CommanderTestLabor DE
Price
€346.10of €500.00
Overall win rate
26%59 wins in 225 scored games
Games
260 (35)played in 26 tournaments, 35 not scored (time limit)
Rank
25in the rankings up to €500 · Elo 1535 (start 1500)
Cards
100incl. commander · 35 lands, 17 of them basic
Game Changer
3of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 5 cards of this deck (replaced with similar cards in the Forge games) and plays 6 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €500 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (12)

Sorceries (4)

Artifacts (4)

Enchantments (10)

Hakbal of the Surging Soul
Card image: © Wizards of the Coast, via Scryfall

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Alchemist's Refuge: AI can't play it
  • Beast Within: AI can't play it
  • Kiora's Follower: AI can't play it
  • Simic Signet: AI can't play it
  • Swan Song: AI can't play it
Played instead in the tournament
  • An Offer You Can't Refuse: replacement
  • Burgeoning: replacement
  • Evolution Sage: replacement
  • Ruinous Intrusion: replacement

What the games show

From 225 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

  • Applies a lot of pressure: avg 37 damage to opponents per game (all-deck avg: 29) logged (225 games)
  • Clears the table: eliminates 0.82 opponents per game on average (all-deck avg: 0.62) logged (225 games)

Weaknesses

  • Mana problems: fewer than 3 lands after its 3rd own turn in 17% of games (all-deck avg: 10%), then only 24% wins logged (38 of 225 games)
  • Depends on its commander: only 10% wins without it, 28% with it indication (21 games without, 204 with commander)

Damage per game all games

Total damage to opponents ÷ all 225 games – what the card contributes over the whole test

  1. Hakbal of the Surging Soul avg 8.7hit in 128 of 225 games
  2. Nicanzil, Current Conductor avg 2.1hit in 22 of 225 games
  3. Zegana, Utopian Speaker avg 1.6hit in 30 of 225 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Tishana, Voice of Thunder avg 25.5hit in 10 of 225 games
  2. Nicanzil, Current Conductor avg 21.4hit in 22 of 225 games
  3. Tributary Instructor avg 18.7hit in 14 of 225 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Hakbal of the Surging Soul 46×225 games in deck
  2. Merfolk Token 22×225 games in deck
  3. Nicanzil, Current Conductor 17×225 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Rapid Hybridization 37×avg 0.2 per game · 225 games in deck
  2. Ruinous Intrusion 29×avg 0.1 per game · 208 games in deck
  3. Fierce Guardianship 29×avg 0.1 per game · 225 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 17% of 2394 attackers blocked in total, 12% of those by flyers or reach

  1. Goblin Token 9×blocked in 4 games
  2. Vampire Token 9×blocked in 4 games
  3. Cat Token 7×blocked in 4 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Aetherize 1%cast in 3 of 225 games
  2. Prime Speaker Zegana 5%cast in 10 of 201 games
  3. Wave Goodbye 5%cast in 12 of 225 games

Wins by turn speed

On which own turn the 59 wins came

  • by turn 70%
  • turns 8–925%
  • turns 10–1131%
  • turns 12–1327%
  • turn 14+17%

Mana curve without lands

Average 2.86

0
6
1
23
2
19
3
9
4
5
5
1
6
1
7+

Roles in the deck

Ramp
7 / 7
Card draw
14 / 14
Removal
8 / 8
Board wipe
2 / 2
Protection
3 / 3
Strategy
30 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
34
Instants
12
Sorceries
4
Artifacts
4
Enchantments
10
Lands
35

Most expensive cards

Fierce Guardianship
€51.46
Rhystic Study
€36.66
Roaming Throne
€35.53
Cavern of Souls
€33.95
Misty Rainforest
€25.10
Exploration
€24.99
Cyclonic Rift
€23.77
Swan Song
€10.68

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Ozolith, the Shattered Spire instead of Explore · win rate 30% with, 25% without (50 / 175 games)

4 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €346.10 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

144826504437512733132454431728253316241527183011446

Best place 6 · average place 29.2 · 0× top 3 · 1× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?