CommanderTestLabor DE
B

Solid midfield

The unchanged precon wins 26% of its games – the average at a four-player table is 25%. In the rankings up to €100 it would be #28 of 64.

Tier · Elo
B 1520
would be #28 of 64 in the rankings up to €100
Win rate
26%
21 wins in 80 games, 95% certain between 18 and 37%
Placements
1st: 28 %2nd: 28 %3rd: 18 %4th: 28 %2.5avg. place
  • 128%11×
  • 228%11×
  • 318%7×
  • 428%11×
in the last 40 games
Price
€78.43of €100.00
Games
80in 8 tournaments
Cards
10037 lands, 15 basic
Game Changer
0at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

Official Commander precon “Doom Prevails” – played exactly as sold in stores, without a single change. It plays in every tournament and price class as a benchmark, so it is not ranked. Why do precons play?

Strengths and weaknesses

From 80 analysed games in 8 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class.

Play style: wins through combat – 90% of the damage to opponents is combat damage · How it wins: 67% of wins by surviving (knocked out at most one opponent itself, the others took each other out) – all-deck avg: 31%

Strengths

  • Rarely out first: eliminated first in only 14% of games (all-deck avg: 25%) logged (11 of 80 games)
  • Resilient: even in losses it lasts until its 11th own turn on average (all-deck avg: 10th) logged (59 losses)
  • Uses its mana well: only 20% of lands went unused in a turn (all-deck avg: 26%) – the deck almost always has something to play logged (measured on own turns 3–8, 80 games)

Weaknesses

  • Attacks often get blocked: 27% of attackers blocked (all-deck avg: 19%) logged (803 attackers in 80 games)
grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (5)

Sorceries (8)

Artifacts (12)

Enchantments (6)

Doctor Doom, King of Latveria
Card image: © Wizards of the Coast, via Scryfall

The games in numbers

Commander cast
100%of games, by turn 4 in 14%
Damage per game
30average: 31
Wins on average
turn 12.7own turn, average: 12.2
First one out
14%11 of 80 games, average: 25%
Too few lands
6%of games, 0 of them won, average: 10%
Mulligans
4%3 in 80 games, average: 5%

Cards with a measurable effect

A correlation, not proof: these cards were cast clearly more often in wins.

What the games show

From 80 analysed games in 8 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Forge AI note: This deck wins remarkably often by surviving. The Forge AI rarely attacks players with a high life total and hardly removes win-the-game cards – at a real table, where people go after it earlier, it is probably weaker than measured here. Details

Damage per game all games

Total damage to opponents ÷ all 80 games – what the card contributes over the whole test

  1. Doctor Doom, King of Latveria avg 4.1hit in 38 of 80 games
  2. Lady Loki, Agent of Chaos avg 4.0hit in 9 of 80 games
  3. Living Laser avg 1.7hit in 11 of 80 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Lady Loki, Agent of Chaos avg 35.9hit in 9 of 80 games
  2. Living Laser avg 12.1hit in 11 of 80 games
  3. Titania, Proud Pummeler avg 11.1hit in 8 of 80 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Villain Token 6×80 games in deck
  2. Doctor Doom, King of Latveria 4×80 games in deck
  3. Damocles Base, Sword of Kang 3×80 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Kindred Dominance 57×avg 0.7 per game · 80 games in deck
  2. Terminate 24×avg 0.3 per game · 80 games in deck
  3. Vandalblast 22×avg 0.3 per game · 80 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 27% of 803 attackers blocked in total, 8% of those by flyers or reach

  1. Dog Token 4×blocked in 4 games
  2. Baylen, the Haymaker 4×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Toxic Deluge 0%cast in 0 of 80 games
  2. Kang Dynasty 2%cast in 2 of 80 games
  3. Tri-Sentinel, Act of Vengeance 4%cast in 3 of 80 games

Wins by turn speed

On which own turn the 21 wins came

  • by turn 70%
  • turns 8–95%
  • turns 10–1133%
  • turns 12–1333%
  • turn 14+29%

Elo history

Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.

A 1600B 150010/31: Elo 161210/31: Elo 151710/31: Elo 145711/01: Elo 151911/02: Elo 150611/03: Elo 149011/03: Elo 150811/05: Elo 152010/3111/0111/05

Now 1520, highest 1612 (10/31), lowest 1457 – from 8 tournaments.

Recent games

Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.

4221242214414232224314331134214423431111

In the last 40 games 11× win, 11× 2nd, 7× 3rd and 11× 4th.

Mana curve without lands

Average 3.65

0
4
1
9
2
22
3
14
4
4
5
4
6
5
7+

Roles in the deck

Ramp
12 / 11
Card draw
12 / 15
Removal
7 / 8
Board wipe
4 / 4
Protection
1 / 2
Strategy
26 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 62 non-land cards in total.

Card types

Creatures: 31 %Instants: 5 %Sorceries: 8 %Artifacts: 12 %Enchantments: 6 %Lands: 37 %99w/o commander
  • Creatures31%31
  • Instants5%5
  • Sorceries8%8
  • Artifacts12%12
  • Enchantments6%6
  • Lands37%37

Most expensive cards

Black Market Connections
€10.67
Luxury Suite
€8.68
Molecule Man
€6.54
Spark Double
€5.34
Toxic Deluge
€4.85
Skullclamp
€4.40
Kindred Dominance
€3.75
Loki's Scepter
€3.70

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €78.43 Cardmarket average as of Nov 6, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?