- Price
- €298.96of €300.00
- Overall win rate
- 20%14 wins in 69 scored games
- Games
- 70 (1)played in 7 tournaments, 1 not scored (time limit)
- Rank
- 35in the rankings up to €300 · Elo 1473 (start 1500)
- Cards
- 100incl. commander · 36 lands, 14 of them basic
- Game Changer
- 0of at most 3 allowed
- Combos
- 1complete in the deck
- Rules check
- Passed100 cards, colors, banlist
At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
- Caesar, Legion's EmperorCombo€0.44
Creatures (30)
- Mondrak, Glory Dominus€31.60
- Voice of Victory€19.76
- Commissar Severina Raine Card draw€14.49
- Myrel, Shield of Argive€14.34
- MacCready, Lamplight Mayor€5.78
- Kellogg, Dangerous Mind Ramp€5.27
- Kambal, Profiteering Mayor€5.10
- Anim Pakal, Thousandth Moon€4.30
- Belladonna Took Card draw€3.09
- Adeline, Resplendent Cathar€3.08
- Pitiless Plunderer Ramp€2.96
- Isshin, Two Heavens as One€2.74
- Zurgo Stormrender Card draw€2.50
- Teysa Karlov€1.36
- Zulaport Cutthroat€1.34
- Securitron Squadron€1.03
- Elas il-Kor, Sadistic Pilgrim€1.02
- Keeper of the Accord Ramp€0.59
- Mirkwood Bats€0.42
- Wasteland Raider Removal€0.30
- Mysterious Stranger€0.29
- Paladin Elizabeth Taggerdy Card draw€0.27
- Loyal ApprenticeCombo€0.24
- Colonel Autumn€0.23
- Elder Arthur Maxson€0.23
- Morbid Opportunist Card draw€0.23
- Craig Boone, Novac Guard€0.22
- Captain of the Watch€0.18
- General's Enforcer€0.18
- Powder Ganger Removal€0.15
Planeswalkers (1)
- Elspeth, Storm Slayer Removal€32.26
Instants (10)
- Flawless Maneuver Protection€8.11
- Anguished Unmaking Removal€2.28
- Wear // Tear Removal€1.33
- Swords to Plowshares Removal€1.03
- V.A.T.S.€0.99
- Path to Exile Removal€0.83
- Deadly Dispute Ramp€0.46
- Secure the Wastes€0.41
- Entrapment Maneuver Removal€0.20
- Lethal Scheme Removal€0.20
Sorceries (3)
- Ruinous Ultimatum Board wipe€0.89
- Hour of Reckoning Board wipe€0.20
- Martial Coup Board wipe€0.13
Artifacts (9)
- Skullclamp Card draw€4.63
- Lightning Greaves Protection€3.08
- Idol of Oblivion Card draw€1.54
- Horn of Gondor€1.28
- Talisman of Hierarchy Ramp€0.79
- Sol Ring Ramp€0.74
- Talisman of Indulgence Ramp€0.74
- Arcane Signet Ramp€0.39
- Talisman of Conviction Ramp€0.30
Enchantments (10)
- Breath of FuryComboAI can't play€6.07
- Warleader's Call€4.79
- Black Market Ramp€3.26
- Impact Tremors€2.17
- Windcrag Siege€0.40
- Bastion of Remembrance€0.38
- Fervent Charge€0.30
- Vault 75: Middle School Board wipe€0.25
- Assemble the Legion€0.18
- Intangible VirtueAI limited€0.07
Lands (36)
- Arid Mesa€27.18
- Bloodstained Mire€17.32
- Savai Triome€14.78
- Blood Crypt€10.03
- Sacred Foundry€8.98
- Godless Shrine€8.76
- Diamond City€3.55
- Tainted Peak€0.78
- Dragonskull Summit€0.76
- Tainted Field€0.33
- Isolated Chapel€0.30
- Smoldering Marsh€0.25
- Desolate MireAI can't play€0.24
- Clifftop Retreat€0.23
- Shadowblood RidgeAI can't play€0.20
- Command Tower€0.19
- Windbrisk Heights€0.19
- Nomad Outpost€0.18
- Canyon Slough€0.11
- Path of Ancestry€0.10
- Terramorphic Expanse€0.06
- Evolving Wilds€0.03
- 4× Swamp
- 3× Mountain
- 7× Plains
Combos in the deck (1)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Breath of Fury + … → Infinite combat damage, Infinite combat phases, Infinite death triggers
2 versions, each with one of: Loyal Apprentice · Caesar, Legion's Emperor
Commander Spellbook lists 2 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.
Show all 2 entries
- Breath of Fury + Loyal Apprentice → Infinite combat damage, Infinite combat phases, Infinite death triggers
- Caesar, Legion's Emperor + Breath of Fury → Infinite combat damage, Infinite combat phases, Infinite death triggers
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Breath of Fury: AI can't play it
- Desolate Mire: AI can't play it
- Shadowblood Ridge: AI can't play it
- Zulaport Cutthroat: swapped for a test
- Ainok Strike Leader: replacement
- Heroic Reinforcements: test
- Temple of Silence: replacement
- Temple of Triumph: replacement
What the games show
From 69 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: mixed – 72% combat damage, the rest direct damage
Strengths
No clear strength in the logs.
Weaknesses
- Little pressure: only avg 20 damage to opponents per game (all-deck avg: 29) logged (69 games)
- Rarely eliminates opponents: 0.39 per game on average (all-deck avg: 0.62) logged (69 games)
- Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (14 wins)
Damage per game all games
Total damage to opponents ÷ all 69 games – what the card contributes over the whole test
- Caesar, Legion's Emperor avg 4.0hit in 33 of 69 games
- Impact Tremors avg 2.6hit in 8 of 69 games
- Warleader's Call avg 2.6hit in 7 of 69 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Warleader's Call avg 25.6hit in 7 of 69 games
- Impact Tremors avg 22.5hit in 8 of 69 games
- Soldier Token avg 9.0hit in 11 of 69 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Soldier Token 4×69 games in deck
- Caesar, Legion's Emperor 3×69 games in deck
- Impact Tremors 3×69 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Ruinous Ultimatum 68×avg 1.0 per game · 69 games in deck
- Hour of Reckoning 42×avg 0.6 per game · 69 games in deck
- Wasteland Raider 26×avg 0.4 per game · 69 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 20% of 521 attackers blocked in total, 9% of those by flyers or reach
Not enough blocks logged yet.
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Entrapment Maneuver 4%cast in 3 of 69 games
- Martial Coup 4%cast in 3 of 69 games
- Wear // Tear 4%cast in 3 of 69 games
Wins by turn speed
On which own turn the 14 wins came
- by turn 70%
- turns 8–90%
- turns 10–1129%
- turns 12–1343%
- turn 14+29%
Combos in play logged Breath of Fury + Loyal Apprentice: all pieces cast in 0 games, 0 won · Caesar, Legion's Emperor + Breath of Fury: all pieces cast in 0 games, 0 won
Mana curve without lands
Average 3.05
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
No swap has enough games for a verdict yet.
1 more tested card is still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €298.96 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 10 · average place 37.3 · 0× top 3 · 1× top 10 out of 7 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
