CommanderTestLabor DE
A

Strong

The unchanged precon wins 30% of its games – the average at a four-player table is 25%. In the rankings up to €500 it would be #13 of 64.

Tier · Elo
A 1640
would be #13 of 64 in the rankings up to €500
Win rate
30%
12 wins in 40 games, 95% certain between 18 and 45%
Placements
1st: 30 %2nd: 20 %3rd: 28 %4th: 22 %2.4avg. place
  • 130%12×
  • 220%8×
  • 328%11×
  • 422%9×
in the last 40 games
Price
€61.47of €500.00
Games
40in 4 tournaments
Cards
10039 lands, 12 basic
Game Changer
0at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

Official Commander precon “Turtle Power!” – played exactly as sold in stores, without a single change. It plays in every tournament and price class as a benchmark, so it is not ranked. Why do precons play?

Strengths and weaknesses

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class.

Play style: wins through combat – 95% of the damage to opponents is combat damage · How it wins: 58% of wins by surviving (knocked out at most one opponent itself, the others took each other out) – all-deck avg: 31%

Strengths

  • Stable mana: fewer than 3 lands after turn 3 in only 0% of games (all-deck avg: 9%) logged (0 of 40 games)

Weaknesses

  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 11th) logged (12 wins)
grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (6)

Sorceries (10)

Artifacts (9)

Enchantments (5)

Lands (39)

Heroes in a Half Shell
Card image: © Wizards of the Coast, via Scryfall

The games in numbers

Commander cast
100%of games, by turn 4 in 5%
Damage per game
27average: 29
Wins on average
turn 12.6own turn, average: 11.4
First one out
20%8 of 40 games, average: 25%
Too few lands
0%of games, 0 of them won, average: 9%
Mulligans
8%3 in 40 games, average: 5%

Cards with a measurable effect

A correlation, not proof: these cards were cast clearly more often in wins.

What the games show

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Forge AI note: This deck wins remarkably often by surviving. The Forge AI rarely attacks players with a high life total and hardly removes win-the-game cards – at a real table, where people go after it earlier, it is probably weaker than measured here. Details

Damage per game all games

Total damage to opponents ÷ all 40 games – what the card contributes over the whole test

  1. Heroes in a Half Shell avg 11.8hit in 31 of 40 games
  2. Irma, Part-Time Mutant avg 2.5hit in 7 of 40 games
  3. Ninja Token avg 1.8hit in 5 of 40 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Heroes in a Half Shell avg 15.2hit in 31 of 40 games
  2. Irma, Part-Time Mutant avg 14.3hit in 7 of 40 games
  3. Ninja Token avg 14.2hit in 5 of 40 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Heroes in a Half Shell 10×40 games in deck
  2. Leatherhead, Iron Gator 3×40 games in deck
  3. Irma, Part-Time Mutant 2×40 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Game Over 48×avg 1.2 per game · 40 games in deck
  2. Vanquish the Horde 36×avg 0.9 per game · 40 games in deck
  3. Assassin's Trophy 8×avg 0.2 per game · 40 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 24% of 348 attackers blocked in total, 22% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Continue? 0%cast in 0 of 40 games
  2. Double Jump // Flying Kick 0%cast in 0 of 40 games
  3. Electric Seaweed 0%cast in 0 of 40 games

Wins by turn speed

On which own turn the 12 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–1133%
  • turns 12–1342%
  • turn 14+25%

Elo history

Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.

A 1600B 150011/02: Elo 156411/05: Elo 164211/05: Elo 164611/06: Elo 164011/0211/0511/06

Now 1640, highest 1646 (11/05), lowest 1564 – from 4 tournaments.

Recent games

Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.

4142341413133311121431424212232432313413

In the last 40 games 12× win, 8× 2nd, 11× 3rd and 9× 4th.

Mana curve without lands

Average 3.43

0
2
1
17
2
16
3
13
4
8
5
1
6
3
7+

Roles in the deck

Ramp
9 / 9
Card draw
9 / 9
Removal
9 / 9
Board wipe
4 / 4
Protection
0 / 2
Strategy
29 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 60 non-land cards in total.

Card types

Creatures: 30 %Instants: 6 %Sorceries: 10 %Artifacts: 9 %Enchantments: 5 %Lands: 39 %99w/o commander
  • Creatures30%30
  • Instants6%6
  • Sorceries10%10
  • Artifacts9%9
  • Enchantments5%5
  • Lands39%39

Most expensive cards

City of Brass
€8.60
Undergrowth Stadium
€5.06
Spire Garden
€4.76
Irma, Part-Time Mutant
€4.36
Endless Foot Assault
€2.70
Ninja Pizza
€2.65
Hidden Hideout
€2.24
Continue?
€1.99

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €61.47 Cardmarket average as of Nov 6, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?