Solid midfield
The unchanged precon wins 26% of its games – the average at a four-player table is 25%. In the rankings up to €100 it would be #27 of 64.
- Tier · Elo
- B 1533 would be #27 of 64 in the rankings up to €100
- Win rate
- 26% 21 wins in 80 games, 95% certain between 18 and 37%
- Placements
- 128%11×
- 235%14×
- 318%7×
- 420%8×
- Price
- €61.47of €100.00
- Games
- 80in 8 tournaments
- Cards
- 10039 lands, 12 basic
- Game Changer
- 0at most 3 allowed
- Combos
- 0complete in the deck
- Rules check
- Passed100 cards, colors, banlist
Official Commander precon “Turtle Power!” – played exactly as sold in stores, without a single change. It plays in every tournament and price class as a benchmark, so it is not ranked. Why do precons play?
Strengths and weaknesses
From 80 analysed games in 8 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class.
Play style: wins through combat – 93% of the damage to opponents is combat damage · How it wins: 38% of wins by surviving (knocked out at most one opponent itself, the others took each other out) – all-deck avg: 31%
Strengths
- Stable mana: fewer than 3 lands after turn 3 in only 4% of games (all-deck avg: 10%) logged (3 of 80 games)
Weaknesses
- Depends on its commander: only 0% wins without it, 29% with it indication (8 games without, 72 with commander)
Commander (1)
Creatures (30)
- Irma, Part-Time Mutant€4.36
- Vigor€1.44
- Michelangelo, the Heart€0.97
- Splinter, the Mentor€0.82
- Big Mother Mouser€0.72
- Shredder, Shadow Master€0.65
- Raphael, the Muscle€0.58
- Donatello, the Brains€0.57
- Casey Jones, Back Alley Brute€0.44
- Krang, the All-Powerful€0.41
- Ray Fillet, Wave Warrior Card draw€0.38
- Rat King, Pale Piper Card draw€0.36
- Leonardo, the Balance€0.33
- Voracious Hydra€0.33
- Steelbane Hydra Removal€0.27
- Baxter, Fly in the Ointment€0.22
- April O'Neil, Live on the Scene Card draw€0.21
- Leatherhead, Iron Gator€0.21
- Tempestra, Dame of Games€0.20
- Biogenic Ooze€0.19
- Corpsejack Menace€0.18
- Electric Seaweed€0.17
- Dimension X Pizzasaur Removal€0.16
- Tokka & Rahzar, Unsupervised Ramp€0.16
- Rocksteady, Mutant Marauder€0.15
- Bebop, Skull & Crossbones Card draw€0.14
- Roadkill Rodney€0.14
- Mona Lisa, Science Geek Ramp€0.13
- Lita, Little Orphan Amphibian€0.11
- Acidic Slime Removal€0.06
Instants (6)
- Continue?€1.99
- Assassin's Trophy Removal€1.15
- Special Move Removal€0.20
- Swift Demise Board wipe€0.17
- Shellshock€0.13
- Double Jump // Flying Kick Removal€0.13
Sorceries (10)
- Blasphemous Act Board wipe€1.31
- Wave Goodbye€1.05
- Game Over Board wipe€0.41
- Fast Forward€0.28
- Here Comes a New Hero! Card draw€0.25
- Cultivate Ramp€0.24
- Vanquish the Horde Board wipe€0.20
- Super Combo Removal€0.17
- Lessons from Life Ramp€0.12
- Harmonize Card draw€0.11
Artifacts (9)
- Coin of Mastery Ramp€1.10
- Sol Ring Ramp€0.81
- Chromatic Lantern Ramp€0.43
- Arcade Cabinet€0.42
- Arcane Signet Ramp€0.33
- Foot Chopper Card draw€0.23
- Mole Module€0.21
- Exploding Barrel Removal€0.15
- Everything Pizza Removal€0.06
Enchantments (5)
- Endless Foot Assault€2.70
- Ninja Pizza Ramp€2.65
- Level Up Card draw€1.30
- High Score Card draw€0.79
- Together Forever€0.12
Lands (39)
- City of Brass€8.60
- Undergrowth Stadium€5.06
- Spire Garden€4.76
- Hidden Hideout€2.24
- Fabled Passage€0.82
- Dragonskull Summit€0.81
- Vernal Fen€0.51
- Grand Coliseum€0.44
- Big Apple, 3 a.m.€0.38
- Sodden Verdure€0.38
- Hinterland Harbor€0.34
- Rootbound Crag€0.34
- Sunken Hollow€0.29
- Smoldering Marsh€0.24
- Cinder Glade€0.22
- Rain-Slicked Copse€0.20
- Command Tower€0.17
- Exotic Orchard€0.15
- Turtle Lair€0.14
- Escape Tunnel€0.13
- Path of Ancestry€0.11
- Vibrant Cityscape€0.10
- Ash Barrens€0.07
- Thriving Isle€0.07
- Thriving Moor€0.07
- Thriving Grove€0.05
- Evolving Wilds€0.02
- 2× Plains
- 2× Island
- 2× Swamp
- 2× Mountain
- 4× Forest
The games in numbers
- Commander cast
- 100%of games, by turn 4 in 11%
- Damage per game
- 33average: 31
- Wins on average
- turn 12.6own turn, average: 12.2
- First one out
- 20%16 of 80 games, average: 25%
- Too few lands
- 4%of games, 1 of them won, average: 10%
- Mulligans
- 4%3 in 80 games, average: 5%
Cards with a measurable effect
A correlation, not proof: these cards were cast clearly more often in wins.
- Bebop, Skull & Crossbones – won 42% of the games in which it was cast (26), otherwise 19%
- Together Forever – won 50% of the games in which it was cast (14), otherwise 21%
- Voracious Hydra – won 47% of the games in which it was cast (17), otherwise 21%
What the games show
From 80 analysed games in 8 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Damage per game all games
Total damage to opponents ÷ all 80 games – what the card contributes over the whole test
- Heroes in a Half Shell avg 18.8hit in 64 of 80 games
- Casey Jones, Back Alley Brute avg 2.3hit in 13 of 80 games
- Baxter, Fly in the Ointment avg 1.4hit in 8 of 80 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Heroes in a Half Shell avg 23.5hit in 64 of 80 games
- Baxter, Fly in the Ointment avg 14.4hit in 8 of 80 games
- Casey Jones, Back Alley Brute avg 14.0hit in 13 of 80 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Heroes in a Half Shell 28×80 games in deck
- Baxter, Fly in the Ointment 4×80 games in deck
- Casey Jones, Back Alley Brute 4×80 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Game Over 57×avg 0.7 per game · 80 games in deck
- Vanquish the Horde 40×avg 0.5 per game · 80 games in deck
- Assassin's Trophy 14×avg 0.2 per game · 80 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 21% of 597 attackers blocked in total, 12% of those by flyers or reach
Not enough blocks logged yet.
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Double Jump // Flying Kick 0%cast in 0 of 80 games
- Electric Seaweed 0%cast in 0 of 80 games
- Here Comes a New Hero! 0%cast in 0 of 80 games
Wins by turn speed
On which own turn the 21 wins came
- by turn 70%
- turns 8–914%
- turns 10–1129%
- turns 12–1324%
- turn 14+33%
Elo history
Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.
Now 1533, highest 1533 (11/05), lowest 1385 – from 8 tournaments.
Recent games
Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.
1342124232424324141212421122142331221331In the last 40 games 11× win, 14× 2nd, 7× 3rd and 8× 4th.
Mana curve without lands
Average 3.43
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 60 non-land cards in total.
Card types
- Creatures30%30
- Instants6%6
- Sorceries10%10
- Artifacts9%9
- Enchantments5%5
- Lands39%39
Most expensive cards
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €61.47 Cardmarket average as of Nov 6, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
