CommanderTestLabor DE
Price
€299.77of €300.00
Overall win rate
64%46 wins in 72 scored games
Games
72played in 7 tournaments
Rank
1in the rankings up to €300 · Elo 1875 (start 1500)
Cards
100incl. commander · 35 lands, 13 of them basic
Game Changer
2of at most 3 allowed
Combos
3complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (22)

Instants (9)

Sorceries (8)

Artifacts (14)

Enchantments (11)

Oloro, Ageless Ascetic
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (3)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Sanguine Bond + Exquisite Blood → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
    Example – 22 versions with these cards: Exquisite Blood · Bloodthirsty Conqueror · Sanguine Bond · Vito, Thorn of the Dusk Rose · Enduring Tenacity · Beacon of Immortality · Revival // Revenge · Vizkopa Guildmage and 3 more
  • Queza, Augur of Agonies + … → Infinite card draw, Infinite draw triggers, Near-infinite lifegain
    2 versions, each with one of: Drogskol Reaver · Niv-Mizzet, Ghost Counsel
  • Will, Scion of Peace + Debt to the Deathless + … → Each opponent loses the game, Near-infinite lifegain, Near-infinite lifeloss
    2 versions, each with one of: Beacon of Immortality · Revival // Revenge

Commander Spellbook lists 26 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 26 entries
  • Sanguine Bond + Exquisite Blood → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
  • Vito, Thorn of the Dusk Rose + Exquisite Blood → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
  • Sanguine Bond + Bloodthirsty Conqueror → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
  • Exquisite Blood + Enduring Tenacity → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
  • Enduring Tenacity + Bloodthirsty Conqueror → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
  • Marauding Blight-Priest + Exquisite Blood → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
  • Aetherflux Reservoir + Exquisite Blood → Infinite damage, Infinite lifegain triggers
  • Marauding Blight-Priest + Bloodthirsty Conqueror → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
  • Aetherflux Reservoir + Bloodthirsty Conqueror → Infinite damage, Infinite lifegain triggers
  • Exquisite Blood + Starscape Cleric → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
  • Starscape Cleric + Bloodthirsty Conqueror → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
  • Vito, Thorn of the Dusk Rose + Beacon of Immortality → Near-infinite lifegain, Near-infinite lifeloss for target opponent
  • Beacon of Immortality + Sanguine Bond → Target opponent loses the game
  • Vito, Thorn of the Dusk Rose + Revival // Revenge → Near-infinite lifegain, Near-infinite lifeloss for up to two target opponents
  • Enduring Tenacity + Beacon of Immortality → Near-infinite lifegain, Near-infinite lifeloss for target opponent
  • Sanguine Bond + Revival // Revenge → Near-infinite lifegain, Near-infinite lifeloss for up to two target opponents
  • Vizkopa Guildmage + Exquisite Blood → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
  • Drogskol Reaver + Queza, Augur of Agonies → Infinite card draw, Infinite draw triggers, Near-infinite lifegain
  • Enduring Tenacity + Revival // Revenge → Near-infinite lifegain, Near-infinite lifeloss for up to two target opponents
  • Vizkopa Guildmage + Bloodthirsty Conqueror → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
  • Vizkopa Guildmage + Revival // Revenge → Near-infinite lifeloss
  • Vizkopa Guildmage + Beacon of Immortality → Near-infinite lifeloss
  • Will, Scion of Peace + Debt to the Deathless + Beacon of Immortality → Each opponent loses the game, Near-infinite lifegain, Near-infinite lifeloss
  • Niv-Mizzet, Ghost Counsel + Queza, Augur of Agonies → Infinite card draw, Infinite draw triggers, Near-infinite lifegain triggers
  • Will, Scion of Peace + Debt to the Deathless + Revival // Revenge → Each opponent loses the game, Near-infinite lifegain, Near-infinite lifeloss

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Azorius Signet: AI can't play it
  • Negate: adjusted to make room for another replacement
  • Niv-Mizzet, Ghost Counsel: not in Forge
  • Orzhov Signet: AI can't play it
  • Swan Song: AI can't play it
  • Toxic Deluge: AI can't play it
Played instead in the tournament
  • Absorb: replacement
  • An Offer You Can't Refuse: replacement
  • Black Market Connections: replacement
  • Scheming Silvertongue // Sign in Blood: replacement
  • Thought Vessel: replacement
  • Withering Curse: replacement

What the games show

From 72 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 90% of the damage to opponents is combat damage

Strengths

  • Rarely out first: eliminated first in only 6% of games (all-deck avg: 25%) logged (4 of 72 games)
  • Clears the table: eliminates 0.97 opponents per game on average (all-deck avg: 0.62) logged (72 games)
  • Wins without its commander too: 50% wins in games where it never came down logged (20 games without, 52 with commander)
  • Often wins by combo: in 21 of 46 wins all pieces of a combo were in play indication

Weaknesses

  • Little pressure: only avg 14 damage to opponents per game (all-deck avg: 29) logged (72 games)
  • Vulnerable to direct damage: only 46% of losses to combat, the rest to spells, drain or abilities (all-deck avg: 62% combat) logged (12 of 26 losses)

Damage per game all games

Total damage to opponents ÷ all 72 games – what the card contributes over the whole test

  1. Oloro, Ageless Ascetic avg 2.9hit in 27 of 72 games
  2. Ajani's Pridemate avg 1.5hit in 10 of 72 games
  3. Aetherflux Reservoir avg 1.4hit in 4 of 72 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Ajani's Pridemate avg 10.8hit in 10 of 72 games
  2. Drogskol Reaver avg 8.1hit in 7 of 72 games
  3. Oloro, Ageless Ascetic avg 7.6hit in 27 of 72 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Felidar Sovereign 30×72 games in deck
  2. Test of Endurance 14×72 games in deck
  3. Aetherflux Reservoir 4×72 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Farewell 68×avg 0.9 per game · 72 games in deck
  2. Fumigate 63×avg 0.9 per game · 72 games in deck
  3. Supreme Verdict 60×avg 0.8 per game · 72 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 19% of 321 attackers blocked in total, 17% of those by flyers or reach

  1. Regisaur Alpha 3×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Debt to the Deathless 0%cast in 0 of 72 games
  2. Revival // Revenge 0%cast in 0 of 72 games
  3. Negate 5%cast in 2 of 41 games

Wins by turn speed

On which own turn the 46 wins came

  • by turn 711%
  • turns 8–913%
  • turns 10–1124%
  • turns 12–1324%
  • turn 14+28%

Combos in play logged Sanguine Bond + Exquisite Blood: all pieces cast in 2 games, 2 won · Vito, Thorn of the Dusk Rose + Exquisite Blood: all pieces cast in 4 games, 3 won · Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: all pieces cast in 3 games, 2 won · Sanguine Bond + Bloodthirsty Conqueror: all pieces cast in 4 games, 3 won

Mana curve without lands

Average 3.17

0
8
1
20
2
12
3
11
4
6
5
5
6
2
7+

Roles in the deck

Ramp
9 / 8
Card draw
10 / 9
Removal
11 / 10
Board wipe
6 / 5
Protection
0 / 2
Strategy
28 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
22
Instants
9
Sorceries
8
Artifacts
14
Enchantments
11
Lands
35

Most expensive cards

Bloodthirsty Conqueror
€30.10
Exquisite Blood
€28.01
Aetherflux Reservoir
€15.43
Flooded Strand
€14.94
Karlov of the Ghost Council
€11.93
Enduring Tenacity
€11.01
Swan Song
€10.68
Alhammarret's Archive
€9.89

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €299.77 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

4221225

Best place 1 · average place 2.6 · 5× top 3 · 7× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?