CommanderTestLabor DE
Price
€100.00of €100.00
Overall win rate
26%59 wins in 229 scored games
Games
270 (41)played in 27 tournaments, 41 not scored (time limit)
Rank
23in the rankings up to €100 · Elo 1549 (start 1500)
Cards
100incl. commander · 36 lands, 16 of them basic
Game Changer
0of at most 3 allowed
Combos
3complete in the deck
Rules check
Passed100 cards, colors, banlist

Time limit note: 15% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 6%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.

AI note: the Forge AI can't play 5 cards of this deck (replaced with similar cards in the Forge games) and plays 13 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

The shopping list was rebuilt with current prices on Oct 26, 2026: the tested version had risen to €100.83, above €100.00. Win rate and placement come from the tested version.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Planeswalkers (1)

Instants (5)

Sorceries (1)

Artifacts (26)

Enchantments (1)

Lands (36)

Zhulodok, Void Gorger
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (3)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Basalt Monolith + … → Infinite colorless mana
    2 versions, each with one of: Forsaken Monument · Rings of Brighthearth
  • Voltaic Key + Forsaken Monument + Rings of Brighthearth + … → Infinite untap of artifacts you control, Infinite colorless mana, Infinite mana artifacts you control can produce
    2 versions, each with one of: Thran Dynamo · Dreamstone Hedron
  • Voltaic Key + Rings of Brighthearth + Everflowing Chalice → Infinite untap of artifacts you control, Infinite colorless mana, Infinite mana artifacts you control can produce

Commander Spellbook lists 5 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 5 entries
  • Basalt Monolith + Forsaken Monument → Infinite colorless mana
  • Rings of Brighthearth + Basalt Monolith → Infinite colorless mana
  • Voltaic Key + Rings of Brighthearth + Everflowing Chalice → Infinite untap of artifacts you control, Infinite colorless mana, Infinite mana artifacts you control can produce
  • Voltaic Key + Forsaken Monument + Rings of Brighthearth + Thran Dynamo → Infinite untap of artifacts you control, Infinite colorless mana, Infinite mana artifacts you control can produce
  • Voltaic Key + Forsaken Monument + Rings of Brighthearth + Dreamstone Hedron → Infinite untap of artifacts you control, Infinite colorless mana, Infinite mana artifacts you control can produce

What the games show

From 229 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 80% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Depends on its commander: only 6% wins without it, 30% with it indication (36 games without, 193 with commander)
  • Often eliminated first: in 33% of games (all-deck avg: 25%) logged (76 of 229 games)

Damage per game all games

Total damage to opponents ÷ all 229 games – what the card contributes over the whole test

  1. Glaring Fleshraker avg 5.8hit in 42 of 229 games
  2. Zhulodok, Void Gorger avg 4.7hit in 79 of 229 games
  3. Ulamog's Crusher avg 1.4hit in 23 of 229 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Glaring Fleshraker avg 31.8hit in 42 of 229 games
  2. Phyrexian Triniform avg 20.3hit in 11 of 229 games
  3. Metalwork Colossus avg 17.8hit in 16 of 229 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Glaring Fleshraker 23×229 games in deck
  2. Zhulodok, Void Gorger 23×229 games in deck
  3. Pathrazer of Ulamog 15×229 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. All Is Dust 236×avg 1.0 per game · 229 games in deck
  2. Pathrazer of Ulamog 98×avg 0.4 per game · 229 games in deck
  3. Ulamog's Crusher 96×avg 0.4 per game · 229 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 22% of 1420 attackers blocked in total, 12% of those by flyers or reach

  1. Pest Token 10×blocked in 3 games
  2. Elf Warrior Token 7×blocked in 3 games
  3. Nekusar, the Mindrazer 6×blocked in 6 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Desolation Twin 9%cast in 21 of 229 games
  2. Not of This World 9%cast in 21 of 229 games
  3. Meteor Golem 11%cast in 25 of 229 games

Wins by turn speed

On which own turn the 59 wins came

  • by turn 72%
  • turns 8–95%
  • turns 10–1129%
  • turns 12–1342%
  • turn 14+22%

Combos in play logged Basalt Monolith + Forsaken Monument: all pieces cast in 16 games, 13 won · Rings of Brighthearth + Basalt Monolith: all pieces cast in 14 games, 8 won · Voltaic Key + Rings of Brighthearth + Everflowing Chalice: all pieces cast in 1 games, 1 won · Voltaic Key + Forsaken Monument + Rings of Brighthearth + Thran Dynamo: all pieces cast in 1 games, 1 won

Mana curve without lands

Average 4.33

2
0
5
1
12
2
12
3
7
4
3
5
6
6
16
7+

Roles in the deck

Ramp
18 / 14
Card draw
3 / 6
Removal
10 / 10
Board wipe
1 / 2
Protection
1 / 3
Strategy
30 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
29
Planeswalkers
1
Instants
5
Sorceries
1
Artifacts
26
Enchantments
1
Lands
36

Most expensive cards

Rings of Brighthearth
€4.31
Desecrate Reality
€3.22
Lightning Greaves
€3.08
Not of This World
€3.02
Basalt Monolith
€3.00
Forsaken Monument
€2.91
Mystic Forge
€2.62
All Is Dust
€2.50

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Foundry Inspector instead of Spatial Contortion · win rate 29% with, 22% without (122 / 107 games) · from an earlier version, not in the deck now
  • no clear difference Wayfarer's Bauble instead of Stonespeaker Crystal · win rate 28% with, 23% without (126 / 103 games)
  • no clear difference Skittering Invasion instead of Weathered Runestone · win rate 25% with, 26% without (40 / 189 games)

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €100.00 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

2636953432631123817562635462032225372154511733292230

Best place 3 · average place 30.3 · 1× top 3 · 2× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?