- Price
- €199.57of €200.00
- Overall win rate
- 19%44 wins in 227 scored games
- Games
- 261 (34)played in 26 tournaments, 34 not scored (time limit)
- Rank
- 41in the rankings up to €200 · Elo 1445 (start 1500)
- Cards
- 100incl. commander · 36 lands, 14 of them basic
- Game Changer
- 1of at most 3 allowed
- Combos
- 3complete in the deck
- Rules check
- Passed100 cards, colors, banlist
Time limit note: 13% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 7%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.
At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
The shopping list was rebuilt with current prices on Oct 25, 2026: the tested version had risen to €204.70, above €200.00. Win rate and placement come from the tested version.
Commander (1)
Creatures (34)
- Icetill Explorer Ramp€23.67
- Colossal Grave-Reaver€12.20
- Deathrite Shaman Removal€6.23
- Six€4.97
- Jarad, Golgari Lich Lord€3.30
- Birds of Paradise Ramp€3.00
- Ob Nixilis, the Fallen€2.68
- Hedron Crab€2.07
- Meren of Clan Nel Toth€1.84
- Wonder€1.39
- Aftermath AnalystCombo€1.36
- The Gitrog Monster Ramp€1.11
- GravecrawlerCombo€1.00
- Muldrotha, the Gravetide€0.89
- Skull Prophet Ramp€0.85
- Wight of the Reliquary Ramp€0.84
- Sidisi, Brood Tyrant€0.77
- Eternal Witness€0.69
- Avenger of Zendikar€0.56
- Syr Konrad, the Grim€0.51
- Stitcher's Supplier€0.44
- Kotis, Sibsig Champion€0.43
- Shigeki, Jukai Visionary Ramp€0.35
- Diviner of Mist€0.28
- River Kelpie Card draw€0.28
- Sakura-Tribe Elder Ramp€0.28
- Timeless Witness€0.20
- Woe StriderCombo€0.20
- Nyx WeaverAI can't play€0.19
- Kheru Goldkeeper RampCombo€0.18
- Springbloom Druid Ramp€0.14
- Kishla Skimmer Card draw€0.13
- Tatyova, Benthic Druid Card draw€0.12
- Millikin Ramp€0.11
Instants (7)
- Crop Rotation RampGame ChangerAI limited€3.43
- Assassin's Trophy Removal€1.15
- Tear Asunder Removal€0.28
- Lethal Scheme Removal€0.20
- Harrow Ramp€0.15
- Putrefy Removal€0.12
- Grapple with the Past€0.05
Sorceries (11)
- Reanimate€8.15
- Life from the Loam€4.82
- Living DeathAI limited€3.74
- Will of the Sultai€2.66
- Afterlife from the Loam€1.53
- Farseek RampAI limited€0.56
- Victimize€0.54
- Dread Return€0.34
- Welcome the Dead Card draw€0.32
- Rampant Growth Ramp€0.17
- Treasure Cruise Card draw€0.13
Artifacts (6)
- Amulet of VigorCombo€34.90
- Zuran OrbCombo€1.82
- Hedge Shredder€1.75
- Conduit of Worlds€1.28
- Sol Ring Ramp€0.74
- Arcane Signet Ramp€0.39
Enchantments (5)
- Teval's Judgment Ramp€9.61
- Ripples of Undeath€6.92
- Tortured ExistenceComboAI can't play€4.20
- Phyrexian ReclamationComboAI can't play€2.37
- Insidious Roots Ramp€1.52
Lands (36)
- Breeding Pool€9.89
- Watery Grave€9.82
- Llanowar Wastes€1.11
- Fabled Passage€1.00
- Woodland Cemetery€0.86
- Dreamroot Cascade€0.76
- Hinterland Harbor€0.32
- Sunken Hollow€0.29
- Cephalid ColiseumAI limited€0.23
- Darkwater CatacombsAI can't play€0.23
- Haunted Mire€0.21
- Command Tower€0.19
- Drownyard Temple€0.19
- Opulent Palace€0.19
- Fetid Pools€0.18
- Exotic Orchard€0.14
- Foreboding Landscape€0.14
- Golgari Rot Farm€0.13
- Temple of Malady€0.12
- Myriad Landscape€0.11
- Memorial to Folly€0.09
- Terramorphic Expanse€0.06
- 6× Swamp
- 6× Forest
- 2× Island
Combos in the deck (3)
Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.
- Kheru Goldkeeper + Tortured Existence → Infinite self-discard triggers
- Kheru Goldkeeper + Gravecrawler + Woe Strider → Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers
- Aftermath Analyst + Phyrexian Reclamation + Amulet of Vigor + Zuran Orb → Infinite creature ETB, Infinite creature LTB, Infinite death triggers
What the games show
From 227 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 81% of the damage to opponents is combat damage
Strengths
No clear strength in the logs.
Weaknesses
- Often eliminated first: in 38% of games (all-deck avg: 25%) logged (87 of 227 games)
Damage per game all games
Total damage to opponents ÷ all 227 games – what the card contributes over the whole test
- Syr Konrad, the Grim avg 5.5hit in 39 of 227 games
- Teval, the Balanced Scale avg 5.0hit in 136 of 227 games
- Plant Token avg 2.7hit in 21 of 227 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Syr Konrad, the Grim avg 31.9hit in 39 of 227 games
- Plant Token avg 29.7hit in 21 of 227 games
- Consuming Aberration avg 27.0hit in 10 of 227 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Zombie Druid Token 36×227 games in deck
- Plant Token 31×227 games in deck
- Syr Konrad, the Grim 19×199 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Living Death 190×avg 0.8 per game · 227 games in deck
- Assassin's Trophy 47×avg 0.2 per game · 227 games in deck
- Putrefy 40×avg 0.2 per game · 227 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 15% of 3252 attackers blocked in total, 20% of those by flyers or reach
- Soldier Token 12×blocked in 6 games
- Zombie Token 11×blocked in 4 games
- Plant Token 10×blocked in 3 games
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Life from the Loam 6%cast in 13 of 227 games
- Jarad, Golgari Lich Lord 6%cast in 11 of 182 games
- Timeless Witness 6%cast in 14 of 227 games
Wins by turn speed
On which own turn the 44 wins came
- by turn 70%
- turns 8–914%
- turns 10–1150%
- turns 12–1320%
- turn 14+16%
Combos in play logged Kheru Goldkeeper + Tortured Existence: all pieces cast in 0 games, 0 won · Kheru Goldkeeper + Gravecrawler + Woe Strider: all pieces cast in 4 games, 3 won · Aftermath Analyst + Phyrexian Reclamation + Amulet of Vigor + Zuran Orb: all pieces cast in 0 games, 0 won
Mana curve without lands
Average 3.14
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
- better Multani, Yavimaya's Avatar instead of Consuming Aberration · win rate 28% with, 17% without (46 / 181 games) · from an earlier version, not in the deck now
- no clear difference Diviner of Mist instead of Syr Konrad, the Grim · win rate 21% with, 14% without (185 / 42 games)
- no clear difference Springbloom Druid instead of Millikin · win rate 17% with, 23% without (131 / 96 games)
- no clear difference Crawling Sensation instead of Grisly Salvage · win rate 20% with, 19% without (115 / 112 games) · from an earlier version, not in the deck now
9 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €199.57 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 5 · average place 38.1 · 0× top 3 · 1× top 10 out of 26 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
