CommanderTestLabor DE
Price
€398.71of €400.00
Overall win rate
20%8 wins in 40 scored games
Games
40played in 4 tournaments
Rank
38in the rankings up to €400 · Elo 1477 (start 1500)
Cards
100incl. commander · 35 lands, 9 of them basic
Game Changer
3of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 4 cards of this deck (replaced with similar cards in the Forge games) and plays 8 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €400 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Creatures (10)

Planeswalkers (7)

Instants (20)

Sorceries (12)

Artifacts (11)

Enchantments (4)

Lands (35)

Esika, God of the Tree // The Prismatic Bridge
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • The Chain Veil + Teferi, Temporal Archmage + … → Infinite card draw, Infinite colored mana, Infinite colorless mana
    3 versions, each with one of: Teferi, Who Slows the Sunset · Carth the Lion

Commander Spellbook lists 3 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 3 entries
  • Teferi, Temporal Archmage + The Chain Veil → Infinite card draw, Infinite colored mana, Infinite colorless mana
  • Teferi, Who Slows the Sunset + The Chain Veil → Infinite activations of most planeswalkers, Infinite lifegain, Infinite lifegain triggers
  • Teferi, Temporal Archmage + The Chain Veil + Carth the Lion → Infinite card draw, Infinite colored mana, Infinite colorless mana

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Beast Within: AI can't play it
  • Carth the Lion: adjusted to make room for another replacement
  • Mindbreak Trap: AI can't play it
  • Path of Ancestry: adjusted to make room for another replacement
  • Swan Song: AI can't play it
  • Talisman of Indulgence: swapped for a test
  • Teferi, Temporal Archmage: adjusted to make room for another replacement
  • Teferi, Who Slows the Sunset: adjusted to make room for another replacement
  • The Chain Veil: AI can't play it
Played instead in the tournament
  • Athreos, Shroud-Veiled: replacement
  • Blasphemous Act: replacement
  • Bloodstained Mire: replacement
  • Deepglow Skate: replacement
  • Ephara, God of the Polis: replacement
  • Negate: replacement
  • Talisman of Progress: test
  • Teferi, Master of Time: replacement
  • The Eternal Wanderer: replacement

What the games show

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: mixed – 67% combat damage, the rest direct damage

Strengths

  • Resilient: even in losses it lasts until its 11th own turn on average (all-deck avg: 10th) logged (32 losses)

Weaknesses

  • Slow to win: wins on average only on its 16th own turn (all-deck avg: 12th) logged (8 wins)
  • Often eliminated first: in 40% of games (all-deck avg: 25%) logged (16 of 40 games)

Damage per game all games

Total damage to opponents ÷ all 40 games – what the card contributes over the whole test

  1. Klothys, God of Destiny avg 9.3hit in 16 of 40 games
  2. Avacyn, Angel of Hope avg 6.1hit in 11 of 40 games
  3. Athreos, Shroud-Veiled avg 2.5hit in 8 of 40 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Klothys, God of Destiny avg 23.2hit in 16 of 40 games
  2. Avacyn, Angel of Hope avg 22.3hit in 11 of 40 games
  3. Ephara, God of the Polis avg 20.8hit in 4 of 40 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Avacyn, Angel of Hope 9×40 games in deck
  2. Nicol Bolas, God-Pharaoh 4×40 games in deck
  3. Klothys, God of Destiny 3×40 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Farewell 57×avg 1.4 per game · 40 games in deck
  2. Wrath of God 40×avg 1.0 per game · 40 games in deck
  3. Supreme Verdict 39×avg 1.0 per game · 40 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 18% of 188 attackers blocked in total, 15% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Borne Upon a Wind 0%cast in 0 of 40 games
  2. Flusterstorm 0%cast in 0 of 40 games
  3. Sevinne's Reclamation 0%cast in 0 of 40 games

Wins by turn speed

On which own turn the 8 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–110%
  • turns 12–130%
  • turn 14+100%

Combos in play logged Teferi, Temporal Archmage + The Chain Veil: all pieces cast in 0 games, 0 won · Teferi, Who Slows the Sunset + The Chain Veil: all pieces cast in 0 games, 0 won · Teferi, Temporal Archmage + The Chain Veil + Carth the Lion: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.78

0
16
1
17
2
14
3
8
4
4
5
2
6
3
7+

Roles in the deck

Ramp
22 / 19
Card draw
6 / 5
Removal
13 / 8
Board wipe
4 / 3
Protection
3 / 3
Strategy
16 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
10
Planeswalkers
7
Instants
20
Sorceries
12
Artifacts
11
Enchantments
4
Lands
35

Most expensive cards

Avacyn, Angel of Hope
€28.05
Misty Rainforest
€24.90
Polluted Delta
€18.45
Wooded Foothills
€16.85
Flooded Strand
€14.68
The Chain Veil
€10.92
Swan Song
€10.91
Heroic Intervention
€10.44

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

3 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €398.71 Cardmarket average as of Oct 29, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

51482021

Best place 20 · average place 35.0 · 0× top 3 · 0× top 10 out of 4 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?