CommanderTestLabor DE
Price
€399.63of €400.00
Overall win rate
8%4 wins in 48 scored games
Games
50 (2)played in 5 tournaments, 2 not scored (time limit)
Rank
60in the rankings up to €400 · Elo 1278 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
3of at most 3 allowed
Combos
4complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 6 cards of this deck (replaced with similar cards in the Forge games) and plays 4 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (30)

Instants (10)

Sorceries (5)

Artifacts (10)

Enchantments (8)

Flubs, the Fool
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (4)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Cloudstone Curio + … → Infinite creature ETB, Infinite creature LTB, Infinite storm count
    6 versions, each with one of: Rograkh, Son of Rohgahh · Kobolds of Kher Keep · Crimson Kobolds · Crookshank Kobolds
  • Springheart Nantuko + … → Infinite landfall triggers, Infinite tapped land tokens
    4 versions, each with one of: Tireless Provisioner · Lotus Cobra
  • Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
  • Underworld Breach + Frantic Search + Dragon's Rage Channeler → Near-infinite looting, Near-infinite magecraft triggers, Near-infinite self-discard triggers

Commander Spellbook lists 12 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 12 entries
  • Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
  • Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
  • Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens
  • Underworld Breach + Frantic Search + Dragon's Rage Channeler → Near-infinite looting, Near-infinite magecraft triggers, Near-infinite self-discard triggers
  • Cloudstone Curio + Rograkh, Son of Rohgahh + Kobolds of Kher Keep → Infinite creature ETB, Infinite creature LTB, Infinite storm count
  • Cloudstone Curio + Crimson Kobolds + Rograkh, Son of Rohgahh → Infinite creature ETB, Infinite creature LTB, Infinite storm count
  • Cloudstone Curio + Crimson Kobolds + Crookshank Kobolds → Infinite creature ETB, Infinite creature LTB, Infinite storm count
  • Cloudstone Curio + Rograkh, Son of Rohgahh + Crookshank Kobolds → Infinite creature ETB, Infinite creature LTB, Infinite storm count
  • Cloudstone Curio + Crimson Kobolds + Kobolds of Kher Keep → Infinite creature ETB, Infinite creature LTB, Infinite storm count
  • Cloudstone Curio + Crookshank Kobolds + Kobolds of Kher Keep → Infinite creature ETB, Infinite creature LTB, Infinite storm count
  • Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
  • Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Abundance: AI can't play it
  • Faithless Looting: AI can't play it
  • Ketria Triome: adjusted to make room for another replacement
  • Mishra's Bauble: AI can't play it
  • Springleaf Drum: AI can't play it
  • Tinder Wall: AI can't play it
  • Urza's Bauble: AI can't play it
  • Worldly Tutor: adjusted to make room for another replacement
Played instead in the tournament
  • Conduit of Worlds: replacement
  • Conspiracy Theorist: replacement
  • Gamble: replacement
  • Ghostly Pilferer: replacement
  • Lightning Bolt: test
  • Loot, Exuberant Explorer: replacement
  • Ominous Seas: replacement
  • Polluted Delta: replacement

What the games show

From 48 analysed games in 5 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 78% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Little pressure: only avg 10 damage to opponents per game (all-deck avg: 28) logged (48 games)
  • Rarely eliminates opponents: 0.23 per game on average (all-deck avg: 0.62) logged (48 games)
  • Mana problems: fewer than 3 lands after its 3rd own turn in 21% of games (all-deck avg: 10%), then only 0% wins logged (10 of 48 games)

Damage per game all games

Total damage to opponents ÷ all 48 games – what the card contributes over the whole test

  1. Earthquake avg 1.9hit in 6 of 48 games
  2. Dragon's Rage Channeler avg 1.3hit in 7 of 48 games
  3. Rampaging Baloths avg 0.8hit in 5 of 48 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Earthquake avg 15.5hit in 6 of 48 games
  2. Dragon's Rage Channeler avg 9.1hit in 7 of 48 games
  3. Rampaging Baloths avg 7.4hit in 5 of 48 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Earthquake 3×48 games in deck
  2. Insect Token 2×48 games in deck
  3. Wonder 1×38 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Flubs, the Fool 12×avg 0.2 per game · 48 games in deck
  2. Ancient Grudge 4×avg 0.1 per game · 48 games in deck
  3. Pongify 4×avg 0.1 per game · 48 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 11% of 238 attackers blocked in total, 15% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Birgi, God of Storytelling // Harnfel, Horn of Bounty 0%cast in 0 of 48 games
  2. Cloud of Faeries 0%cast in 0 of 48 games
  3. Explore 2%cast in 1 of 48 games

Wins by turn speed

On which own turn the 4 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–110%
  • turns 12–1325%
  • turn 14+75%

Combos in play logged Underworld Breach + Lotus Petal + Brain Freeze: all pieces cast in 0 games, 0 won · Springheart Nantuko + Tireless Provisioner: all pieces cast in 1 games, 0 won · Springheart Nantuko + Lotus Cobra: all pieces cast in 0 games, 0 won · Underworld Breach + Frantic Search + Dragon's Rage Channeler: all pieces cast in 1 games, 0 won

Mana curve without lands

Average 1.92

12
0
16
1
13
2
14
3
5
4
1
5
2
6
7+

Roles in the deck

Ramp
20 / 20
Card draw
9 / 9
Removal
6 / 6
Board wipe
2 / 2
Protection
0 / 2
Strategy
26 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
30
Instants
10
Sorceries
5
Artifacts
10
Enchantments
8
Lands
36

Most expensive cards

Scalding Tarn
€28.21
Misty Rainforest
€24.90
Lotus Petal
€24.74
Birgi, God of Storytelling
€24.46
Exploration
€24.29
Sensei's Divining Top
€21.76
Worldly Tutor
€17.50
Wooded Foothills
€16.85

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

4 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €399.63 Cardmarket average as of Oct 29, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

3359635249

Best place 33 · average place 51.2 · 0× top 3 · 0× top 10 out of 5 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?