- Price
- €346.10of €500.00
- Overall win rate
- 26%59 wins in 225 scored games
- Games
- 260 (35)played in 26 tournaments, 35 not scored (time limit)
- Rank
- 25in the rankings up to €500 · Elo 1535 (start 1500)
- Cards
- 100incl. commander · 35 lands, 17 of them basic
- Game Changer
- 3of at most 3 allowed
- Combos
- 0complete in the deck
- Rules check
- Passed100 cards, colors, banlist
AI note: the Forge AI can't play 5 cards of this deck (replaced with similar cards in the Forge games) and plays 6 more only partially well. This result is therefore somewhat less meaningful. Affected cards
At most €500 including the commander. If prices rise above that, the shopping list is rebuilt automatically.
Commander (1)
Creatures (34)
- Roaming Throne€35.53
- Herald of Secret Streams€7.38
- Vodalian Hexcatcher Removal€3.56
- Tishana's Tidebinder€3.52
- Lord of Atlantis€3.23
- Realmwalker€1.96
- Master of the Pearl Trident€1.46
- Metallic Mimic€0.90
- Svyelun of Sea and Sky Card draw€0.74
- Kumena, Tyrant of Orazca Card draw€0.57
- Emperor Mihail II€0.42
- Mist Dancer€0.41
- Tishana, Voice of Thunder Card draw€0.41
- Kopala, Warden of Waves€0.38
- Singer of Swift Rivers€0.37
- Thieving Skydiver€0.37
- Benthic Biomancer Card draw€0.34
- Stonybrook Banneret€0.33
- Deeproot Historian€0.31
- Merfolk Sovereign€0.31
- Merrow Reejerey€0.30
- Seafloor Oracle Card draw€0.28
- Kiora's FollowerAI can't play€0.27
- Topography Tracker€0.27
- Tributary Instructor Card draw€0.26
- Surgespanner Removal€0.22
- Deeproot Elite€0.21
- Prime Speaker Zegana Card draw€0.21
- Zegana, Utopian Speaker Card draw€0.18
- Cold-Eyed Selkie Card draw€0.17
- Merfolk Skydiver€0.14
- Merfolk Mistbinder€0.12
- Tatyova, Benthic Druid Card draw€0.12
- Nicanzil, Current Conductor RampAI limited€0.09
Instants (12)
- Fierce Guardianship RemovalGame Changer€51.46
- Cyclonic Rift Board wipeGame Changer€23.77
- Swan Song RemovalAI can't play€10.68
- Heroic Intervention Protection€10.37
- Ripples of Potential Protection€4.16
- Rapid Hybridization Removal€1.33
- Counterspell Removal€1.02
- Beast Within RemovalAI can't play€0.45
- Aetherize€0.38
- Inspiring Call Card drawAI limited€0.29
- Growth Spiral Ramp€0.20
- Quandrix Command Removal€0.17
Sorceries (4)
- Raise the Palisade Board wipe€5.66
- Wave Goodbye€1.04
- Kodama's Reach Ramp€0.85
- Explore Card draw€0.15
Artifacts (4)
- Swiftfoot Boots Protection€0.96
- Sol Ring Ramp€0.74
- Arcane Signet Ramp€0.39
- Simic Signet RampAI can't play€0.20
Enchantments (10)
- Rhystic Study Card drawGame Changer€36.66
- Exploration Ramp€24.99
- Branching Evolution€6.55
- Merrow CommerceAI limited€6.04
- Kindred Discovery Card draw€5.65
- Hardened ScalesAI limited€1.84
- Reflections of Littjara€1.51
- Deeproot PilgrimageAI limited€1.09
- Simic Ascendancy€0.54
- Deeproot WatersAI limited€0.10
Lands (35)
- Cavern of Souls€33.95
- Misty Rainforest€25.10
- Breeding Pool€9.89
- Rejuvenating Springs€3.92
- Karn's Bastion€2.27
- Reliquary Tower€1.61
- Dreamroot Cascade€0.76
- Alchemist's RefugeAI can't play€0.59
- Hinterland Harbor€0.32
- Mosswort Bridge€0.29
- Rogue's Passage€0.29
- Unclaimed Territory€0.24
- Secluded Courtyard€0.21
- Command Tower€0.19
- Simic Growth Chamber€0.18
- Vineglimmer Snarl€0.16
- Temple of Mystery€0.12
- Path of Ancestry€0.10
- 6× Forest
- 11× Island
Adjusted for the Forge AI
The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.
- Alchemist's Refuge: AI can't play it
- Beast Within: AI can't play it
- Kiora's Follower: AI can't play it
- Simic Signet: AI can't play it
- Swan Song: AI can't play it
- An Offer You Can't Refuse: replacement
- Burgeoning: replacement
- Evolution Sage: replacement
- Ruinous Intrusion: replacement
What the games show
From 225 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.
Play style: wins through combat – 100% of the damage to opponents is combat damage
Strengths
- Applies a lot of pressure: avg 37 damage to opponents per game (all-deck avg: 29) logged (225 games)
- Clears the table: eliminates 0.82 opponents per game on average (all-deck avg: 0.62) logged (225 games)
Weaknesses
- Mana problems: fewer than 3 lands after its 3rd own turn in 17% of games (all-deck avg: 10%), then only 24% wins logged (38 of 225 games)
- Depends on its commander: only 10% wins without it, 28% with it indication (21 games without, 204 with commander)
Damage per game all games
Total damage to opponents ÷ all 225 games – what the card contributes over the whole test
- Hakbal of the Surging Soul avg 8.7hit in 128 of 225 games
- Nicanzil, Current Conductor avg 2.1hit in 22 of 225 games
- Zegana, Utopian Speaker avg 1.6hit in 30 of 225 games
Damage when used when it hits
Total damage ÷ games in which the card dealt damage – its strength when used
- Tishana, Voice of Thunder avg 25.5hit in 10 of 225 games
- Nicanzil, Current Conductor avg 21.4hit in 22 of 225 games
- Tributary Instructor avg 18.7hit in 14 of 225 games
Top finishers eliminates opponents
Cards that most often knocked an opposing commander out of the game
- Hakbal of the Surging Soul 46×225 games in deck
- Merfolk Token 22×225 games in deck
- Nicanzil, Current Conductor 17×225 games in deck
Best interaction answers threats
Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)
- Rapid Hybridization 37×avg 0.2 per game · 225 games in deck
- Ruinous Intrusion 29×avg 0.1 per game · 208 games in deck
- Fierce Guardianship 29×avg 0.1 per game · 225 games in deck
Biggest walls blocks the most
Opposing cards that blocked this deck's attackers most often – 17% of 2394 attackers blocked in total, 12% of those by flyers or reach
- Goblin Token 9×blocked in 4 games
- Vampire Token 9×blocked in 4 games
- Cat Token 7×blocked in 4 games
Rarely cast candidates to cut
Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)
- Aetherize 1%cast in 3 of 225 games
- Prime Speaker Zegana 5%cast in 10 of 201 games
- Wave Goodbye 5%cast in 12 of 225 games
Wins by turn speed
On which own turn the 59 wins came
- by turn 70%
- turns 8–925%
- turns 10–1131%
- turns 12–1327%
- turn 14+17%
Mana curve without lands
Average 2.86
Roles in the deck
Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.
Card types
Most expensive cards
What the program has learned
Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.
- no clear difference Ozolith, the Shattered Spire instead of Explore · win rate 30% with, 25% without (50 / 175 games)
4 more tested cards are still collecting games.
Shopping list for Cardmarket
Copy the list, create a new list under “Wants” on Cardmarket and paste it.
Total €346.10 Cardmarket average as of Oct 27, 2026
Open Cardmarket WantsPrices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.
Placement in every tournament
Oldest on the left. Green: top 3, blue: top 10.
Best place 6 · average place 29.2 · 0× top 3 · 1× top 10 out of 26 tournaments
Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?
