CommanderTestLabor DE
B

Solid midfield

The unchanged precon wins 32% of its games – the average at a four-player table is 25%. In the rankings up to €200 it would be #28 of 64.

Tier · Elo
B 1513
would be #28 of 64 in the rankings up to €200
Win rate
32%
19 wins in 60 games, 95% certain between 21 and 44%
Placements
1st: 40 %2nd: 18 %3rd: 25 %4th: 18 %2.2avg. place
  • 140%16×
  • 218%7×
  • 325%10×
  • 418%7×
in the last 40 games
Price
€61.47of €200.00
Games
60in 6 tournaments
Cards
10039 lands, 12 basic
Game Changer
0at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

Official Commander precon “Turtle Power!” – played exactly as sold in stores, without a single change. It plays in every tournament and price class as a benchmark, so it is not ranked. Why do precons play?

Strengths and weaknesses

From 60 analysed games in 6 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class.

Play style: wins through combat – 98% of the damage to opponents is combat damage · How it wins: 42% of wins by surviving (knocked out at most one opponent itself, the others took each other out) – all-deck avg: 31%

Strengths

  • Resilient: even in losses it lasts until its 12th own turn on average (all-deck avg: 10th) logged (41 losses)
  • Stable mana: fewer than 3 lands after turn 3 in only 2% of games (all-deck avg: 10%) logged (1 of 60 games)
  • Applies a lot of pressure: avg 35 damage to opponents per game (all-deck avg: 30) logged (60 games)

Weaknesses

  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (19 wins)
  • Attacks often get blocked: 26% of attackers blocked (all-deck avg: 17%) logged (568 attackers in 60 games)
grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (6)

Sorceries (10)

Artifacts (9)

Enchantments (5)

Lands (39)

Heroes in a Half Shell
Card image: © Wizards of the Coast, via Scryfall

The games in numbers

Commander cast
100%of games, by turn 4 in 8%
Damage per game
35average: 30
Wins on average
turn 13.4own turn, average: 11.8
First one out
23%14 of 60 games, average: 25%
Too few lands
2%of games, 1 of them won, average: 10%
Mulligans
7%4 in 60 games, average: 5%

Cards with a measurable effect

A correlation, not proof: these cards were cast clearly more often in wins.

What the games show

From 60 analysed games in 6 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Damage per game all games

Total damage to opponents ÷ all 60 games – what the card contributes over the whole test

  1. Heroes in a Half Shell avg 18.8hit in 46 of 60 games
  2. Leatherhead, Iron Gator avg 1.7hit in 6 of 60 games
  3. Baxter, Fly in the Ointment avg 1.7hit in 5 of 60 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Heroes in a Half Shell avg 24.5hit in 46 of 60 games
  2. Leatherhead, Iron Gator avg 17.2hit in 6 of 60 games
  3. Rocksteady, Mutant Marauder avg 15.7hit in 6 of 60 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Heroes in a Half Shell 28×60 games in deck
  2. Leatherhead, Iron Gator 4×60 games in deck
  3. Baxter, Fly in the Ointment 3×60 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Game Over 69×avg 1.1 per game · 60 games in deck
  2. Vanquish the Horde 36×avg 0.6 per game · 60 games in deck
  3. Assassin's Trophy 20×avg 0.3 per game · 60 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 26% of 568 attackers blocked in total, 14% of those by flyers or reach

  1. Eternal Witness 4×blocked in 4 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Continue? 0%cast in 0 of 60 games
  2. Double Jump // Flying Kick 0%cast in 0 of 60 games
  3. Electric Seaweed 0%cast in 0 of 60 games

Wins by turn speed

On which own turn the 19 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–1132%
  • turns 12–1326%
  • turn 14+42%

Elo history

Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.

A 1600B 150010/31: Elo 152010/31: Elo 143011/02: Elo 142911/04: Elo 142911/04: Elo 147811/05: Elo 151310/3111/0211/05

Now 1513, highest 1520 (10/31), lowest 1429 – from 6 tournaments.

Recent games

Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.

4231412322434113214211111314331133213411

In the last 40 games 16× win, 7× 2nd, 10× 3rd and 7× 4th.

Mana curve without lands

Average 3.43

0
2
1
17
2
16
3
13
4
8
5
1
6
3
7+

Roles in the deck

Ramp
9 / 9
Card draw
9 / 9
Removal
9 / 9
Board wipe
4 / 4
Protection
0 / 2
Strategy
29 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 60 non-land cards in total.

Card types

Creatures: 30 %Instants: 6 %Sorceries: 10 %Artifacts: 9 %Enchantments: 5 %Lands: 39 %99w/o commander
  • Creatures30%30
  • Instants6%6
  • Sorceries10%10
  • Artifacts9%9
  • Enchantments5%5
  • Lands39%39

Most expensive cards

City of Brass
€8.60
Undergrowth Stadium
€5.06
Spire Garden
€4.76
Irma, Part-Time Mutant
€4.36
Endless Foot Assault
€2.70
Ninja Pizza
€2.65
Hidden Hideout
€2.24
Continue?
€1.99

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €61.47 Cardmarket average as of Nov 6, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?