CommanderTestLabor DE
Price
€99.95of €100.00
Overall win rate
26%65 wins in 246 scored games
Games
271 (25)played in 27 tournaments, 25 not scored (time limit)
Rank
26in the rankings up to €100 · Elo 1529 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
1of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

Time limit note: 9% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 6%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

The shopping list was rebuilt with current prices on Oct 25, 2026: the tested version had risen to €100.90, above €100.00. Win rate and placement come from the tested version.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (8)

Sorceries (10)

Artifacts (5)

Enchantments (5)

Teval, the Balanced Scale
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Kheru Goldkeeper + Tortured Existence → Infinite self-discard triggers
  • Kheru Goldkeeper + Gravecrawler + Woe Strider → Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers

What the games show

From 246 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 78% of the damage to opponents is combat damage

Strengths

  • Attacks get through: 13% of attackers blocked (all-deck avg: 19%) logged (3485 attackers in 203 games)
  • Applies a lot of pressure: avg 35 damage to opponents per game (all-deck avg: 31) logged (246 games)

Weaknesses

  • Often eliminated first: in 35% of games (all-deck avg: 25%) logged (85 of 246 games)
  • Depends on its commander: only 0% wins without it, 28% with it indication (11 games without, 235 with commander)

Damage per game all games

Total damage to opponents ÷ all 246 games – what the card contributes over the whole test

  1. Syr Konrad, the Grim avg 8.2hit in 57 of 246 games
  2. Teval, the Balanced Scale avg 7.6hit in 171 of 246 games
  3. Plant Token avg 2.9hit in 33 of 246 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Syr Konrad, the Grim avg 35.4hit in 57 of 246 games
  2. Consuming Aberration avg 31.6hit in 14 of 246 games
  3. Multani, Yavimaya's Avatar avg 25.2hit in 16 of 246 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Plant Token 48×246 games in deck
  2. Syr Konrad, the Grim 48×246 games in deck
  3. Zombie Druid Token 34×246 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Living Death 219×avg 0.9 per game · 246 games in deck
  2. Necromantic Selection 172×avg 0.7 per game · 246 games in deck
  3. Lethal Scheme 56×avg 0.2 per game · 246 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 13% of 3485 attackers blocked in total, 15% of those by flyers or reach

  1. Human Soldier Token 12×blocked in 6 games
  2. Thopter Token 12×blocked in 5 games
  3. Squirrel Token 12×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Steward of the Harvest 0%cast in 0 of 237 games
  2. Grisly Salvage 7%cast in 17 of 239 games
  3. Timeless Witness 8%cast in 19 of 246 games

Wins by turn speed

On which own turn the 65 wins came

  • by turn 72%
  • turns 8–98%
  • turns 10–1137%
  • turns 12–1335%
  • turn 14+18%

Combos in play logged Kheru Goldkeeper + Tortured Existence: all pieces cast in 0 games, 0 won · Kheru Goldkeeper + Gravecrawler + Woe Strider: all pieces cast in 3 games, 1 won

Mana curve without lands

Average 3.38

0
7
1
17
2
12
3
12
4
9
5
2
6
4
7+

Roles in the deck

Ramp
16 / 14
Card draw
5 / 6
Removal
4 / 7
Board wipe
0 / 2
Protection
1 / 2
Strategy
37 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
35
Instants
8
Sorceries
10
Artifacts
5
Enchantments
5
Lands
36

Most expensive cards

Colossal Grave-Reaver
€12.20
Teval's Judgment
€9.61
Six
€4.97
Life from the Loam
€4.82
Tortured Existence
€4.20
Living Death
€3.74
Crop Rotation
€3.43
Jarad, Golgari Lich Lord
€3.30

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

2 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €99.95 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

2145343130626542064421128501430193648224572011453326

Best place 6 · average place 30.3 · 0× top 3 · 2× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?