3
5
1
6
2
7+

Roles in the deck

Ramp
11 / 10
Card draw
7 / 7
Removal
8 / 8
Board wipe
4 / 4
Protection
2 / 2
Strategy
31 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
29
Planeswalkers
1
Instants
10
Sorceries
3
Artifacts
9
Enchantments
11
Lands
36

Most expensive cards

Esper Sentinel
€39.56
Anointed Procession
€36.02
Smothering Tithe
€32.60
Elspeth, Storm Slayer
€32.26
Mondrak, Glory Dominus
€31.60
Gleaming Splendor
€29.35
Arid Mesa
€27.18
Marsh Flats
€24.98

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Powder Ganger instead of Lethal Scheme · win rate 8% with, 17% without (48 / 159 games)
  • no clear difference Ainok Strike Leader instead of Zulaport Cutthroat · win rate 13% with, 15% without (45 / 162 games)
  • no clear difference Loyal Apprentice instead of V.A.T.S. · win rate 16% with, 15% without (44 / 163 games)

8 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €485.95 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

4927646224415438376112402446641363574114622952336044

Best place 12 · average place 42.7 · 0× top 3 · 0× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?