CommanderTestLabor DE
Price
€299.19of €300.00
Overall win rate
6%4 wins in 68 scored games
Games
70 (2)played in 7 tournaments, 2 not scored (time limit)
Rank
59in the rankings up to €300 · Elo 1239 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
2of at most 3 allowed
Combos
4complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 6 cards of this deck (replaced with similar cards in the Forge games) and plays 4 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (31)

Instants (9)

Sorceries (5)

Artifacts (10)

Enchantments (8)

Flubs, the Fool
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (4)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Cloudstone Curio + … → Infinite creature ETB, Infinite creature LTB, Infinite storm count
    6 versions, each with one of: Rograkh, Son of Rohgahh · Kobolds of Kher Keep · Crimson Kobolds · Crookshank Kobolds
  • Springheart Nantuko + … → Infinite landfall triggers, Infinite tapped land tokens
    4 versions, each with one of: Tireless Provisioner · Lotus Cobra
  • Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
  • Underworld Breach + Frantic Search + Dragon's Rage Channeler → Near-infinite looting, Near-infinite magecraft triggers, Near-infinite self-discard triggers

Commander Spellbook lists 12 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 12 entries
  • Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
  • Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
  • Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens
  • Underworld Breach + Frantic Search + Dragon's Rage Channeler → Near-infinite looting, Near-infinite magecraft triggers, Near-infinite self-discard triggers
  • Cloudstone Curio + Rograkh, Son of Rohgahh + Kobolds of Kher Keep → Infinite creature ETB, Infinite creature LTB, Infinite storm count
  • Cloudstone Curio + Crimson Kobolds + Rograkh, Son of Rohgahh → Infinite creature ETB, Infinite creature LTB, Infinite storm count
  • Cloudstone Curio + Crimson Kobolds + Crookshank Kobolds → Infinite creature ETB, Infinite creature LTB, Infinite storm count
  • Cloudstone Curio + Rograkh, Son of Rohgahh + Crookshank Kobolds → Infinite creature ETB, Infinite creature LTB, Infinite storm count
  • Cloudstone Curio + Crimson Kobolds + Kobolds of Kher Keep → Infinite creature ETB, Infinite creature LTB, Infinite storm count
  • Cloudstone Curio + Crookshank Kobolds + Kobolds of Kher Keep → Infinite creature ETB, Infinite creature LTB, Infinite storm count
  • Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
  • Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Abundance: AI can't play it
  • Faithless Looting: AI can't play it
  • Mishra's Bauble: AI can't play it
  • Springleaf Drum: AI can't play it
  • Stormcarved Coast: adjusted to make room for another replacement
  • Tinder Wall: AI can't play it
  • Urza's Bauble: AI can't play it
Played instead in the tournament
  • Anger: replacement
  • City of Brass: replacement
  • Ominous Seas: replacement
  • Omnath, Locus of Rage: replacement
  • Simian Spirit Guide: replacement
  • Tannuk, Memorial Ensign: test
  • Tireless Tracker: replacement

What the games show

From 68 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: mixed – 68% combat damage, the rest direct damage

Strengths

  • Resilient: even in losses it lasts until its 11th own turn on average (all-deck avg: 10th) logged (64 losses)
  • Attacks get through: 9% of attackers blocked (all-deck avg: 18%) logged (397 attackers in 68 games)

Weaknesses

  • Little pressure: only avg 13 damage to opponents per game (all-deck avg: 29) logged (68 games)
  • Rarely eliminates opponents: 0.19 per game on average (all-deck avg: 0.62) logged (68 games)
  • Mana problems: fewer than 3 lands after its 3rd own turn in 21% of games (all-deck avg: 9%), then only 7% wins logged (14 of 68 games)
  • Often eliminated first: in 32% of games (all-deck avg: 25%) logged (22 of 68 games)

Damage per game all games

Total damage to opponents ÷ all 68 games – what the card contributes over the whole test

  1. Tannuk, Memorial Ensign avg 3.3hit in 11 of 68 games
  2. Elemental Token avg 1.2hit in 3 of 68 games
  3. Scute Swarm avg 1.0hit in 3 of 68 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Tannuk, Memorial Ensign avg 20.5hit in 11 of 68 games
  2. Wayward Swordtooth avg 7.5hit in 6 of 68 games
  3. Ramunap Excavator avg 7.3hit in 6 of 68 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Scute Swarm 3×68 games in deck
  2. Omnath, Locus of Rage 2×68 games in deck
  3. Zuran Orb 2×68 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Flubs, the Fool 23×avg 0.3 per game · 68 games in deck
  2. Ancient Grudge 15×avg 0.2 per game · 68 games in deck
  3. Pongify 8×avg 0.1 per game · 68 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 9% of 397 attackers blocked in total, 18% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Cloud of Faeries 0%cast in 0 of 68 games
  2. Loot, Exuberant Explorer 3%cast in 2 of 59 games
  3. Explore 4%cast in 3 of 68 games

Wins by turn speed

On which own turn the 4 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–1125%
  • turns 12–1350%
  • turn 14+25%

Combos in play logged Underworld Breach + Lotus Petal + Brain Freeze: all pieces cast in 1 games, 0 won · Springheart Nantuko + Tireless Provisioner: all pieces cast in 6 games, 0 won · Springheart Nantuko + Lotus Cobra: all pieces cast in 4 games, 0 won · Underworld Breach + Frantic Search + Dragon's Rage Channeler: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.11

12
0
13
1
14
2
14
3
6
4
1
5
2
6
1
7+

Roles in the deck

Ramp
20 / 20
Card draw
9 / 9
Removal
6 / 6
Board wipe
2 / 2
Protection
0 / 2
Strategy
26 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
31
Instants
9
Sorceries
5
Artifacts
10
Enchantments
8
Lands
36

Most expensive cards

Scalding Tarn
€28.11
Lotus Petal
€25.96
Misty Rainforest
€25.10
Exploration
€24.99
Wooded Foothills
€16.74
Steam Vents
€9.90
Breeding Pool
€9.89
Azusa, Lost but Seeking
€8.13

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

2 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €299.19 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

61385164624361

Best place 38 · average place 54.3 · 0× top 3 · 0× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?