Solid midfield
The unchanged precon wins 32% of its games – the average at a four-player table is 25%. In the rankings up to €200 it would be #28 of 64.
- Tier · Elo
- B 1513 would be #28 of 64 in the rankings up to €200
- Win rate
- 32% 19 wins in 60 games, 95% certain between 21 and 44%
- Placements
- 140%16×
- 218%7×
- 325%10×
- 418%7×
- Price
- €61.47of €200.00
- Games
- 60in 6 tournaments
- Cards
- 10039 lands, 12 basic
- Game Changer
- 0at most 3 allowed
- Combos
- 0complete in the deck
- Rules check
- Passed100 cards, colors, banlist
Official Commander precon “Turtle Power!” – played exactly as sold in stores, without a single change. It plays in every tournament and price class as a benchmark, so it is not ranked. Why do precons play?
Strengths and weaknesses
From 60 analysed games in 6 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class.
Play style: wins through combat – 98% of the damage to opponents is combat damage · How it wins: 42% of wins by surviving (knocked out at most one opponent itself, the others took each other out) – all-deck avg: 31%
Strengths
- Resilient: even in losses it lasts until its 12th own turn on average (all-deck avg: 10th) logged (41 losses)
- Stable mana: fewer than 3 lands after turn 3 in only 2% of games (all-deck avg: 10%) logged (1 of 60 games)
- Applies a lot of pressure: avg 35 damage to opponents per game (all-deck avg: 30) logged (60 games)
Weaknesses
- Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (19 wins)
- Attacks often get blocked: 26% of attackers blocked (all-deck avg: 17%) logged (568 attackers in 60 games)
Commander (1)
Creatures (30)
- Irma, Part-Time Mutant€4.36
- Vigor€1.44
- Michelangelo, the Heart€0.97
- Splinter, the Mentor€0.82
- Big Mother Mouser€0.72
- Shredder, Shadow Master€0.65
- Raphael, the Muscle€0.58
- Donatello, the Brains€0.57
- Casey Jones, Back Alley Brute€0.44
- Krang, the All-Powerful€0.41
- Ray Fillet, Wave Warrior Card draw€0.38
- Rat King, Pale Piper Card draw€0.36
- Leonardo, the Balance€0.33
- Voracious Hydra€0.33
- Steelbane Hydra Removal€0.27
- Baxter, Fly in the Ointment€0.22
- April O'Neil, Live on the Scene Card draw€0.21
- Leatherhead, Iron Gator€0.21
- Tempestra, Dame of Games€0.20
- Biogenic Ooze€0.19
- Corpsejack Menace€0.18
- Electric Seaweed€0.17
- Dimension X Pizzasaur Removal€0.16
- Tokka & Rahzar, Unsupervised Ramp€0.16
- Rocksteady, Mutant Marauder€0.15
- Bebop, Skull & Crossbones Card draw€0.14
- Roadkill Rodney€0.14
- Mona Lisa, Science Geek Ramp€0.13
- Lita, Little Orphan Amphibian€0.11
- Acidic Slime Removal€0.06
Instants (6)
- Continue?€1.99
- Assassin's Trophy Removal€1.15
- Special Move Removal€0.20
- Swift Demise Board wipe€0.17
- Shellshock€0.13
- Double Jump // Flying Kick Removal€0.13
Sorceries (10)
- Blasphemous Act Board wipe€1.31
- Wave Goodbye€1.05
- Game Over Board wipe€0.41
- Fast Forward€0.28
- Here Comes a New Hero! Card draw€0.25
- Cultivate Ramp€0.24
- Vanquish the Horde Board wipe€0.20
- Super Combo Removal€0.17
- Lessons from Life Ramp€0.12
- Harmonize Card draw€0.11
Artifacts (9)
- Coin of Mastery Ramp€1.10
- Sol Ring Ramp€0.81
- Chromatic Lantern Ramp€0.43
- Arcade Cabinet€0.42
- Arcane Signet Ramp€0.33
- Foot Chopper Card draw€0.23
- Mole Module€0.21
- Exploding Barrel Removal€0.15
- Everything Pizza Removal€0.06
Enchantments (5)
- Endless Foot Assault€2.70
- Ninja Pizza Ramp€2.65
- Level Up Card draw€1.30
- High Score Card draw€0.79
- Together Forever€0.12
Lands (39)
- City of Brass€8.60
- Undergrowth Stadium€5.06
- Spire Garden€4.76
- Hidden Hideout€2.24
- Fabled Passage€0.82
- Dragonskull Summit€0.81
- Vernal Fen€0.51
- Grand Coliseum€0.44
- Big Apple, 3 a.m.€0.38
- Sodden Verdure€0.38
- Hinterland Harbor€0.34
- Rootbound Crag€0.34
- Sunken Hollow€0.29
- Smoldering Marsh€0.24
- Cinder Glade€0.22
- Rain-Slicked Copse€0.20
- Command Tower€0.17
- Exotic Orchard€0.15
- Turtle Lair€0.14
- Escape Tunnel€0.13
- Path of Ancestry€0.11
- Vibrant Cityscape€0.10
- Ash Barrens€0.07
- Thriving Isle€0.07
- Thriving Moor€0.07
- Thriving Grove€0.05
- Evolving Wilds€0.02
- 2× Plains
- 2× Island
- 2× Swamp
- 2× Mountain
- 4× Forest
The games in numbers
- Commander cast
- 100%of games, by turn 4 in 8%
- Damage per game
- 35average: 30
- Wins on average
- turn 13.4own turn, average: 11.8
- First one out
- 23%14 of 60 games, average: 25%
- Too few lands
- 2%of games, 1 of them won, average: 10%
- Mulligans
- 7%4 in 60 games, average: 5%
Cards with a measurable effect
A correlation, not proof: these cards were cast clearly more often in wins.
- Ray Fillet, Wave Warrior – won 71% of the games in which it was cast (14), otherwise 20%
- Donatello, the Brains – won 57% of the games in which it was cast (14), otherwise 24%
- Splinter, the Mentor – won 55% of the games in which it was cast (11), otherwise 27%
What the games show
From 60 analysed games in 6 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Damage per game all games
Total damage to opponents ÷ all 60 games – what the card contributes over the whole test
- Heroes in a Half Shell avg 18.8hit in 46 of 60 games
- Leatherhead, Iron Gator avg 1.7hit in 6 of 60 games
- Baxter, Fly in the Ointment avg 1.7hit in 5 of 60 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Heroes in a Half Shell avg 24.5hit in 46 of 60 games
- Leatherhead, Iron Gator avg 17.2hit in 6 of 60 games
- Rocksteady, Mutant Marauder avg 15.7hit in 6 of 60 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Heroes in a Half Shell 28×60 games in deck
- Leatherhead, Iron Gator 4×60 games in deck
- Baxter, Fly in the Ointment 3×60 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Game Over 69×avg 1.1 per game · 60 games in deck
- Vanquish the Horde 36×avg 0.6 per game · 60 games in deck
- Assassin's Trophy 20×avg 0.3 per game · 60 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 26% of 568 attackers blocked in total, 14% of those by flyers or reach
- Eternal Witness 4×blocked in 4 games
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Continue? 0%cast in 0 of 60 games
- Double Jump // Flying Kick 0%cast in 0 of 60 games
- Electric Seaweed 0%cast in 0 of 60 games
Wins by turn speed
On which own turn the 19 wins came
- by turn 70%
- turns 8–90%
- turns 10–1132%
- turns 12–1326%
- turn 14+42%
Elo history
Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.
Now 1513, highest 1520 (10/31), lowest 1429 – from 6 tournaments.
Recent games
Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.
4231412322434113214211111314331133213411In the last 40 games 16× win, 7× 2nd, 10× 3rd and 7× 4th.
Mana curve without lands
Average 3.43
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 60 non-land cards in total.
Card types
- Creatures30%30
- Instants6%6
- Sorceries10%10
- Artifacts9%9
- Enchantments5%5
- Lands39%39
Most expensive cards
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €61.47 Cardmarket average as of Nov 6, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
