CommanderTestLabor DE
C

Below average

The unchanged precon wins 28% of its games – the average at a four-player table is 25%. In the rankings up to €400 it would be #46 of 64.

Tier · Elo
C 1410
would be #46 of 64 in the rankings up to €400
Win rate
28%
11 wins in 40 games, 95% certain between 16 and 43%
Placements
1st: 28 %2nd: 12 %3rd: 35 %4th: 25 %2.6avg. place
  • 128%11×
  • 212%5×
  • 335%14×
  • 425%10×
in the last 40 games
Price
€61.47of €400.00
Games
40in 4 tournaments
Cards
10039 lands, 12 basic
Game Changer
0at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

Official Commander precon “Turtle Power!” – played exactly as sold in stores, without a single change. It plays in every tournament and price class as a benchmark, so it is not ranked. Why do precons play?

Strengths and weaknesses

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class.

Play style: wins through combat – 92% of the damage to opponents is combat damage · How it wins: 9% of wins by surviving (knocked out at most one opponent itself, the others took each other out) – all-deck avg: 31%

Strengths

  • Resilient: even in losses it lasts until its 11th own turn on average (all-deck avg: 10th) logged (29 losses)
  • Clears the table: eliminates 0.88 opponents per game on average (all-deck avg: 0.62) logged (40 games)
  • Applies a lot of pressure: avg 35 damage to opponents per game (all-deck avg: 29) logged (40 games)

Weaknesses

  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (11 wins)
  • Frequent mulligans: kept fewer than 7 cards in 15% of games (all-deck avg: 5%) logged (40 games)
  • Attacks often get blocked: 29% of attackers blocked (all-deck avg: 18%) logged (359 attackers in 40 games)
grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (6)

Sorceries (10)

Artifacts (9)

Enchantments (5)

Lands (39)

Heroes in a Half Shell
Card image: © Wizards of the Coast, via Scryfall

The games in numbers

Commander cast
100%of games, by turn 4 in 0%
Damage per game
35average: 29
Wins on average
turn 13own turn, average: 11.7
First one out
20%8 of 40 games, average: 25%
Too few lands
8%of games, 1 of them won, average: 10%
Mulligans
15%6 in 40 games, average: 5%

Cards with a measurable effect

A correlation, not proof: these cards were cast clearly more often in wins.

What the games show

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Damage per game all games

Total damage to opponents ÷ all 40 games – what the card contributes over the whole test

  1. Heroes in a Half Shell avg 13.8hit in 27 of 40 games
  2. Casey Jones, Back Alley Brute avg 3.8hit in 9 of 40 games
  3. Rocksteady, Mutant Marauder avg 1.7hit in 5 of 40 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Heroes in a Half Shell avg 20.4hit in 27 of 40 games
  2. Casey Jones, Back Alley Brute avg 16.9hit in 9 of 40 games
  3. Rocksteady, Mutant Marauder avg 13.8hit in 5 of 40 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Heroes in a Half Shell 16×40 games in deck
  2. Casey Jones, Back Alley Brute 8×40 games in deck
  3. Voracious Hydra 3×40 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Vanquish the Horde 34×avg 0.8 per game · 40 games in deck
  2. Game Over 17×avg 0.4 per game · 40 games in deck
  3. Acidic Slime 8×avg 0.2 per game · 40 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 29% of 359 attackers blocked in total, 14% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Continue? 0%cast in 0 of 40 games
  2. Double Jump // Flying Kick 0%cast in 0 of 40 games
  3. Electric Seaweed 0%cast in 0 of 40 games

Wins by turn speed

On which own turn the 11 wins came

  • by turn 70%
  • turns 8–99%
  • turns 10–119%
  • turns 12–1345%
  • turn 14+36%

Elo history

Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.

A 1600B 1500C 140011/02: Elo 139411/05: Elo 140711/05: Elo 142211/06: Elo 141011/0211/0511/06

Now 1410, highest 1422 (11/05), lowest 1394 – from 4 tournaments.

Recent games

Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.

4234143334133431214114213214313312343413

In the last 40 games 11× win, 5× 2nd, 14× 3rd and 10× 4th.

Mana curve without lands

Average 3.43

0
2
1
17
2
16
3
13
4
8
5
1
6
3
7+

Roles in the deck

Ramp
9 / 9
Card draw
9 / 9
Removal
9 / 9
Board wipe
4 / 4
Protection
0 / 2
Strategy
29 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 60 non-land cards in total.

Card types

Creatures: 30 %Instants: 6 %Sorceries: 10 %Artifacts: 9 %Enchantments: 5 %Lands: 39 %99w/o commander
  • Creatures30%30
  • Instants6%6
  • Sorceries10%10
  • Artifacts9%9
  • Enchantments5%5
  • Lands39%39

Most expensive cards

City of Brass
€8.60
Undergrowth Stadium
€5.06
Spire Garden
€4.76
Irma, Part-Time Mutant
€4.36
Endless Foot Assault
€2.70
Ninja Pizza
€2.65
Hidden Hideout
€2.24
Continue?
€1.99

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €61.47 Cardmarket average as of Nov 6, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?