CommanderTestLabor DE
Price
€99.83of €100.00
Overall win rate
39%101 wins in 257 scored games
Games
270 (13)played in 27 tournaments, 13 not scored (time limit)
Rank
11in the rankings up to €100 · Elo 1660 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
0of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (48)

Instants (6)

Sorceries (1)

Artifacts (5)

Enchantments (3)

Edgar Markov
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Cathars' Crusade + … → Infinite +1/+1 counters on most creatures you control, Infinite creature ETB, Infinite creature LTB
    3 versions, each with one of: Viscera Seer · Yahenni, Undying Partisan · Bartolomé del Presidio

Commander Spellbook lists 3 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 3 entries
  • Viscera Seer + Cathars' Crusade → Infinite +1/+1 counters on most creatures you control, Infinite creature ETB, Infinite creature LTB
  • Cathars' Crusade + Yahenni, Undying Partisan → Infinite +1/+1 counters on most creatures you control, Infinite creature ETB, Infinite creature LTB
  • Cathars' Crusade + Bartolomé del Presidio → Infinite +1/+1 counters on most creatures you control, Infinite creature ETB, Infinite creature LTB

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Blade of the Bloodchief: adjusted to make room for another replacement
  • Bloodfell Caves: adjusted to make room for another replacement
  • Cathars' Crusade: adjusted to make room for another replacement
  • Markov Waltzer: adjusted to make room for another replacement
  • Orzhov Guildgate: adjusted to make room for another replacement
  • Orzhov Signet: AI can't play it
  • Rakdos Guildgate: adjusted to make room for another replacement
  • Sanguine Syphoner: adjusted to make room for another replacement
  • Scoured Barrens: adjusted to make room for another replacement
  • Shadow Alley Denizen: adjusted to make room for another replacement
  • Temple of Silence: adjusted to make room for another replacement
  • Temple of the False God: AI plays it poorly
  • Viscera Seer: AI can't play it
  • Vito, Thorn of the Dusk Rose: adjusted to make room for another replacement
  • Wind-Scarred Crag: adjusted to make room for another replacement
Played instead in the tournament
  • Bojuka Bog: replacement
  • Dragonskull Summit: replacement
  • Elenda, the Dusk Rose: replacement
  • Haunted Ridge: replacement
  • Knight of the Ebon Legion: replacement
  • New Blood: replacement
  • Nighthawk Scavenger: replacement
  • Rogue's Passage: replacement
  • Scheming Silvertongue // Sign in Blood: replacement
  • Sulfurous Springs: replacement
  • Tainted Field: replacement
  • Talisman of Hierarchy: replacement
  • Talisman of Indulgence: replacement
  • Vault of the Archangel: replacement
  • Voldaren Bloodcaster // Bloodbat Summoner: replacement

What the games show

From 257 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 99% of the damage to opponents is combat damage

Strengths

  • Applies a lot of pressure: avg 44 damage to opponents per game (all-deck avg: 31) logged (257 games)
  • Clears the table: eliminates 0.90 opponents per game on average (all-deck avg: 0.63) logged (257 games)
  • Wins fast: wins on average already on its 11th own turn (all-deck avg: 12th) logged (101 wins)

Weaknesses

  • Depends on its commander: only 15% wins without it, 43% with it indication (33 games without, 224 with commander)
  • Drops out early: in losses on average already on its 9th own turn (all-deck avg: 10th) logged (156 losses)

Damage per game all games

Total damage to opponents ÷ all 257 games – what the card contributes over the whole test

  1. Vampire Token avg 11.7hit in 201 of 257 games
  2. Edgar Markov avg 7.9hit in 162 of 257 games
  3. Malakir Bloodwitch avg 1.1hit in 22 of 257 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Vampire Demon Token avg 17.3hit in 13 of 257 games
  2. Vampire Token avg 14.9hit in 201 of 257 games
  3. Malakir Bloodwitch avg 12.9hit in 22 of 257 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Vampire Token 151×257 games in deck
  2. Edgar Markov 25×257 games in deck
  3. Malakir Bloodwitch 6×257 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Path to Exile 46×avg 0.2 per game · 257 games in deck
  2. Swords to Plowshares 36×avg 0.1 per game · 257 games in deck
  3. Patron of the Vein 36×avg 0.1 per game · 257 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 17% of 4462 attackers blocked in total, 15% of those by flyers or reach

  1. Goblin Token 15×blocked in 3 games
  2. Soldier Token 11×blocked in 7 games
  3. Ygra, Eater of All 9×blocked in 7 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Bloodline Keeper // Lord of Lineage 0%cast in 0 of 257 games
  2. Restless Bloodseeker // Bloodsoaked Reveler 0%cast in 0 of 257 games
  3. Dark Ritual 5%cast in 14 of 257 games

Wins by turn speed

On which own turn the 101 wins came

  • by turn 70%
  • turns 8–925%
  • turns 10–1138%
  • turns 12–1322%
  • turn 14+16%

Combos in play logged Viscera Seer + Cathars' Crusade: all pieces cast in 0 games, 0 won · Cathars' Crusade + Yahenni, Undying Partisan: all pieces cast in 0 games, 0 won · Cathars' Crusade + Bartolomé del Presidio: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.70

0
14
1
17
2
18
3
6
4
5
5
2
6
1
7+

Roles in the deck

Ramp
4 / 8
Card draw
14 / 9
Removal
8 / 6
Board wipe
1 / 3
Protection
0 / 2
Strategy
36 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
48
Instants
6
Sorceries
1
Artifacts
5
Enchantments
3
Lands
36

Most expensive cards

Vito, Thorn of the Dusk Rose
€8.82
Master of Dark Rites
€5.34
Cathars' Crusade
€4.91
Bloodline Keeper
€4.71
Skullclamp
€4.63
Blade of the Bloodchief
€4.60
Sanguine Bond
€3.24
Welcoming Vampire
€3.12

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Sanguine Syphoner instead of Stromkirk Bloodthief · win rate 33% with, 42% without (75 / 182 games)
  • no clear difference Shadow Alley Denizen instead of Nighthawk Scavenger · win rate 44% with, 38% without (68 / 189 games)
  • no clear difference Anje, Maid of Dishonor instead of Voldaren Bloodcaster // Bloodbat Summoner · win rate 37% with, 40% without (57 / 200 games) · from an earlier version, not in the deck now
  • no clear difference Nighthawk Scavenger instead of Gifted Aetherborn · win rate 41% with, 38% without (112 / 145 games) · from an earlier version, not in the deck now
  • no clear difference Stromkirk Bloodthief instead of Sanguine Syphoner · win rate 40% with, 38% without (167 / 90 games)

3 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €99.83 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

9321341713122921612231468172481633112144161211

Best place 4 · average place 14.7 · 0× top 3 · 8× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?