CommanderTestLabor DE
Price
€397.77of €400.00
Overall win rate
48%24 wins in 50 scored games
Games
50played in 5 tournaments
Rank
6in the rankings up to €400 · Elo 1719 (start 1500)
Cards
100incl. commander · 34 lands, 24 of them basic
Game Changer
3of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (6)

Sorceries (4)

Artifacts (11)

Enchantments (7)

Giada, Font of Hope
Card image: © Wizards of the Coast, via Scryfall

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Lyra, Archangel of Dawn: not in Forge
Played instead in the tournament
  • Serra Paragon: test

What the games show

From 50 analysed games in 5 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

  • Applies a lot of pressure: avg 54 damage to opponents per game (all-deck avg: 28) logged (50 games)
  • Clears the table: eliminates 1.18 opponents per game on average (all-deck avg: 0.62) logged (50 games)
  • Attacks get through: 4% of attackers blocked (all-deck avg: 17%) logged (828 attackers in 50 games)
  • Stable mana: fewer than 3 lands after turn 3 in only 4% of games (all-deck avg: 10%) logged (2 of 50 games)

Weaknesses

  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (24 wins)
  • Vulnerable to direct damage: only 46% of losses to combat, the rest to spells, drain or abilities (all-deck avg: 61% combat) logged (12 of 26 losses)

Damage per game all games

Total damage to opponents ÷ all 50 games – what the card contributes over the whole test

  1. Giada, Font of Hope avg 6.1hit in 42 of 50 games
  2. Serra's Emissary avg 5.5hit in 12 of 50 games
  3. Angel Token avg 3.9hit in 11 of 50 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Serra's Emissary avg 23.0hit in 12 of 50 games
  2. Battle Angels of Tyr avg 21.6hit in 5 of 50 games
  3. Baneslayer Angel avg 18.2hit in 5 of 50 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Angel Token 10×50 games in deck
  2. Serra's Emissary 10×50 games in deck
  3. Angelic Field Marshal 6×50 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Farewell 85×avg 1.7 per game · 50 games in deck
  2. Cleansing Nova 42×avg 0.8 per game · 50 games in deck
  3. Wrath of God 32×avg 0.6 per game · 50 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 4% of 828 attackers blocked in total, 65% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Teferi's Protection 0%cast in 0 of 50 games
  2. Austere Command 4%cast in 2 of 50 games
  3. Sunblast Angel 4%cast in 2 of 50 games

Wins by turn speed

On which own turn the 24 wins came

  • by turn 70%
  • turns 8–98%
  • turns 10–118%
  • turns 12–1342%
  • turn 14+42%

Mana curve without lands

Average 3.75

0
6
1
9
2
16
3
16
4
7
5
5
6
6
7+

Roles in the deck

Ramp
8 / 8
Card draw
6 / 6
Removal
5 / 6
Board wipe
4 / 4
Protection
6 / 6
Strategy
36 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures
37
Instants
6
Sorceries
4
Artifacts
11
Enchantments
7
Lands
34

Most expensive cards

Nykthos, Shrine to Nyx
€37.10
Battle Angels of Tyr
€33.44
Smothering Tithe
€32.60
Teferi's Protection
€28.17
Avacyn, Angel of Hope
€28.05
Three Tree City
€20.17
Archangel of Thune
€17.22
Gisela, the Broken Blade
€16.75

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

2 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €397.77 Cardmarket average as of Oct 29, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

6103252

Best place 2 · average place 11.0 · 1× top 3 · 4× top 10 out of 5 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?