CommanderTestLabor DE
Price
€196.65of €200.00
Overall win rate
29%72 wins in 247 scored games
Games
260 (13)played in 26 tournaments, 13 not scored (time limit)
Rank
24in the rankings up to €200 · Elo 1561 (start 1500)
Cards
100incl. commander · 35 lands, 17 of them basic
Game Changer
1of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (12)

Sorceries (4)

Artifacts (5)

Enchantments (9)

Hakbal of the Surging Soul
Card image: © Wizards of the Coast, via Scryfall

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Alchemist's Refuge: AI can't play it
  • Beast Within: AI can't play it
  • Cavern of Souls: adjusted to make room for another replacement
  • Kiora's Follower: AI can't play it
  • Simic Signet: AI can't play it
Played instead in the tournament
  • Burgeoning: replacement
  • Merfolk Cave-Diver: replacement
  • Ravenform: replacement
  • Willowrush Verge: replacement

What the games show

From 247 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

  • Applies a lot of pressure: avg 42 damage to opponents per game (all-deck avg: 30) logged (247 games)
  • Clears the table: eliminates 0.92 opponents per game on average (all-deck avg: 0.63) logged (247 games)
  • Rarely out first: eliminated first in only 17% of games (all-deck avg: 25%) logged (41 of 247 games)

Weaknesses

  • Depends on its commander: only 10% wins without it, 32% with it indication (31 games without, 216 with commander)

Damage per game all games

Total damage to opponents ÷ all 247 games – what the card contributes over the whole test

  1. Hakbal of the Surging Soul avg 9.9hit in 144 of 247 games
  2. Merfolk Cave-Diver avg 2.4hit in 38 of 247 games
  3. Mist Dancer avg 2.1hit in 41 of 247 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Prime Speaker Zegana avg 21.6hit in 11 of 247 games
  2. Nicanzil, Current Conductor avg 20.2hit in 23 of 247 games
  3. Zegana, Utopian Speaker avg 18.2hit in 25 of 247 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Hakbal of the Surging Soul 51×247 games in deck
  2. Merfolk Token 19×247 games in deck
  3. Merfolk Cave-Diver 18×247 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Ruinous Intrusion 47×avg 0.2 per game · 247 games in deck
  2. Rapid Hybridization 46×avg 0.2 per game · 247 games in deck
  3. Ravenform 37×avg 0.2 per game · 237 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 17% of 2855 attackers blocked in total, 15% of those by flyers or reach

  1. Soldier Token 23×blocked in 7 games
  2. Squirrel Token 20×blocked in 3 games
  3. Goblin Token 12×blocked in 4 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Aetherize 2%cast in 5 of 247 games
  2. Counterspell 8%cast in 19 of 247 games
  3. Wave Goodbye 9%cast in 21 of 247 games

Wins by turn speed

On which own turn the 72 wins came

  • by turn 70%
  • turns 8–915%
  • turns 10–1146%
  • turns 12–1325%
  • turn 14+14%

Mana curve without lands

Average 2.84

0
6
1
24
2
18
3
9
4
5
5
1
6
1
7+

Roles in the deck

Ramp
7 / 7
Card draw
14 / 14
Removal
8 / 8
Board wipe
2 / 2
Protection
3 / 3
Strategy
30 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
34
Instants
12
Sorceries
4
Artifacts
5
Enchantments
9
Lands
35

Most expensive cards

Cavern of Souls
€33.95
Exploration
€24.99
Cyclonic Rift
€23.77
Heroic Intervention
€10.37
Breeding Pool
€9.89
Herald of Secret Streams
€7.38
Branching Evolution
€6.55
Merrow Commerce
€6.04

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €196.65 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

52251523140414984554034267142211142741514118558

Best place 1 · average place 27.8 · 1× top 3 · 5× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?