- Price
- €485.95of €500.00
- Overall win rate
- 15%31 wins in 207 scored games
- Games
- 260 (53)played in 26 tournaments, 53 not scored (time limit)
- Rank
- 46in the rankings up to €500 · Elo 1409 (start 1500)
- Cards
- 100incl. commander · 36 lands, 14 of them basic
- Game Changer
- 1of at most 3 allowed
- Combos
- 1complete in the deck
- Rules check
- Passed100 cards, colors, banlist
At most €500 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
The shopping list was rebuilt with current prices on Oct 26, 2026: the tested version had risen to €502.43, above €500.00. Win rate and placement come from the tested version.
Commander (1)
Creatures (29)
- Esper Sentinel Card draw€39.56
- Mondrak, Glory DominusCombo€31.60
- Purphoros, God of the Forge€22.01
- Voice of Victory€19.76
- Exalted SunbornCombo€16.75
- Commissar Severina Raine Card draw€14.49
- Myrel, Shield of Argive€14.34
- MacCready, Lamplight Mayor€5.78
- Kellogg, Dangerous Mind Ramp€5.27
- Kambal, Profiteering Mayor€5.10
- Anim Pakal, Thousandth Moon€4.30
- Adeline, Resplendent Cathar€3.08
- Pitiless Plunderer Ramp€2.96
- Isshin, Two Heavens as One€2.74
- Zurgo Stormrender Card draw€2.50
- Zulaport Cutthroat€1.34
- Securitron Squadron€1.03
- Elas il-Kor, Sadistic Pilgrim€1.02
- Keeper of the Accord Ramp€0.59
- Mirkwood Bats€0.42
- Wasteland Raider Removal€0.30
- Mysterious Stranger€0.29
- Paladin Elizabeth Taggerdy Card draw€0.27
- Colonel Autumn€0.23
- Elder Arthur Maxson€0.23
- Morbid Opportunist Card draw€0.23
- Craig Boone, Novac Guard€0.22
- Captain of the Watch€0.18
- General's Enforcer€0.18
Planeswalkers (1)
- Elspeth, Storm Slayer RemovalCombo€32.26
Instants (10)
- Flawless Maneuver Protection€8.11
- Anguished Unmaking Removal€2.28
- Wear // Tear Removal€1.33
- Swords to Plowshares Removal€1.03
- V.A.T.S.€0.99
- Path to Exile Removal€0.83
- Deadly Dispute Ramp€0.46
- Secure the Wastes€0.41
- Entrapment Maneuver Removal€0.20
- Lethal Scheme Removal€0.20
Sorceries (3)
- Ruinous Ultimatum Board wipe€0.89
- Hour of Reckoning Board wipe€0.20
- Martial Coup Board wipe€0.13
Artifacts (9)
- Skullclamp Card draw€4.63
- Lightning Greaves Protection€3.08
- Idol of Oblivion Card draw€1.54
- Horn of Gondor€1.28
- Talisman of Hierarchy Ramp€0.79
- Sol Ring Ramp€0.74
- Talisman of Indulgence Ramp€0.74
- Arcane Signet Ramp€0.39
- Talisman of Conviction Ramp€0.30
Enchantments (11)
- Anointed ProcessionCombo€36.02
- Smothering Tithe RampGame ChangerCombo€32.60
- Gleaming Splendor RampCombo€29.35
- Warleader's Call€4.79
- Impact Tremors€2.17
- Windcrag Siege€0.40
- Bastion of Remembrance€0.38
- Fervent Charge€0.30
- Vault 75: Middle School Board wipe€0.25
- Assemble the Legion€0.18
- Intangible VirtueAI limited€0.07
Lands (36)
- Arid Mesa€27.18
- Marsh Flats€24.98
- Bloodstained Mire€17.32
- Savai Triome€14.78
- Blood Crypt€10.03
- Sacred Foundry€8.98
- Godless Shrine€8.76
- Diamond City€3.55
- Tainted Peak€0.78
- Dragonskull Summit€0.76
- Tainted Field€0.33
- Isolated Chapel€0.30
- Smoldering Marsh€0.25
- Desolate MireAI can't play€0.24
- Clifftop Retreat€0.23
- Shadowblood RidgeAI can't play€0.20
- Command Tower€0.19
- Windbrisk Heights€0.19
- Nomad Outpost€0.18
- Path of Ancestry€0.10
- Terramorphic Expanse€0.06
- Evolving Wilds€0.03
- 4× Swamp
- 3× Mountain
- 7× Plains
Combos in the deck (1)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Gleaming Splendor + Smothering Tithe + … → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens
4 versions, each with one of: Anointed Procession · Mondrak, Glory Dominus · Elspeth, Storm Slayer · Exalted Sunborn
Commander Spellbook lists 4 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 4 entries
- Gleaming Splendor + Smothering Tithe + Anointed Procession → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens
- Gleaming Splendor + Smothering Tithe + Mondrak, Glory Dominus → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens
- Gleaming Splendor + Smothering Tithe + Elspeth, Storm Slayer → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens
- Gleaming Splendor + Smothering Tithe + Exalted Sunborn → Infinite card draw for any number of players, Infinite draw triggers for any number of players, Near-infinite Treasure tokens
What the games show
From 207 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: mixed – 72% combat damage, the rest direct damage
Strengths
No clear strength in the logs.
Weaknesses
- Little pressure: only avg 19 damage to opponents per game (all-deck avg: 29) logged (207 games)
- Rarely eliminates opponents: 0.34 per game on average (all-deck avg: 0.62) logged (207 games)
- Vulnerable to graveyard hate: 0% wins when opponents played graveyard hate (e.g. Bojuka Bog, Rest in Peace), 16% without it (all-deck avg: 22% vs 25%) indication (16 / 190 games)
- Often eliminated first: in 35% of games (all-deck avg: 25%) logged (73 of 207 games)
Damage per game all games
Total damage to opponents ÷ all 207 games – what the card contributes over the whole test
- Caesar, Legion's Emperor avg 3.7hit in 94 of 207 games
- Warleader's Call avg 2.1hit in 30 of 207 games
- Impact Tremors avg 1.6hit in 19 of 207 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Purphoros, God of the Forge avg 26.9hit in 10 of 207 games
- Impact Tremors avg 17.7hit in 19 of 207 games
- Warleader's Call avg 14.4hit in 30 of 207 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Soldier Token 13×207 games in deck
- Warrior Token 8×207 games in deck
- Warleader's Call 7×207 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Ruinous Ultimatum 145×avg 0.7 per game · 207 games in deck
- Hour of Reckoning 118×avg 0.6 per game · 207 games in deck
- Wasteland Raider 84×avg 0.5 per game · 176 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 13% of 1516 attackers blocked in total, 13% of those by flyers or reach
- Mr. House, President and CEO 5×blocked in 4 games
- Beast Whisperer 3×blocked in 3 games
- Cloud, Ex-SOLDIER 3×blocked in 3 games
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Martial Coup 3%cast in 6 of 207 games
- Wear // Tear 3%cast in 7 of 207 games
- Colonel Autumn 4%cast in 8 of 182 games
Wins by turn speed
On which own turn the 31 wins came
- by turn 70%
- turns 8–910%
- turns 10–1126%
- turns 12–1348%
- turn 14+16%
Combos in play logged Gleaming Splendor + Smothering Tithe + Anointed Procession: all pieces cast in 0 games, 0 won · Gleaming Splendor + Smothering Tithe + Mondrak, Glory Dominus: all pieces cast in 0 games, 0 won · Gleaming Splendor + Smothering Tithe + Elspeth, Storm Slayer: all pieces cast in 0 games, 0 won · Gleaming Splendor + Smothering Tithe + Exalted Sunborn: all pieces cast in 0 games, 0 won
Mana curve without lands
Average 3.05
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
- no clear difference Powder Ganger instead of Lethal Scheme · win rate 8% with, 17% without (48 / 159 games)
- no clear difference Ainok Strike Leader instead of Zulaport Cutthroat · win rate 13% with, 15% without (45 / 162 games)
- no clear difference Loyal Apprentice instead of V.A.T.S. · win rate 16% with, 15% without (44 / 163 games)
8 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €485.95 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 12 · average place 42.7 · 0× top 3 · 0× top 10 out of 26 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
