CommanderTestLabor DE
B

Solid midfield

The unchanged precon wins 28% of its games – the average at a four-player table is 25%. In the rankings up to €300 it would be #21 of 64.

Tier · Elo
B 1577
would be #21 of 64 in the rankings up to €300
Win rate
28%
11 wins in 40 games, 95% certain between 16 and 43%
Placements
1st: 28 %2nd: 30 %3rd: 15 %4th: 28 %2.4avg. place
  • 128%11×
  • 230%12×
  • 315%6×
  • 428%11×
in the last 40 games
Price
€60.19of €300.00
Games
40in 4 tournaments
Cards
10038 lands, 32 basic
Game Changer
0at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

Official Commander precon “Reign of Dragons” – played exactly as sold in stores, without a single change. It plays in every tournament and price class as a benchmark, so it is not ranked. Why do precons play?

Strengths and weaknesses

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class.

Play style: wins through combat – 79% of the damage to opponents is combat damage · How it wins: 36% of wins by surviving (knocked out at most one opponent itself, the others took each other out) – all-deck avg: 32%

Strengths

  • Applies a lot of pressure: avg 46 damage to opponents per game (all-deck avg: 29) logged (40 games)
  • Uses its mana well: only 11% of lands went unused in a turn (all-deck avg: 25%) – the deck almost always has something to play logged (measured on own turns 3–8, 40 games)
  • Wins fast: wins on average already on its 10th own turn (all-deck avg: 12th) logged (11 wins)
  • Clears the table: eliminates 1.00 opponents per game on average (all-deck avg: 0.62) logged (40 games)

Weaknesses

  • Vulnerable to direct damage: only 52% of losses to combat, the rest to spells, drain or abilities (all-deck avg: 61% combat) trend – not yet certain (15 of 29 losses)
grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (8)

Sorceries (5)

Artifacts (13)

Enchantments (8)

Lands (38)

Lathliss, Dragon Queen
Card image: © Wizards of the Coast, via Scryfall

The games in numbers

Commander cast
100%of games, by turn 4 in 22%
Damage per game
46average: 29
Wins on average
turn 9.9own turn, average: 11.8
First one out
18%7 of 40 games, average: 25%
Too few lands
5%of games, 0 of them won, average: 9%
Mulligans
5%2 in 40 games, average: 6%

What the games show

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Damage per game all games

Total damage to opponents ÷ all 40 games – what the card contributes over the whole test

  1. Lathliss, Dragon Queen avg 11.0hit in 27 of 40 games
  2. Dragon Token avg 7.0hit in 14 of 40 games
  3. Dragonhawk, Fate's Tempest avg 4.8hit in 7 of 40 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Dragonhawk, Fate's Tempest avg 27.1hit in 7 of 40 games
  2. Taurean Mauler avg 22.6hit in 5 of 40 games
  3. Dragon Token avg 19.9hit in 14 of 40 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Dragon Token 14×40 games in deck
  2. Lathliss, Dragon Queen 9×40 games in deck
  3. Tyrant's Familiar 4×40 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Abrade 3×avg 0.1 per game · 40 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 11% of 408 attackers blocked in total, 38% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Unexpected Windfall 0%cast in 0 of 40 games
  2. Count on Luck 2%cast in 1 of 40 games
  3. Mana Geyser 2%cast in 1 of 40 games

Wins by turn speed

On which own turn the 11 wins came

  • by turn 70%
  • turns 8–936%
  • turns 10–1145%
  • turns 12–1318%
  • turn 14+0%

Elo history

Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.

A 1600B 150011/02: Elo 157011/04: Elo 154211/04: Elo 157311/06: Elo 157611/0211/0411/06

Now 1577, highest 1576 (11/06), lowest 1542 – from 4 tournaments.

Recent games

Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.

2144214221144144223422123132122134431134

In the last 40 games 11× win, 12× 2nd, 6× 3rd and 11× 4th.

Mana curve without lands

Average 3.69

0
6
1
11
2
16
3
11
4
7
5
3
6
7
7+

Roles in the deck

Ramp
13 / 11
Card draw
4 / 6
Removal
10 / 10
Board wipe
4 / 4
Protection
1 / 2
Strategy
29 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 61 non-land cards in total.

Card types

Creatures: 27 %Instants: 8 %Sorceries: 5 %Artifacts: 13 %Enchantments: 8 %Lands: 38 %99w/o commander
  • Creatures27%27
  • Instants8%8
  • Sorceries5%5
  • Artifacts13%13
  • Enchantments8%8
  • Lands38%38

Most expensive cards

Breath Weapon
€5.93
Utvara Hellkite
€5.01
Goldlust Triad
€3.96
Chandra's Ignition
€3.80
Herald's Horn
€3.30
Unexpected Windfall
€3.09
Basilisk Collar
€2.92
Dragonhawk, Fate's Tempest
€2.20

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €60.19 Cardmarket average as of Nov 6, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?