CommanderTestLabor DE
C

Below average

The unchanged precon wins 28% of its games – the average at a four-player table is 25%. In the rankings up to €200 it would be #34 of 64.

Tier · Elo
C 1477
would be #34 of 64 in the rankings up to €200
Win rate
28%
17 wins in 60 games, 95% certain between 19 and 41%
Placements
1st: 32 %2nd: 12 %3rd: 20 %4th: 35 %2.6avg. place
  • 132%13×
  • 212%5×
  • 320%8×
  • 435%14×
in the last 40 games
Price
€60.04of €200.00
Games
60in 6 tournaments
Cards
10038 lands, 16 basic
Game Changer
0at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

Official Commander precon “Avengers Assemble” – played exactly as sold in stores, without a single change. It plays in every tournament and price class as a benchmark, so it is not ranked. Why do precons play?

Strengths and weaknesses

From 60 analysed games in 6 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class.

Play style: wins through combat – 99% of the damage to opponents is combat damage · How it wins: 18% of wins by surviving (knocked out at most one opponent itself, the others took each other out) – all-deck avg: 31%

Strengths

  • Applies a lot of pressure: avg 50 damage to opponents per game (all-deck avg: 30) logged (60 games)
  • Clears the table: eliminates 0.95 opponents per game on average (all-deck avg: 0.63) logged (60 games)
  • Uses its mana well: only 15% of lands went unused in a turn (all-deck avg: 24%) – the deck almost always has something to play logged (measured on own turns 3–8, 60 games)
  • Stable mana: fewer than 3 lands after turn 3 in only 2% of games (all-deck avg: 10%) logged (1 of 60 games)

Weaknesses

  • Vulnerable to attacks: 70% of losses to combat damage (all-deck avg: 61%) trend – not yet certain (30 of 43 losses)
grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (7)

Sorceries (6)

Artifacts (14)

Enchantments (5)

Captain America, Team Leader
Card image: © Wizards of the Coast, via Scryfall

The games in numbers

Commander cast
100%of games, by turn 4 in 45%
Damage per game
50average: 30
Wins on average
turn 11.6own turn, average: 11.8
First one out
22%13 of 60 games, average: 25%
Too few lands
2%of games, 0 of them won, average: 10%
Mulligans
2%1 in 60 games, average: 5%

Cards with a measurable effect

A correlation, not proof: these cards were cast clearly more often in wins.

What the games show

From 60 analysed games in 6 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Damage per game all games

Total damage to opponents ÷ all 60 games – what the card contributes over the whole test

  1. Captain America, Team Leader avg 11.3hit in 46 of 60 games
  2. Captain Marvel, Apex Avenger avg 6.1hit in 13 of 60 games
  3. Quicksilver, Speedster avg 4.3hit in 12 of 60 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Captain Marvel, Apex Avenger avg 28.3hit in 13 of 60 games
  2. Quicksilver, Speedster avg 21.7hit in 12 of 60 games
  3. Shang-Chi and the Ten Rings avg 15.8hit in 8 of 60 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Captain America, Team Leader 13×60 games in deck
  2. Captain Marvel, Apex Avenger 12×60 games in deck
  3. Bird Token 5×60 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Avenge 57×avg 0.9 per game · 60 games in deck
  2. Austere Command 48×avg 0.8 per game · 60 games in deck
  3. Methods of the Mighty 18×avg 0.3 per game · 60 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 19% of 879 attackers blocked in total, 15% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Heroic Return 0%cast in 0 of 60 games
  2. Heroic Sacrifice 0%cast in 0 of 60 games
  3. Herald's Horn 8%cast in 5 of 60 games

Wins by turn speed

On which own turn the 17 wins came

  • by turn 70%
  • turns 8–96%
  • turns 10–1153%
  • turns 12–1312%
  • turn 14+29%

Elo history

Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.

A 1600B 150010/31: Elo 154610/31: Elo 146011/02: Elo 145511/04: Elo 144111/04: Elo 144711/05: Elo 147710/3111/0211/05

Now 1477, highest 1546 (10/31), lowest 1441 – from 6 tournaments.

Recent games

Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.

1424444142243341331334121414313141214114

In the last 40 games 13× win, 5× 2nd, 8× 3rd and 14× 4th.

Mana curve without lands

Average 3.36

0
2
1
19
2
16
3
10
4
8
5
5
6
1
7+

Roles in the deck

Ramp
10 / 10
Card draw
12 / 12
Removal
6 / 8
Board wipe
4 / 3
Protection
2 / 2
Strategy
27 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 61 non-land cards in total.

Card types

Creatures: 29 %Instants: 7 %Sorceries: 6 %Artifacts: 14 %Enchantments: 5 %Lands: 38 %99w/o commander
  • Creatures29%29
  • Instants7%7
  • Sorceries6%6
  • Artifacts14%14
  • Enchantments5%5
  • Lands38%38

Most expensive cards

Black Widow, Agile Avenger
€5.84
Kindred Discovery
€5.68
Raise the Palisade
€5.68
Spectator Seating
€5.58
Plaza of Heroes
€3.80
Herald's Horn
€3.30
Arcane Denial
€2.10
Door of Destinies
€2.04

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €60.04 Cardmarket average as of Nov 6, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?