CommanderTestLabor DE
Price
€99.26of €100.00
Overall win rate
22%56 wins in 257 scored games
Games
270 (13)played in 27 tournaments, 13 not scored (time limit)
Rank
37in the rankings up to €100 · Elo 1483 (start 1500)
Cards
100incl. commander · 37 lands, 11 of them basic
Game Changer
0of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

The shopping list was rebuilt with current prices on Oct 26, 2026: the tested version had risen to €100.23, above €100.00. Win rate and placement come from the tested version.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (42)

Instants (6)

Sorceries (5)

Artifacts (5)

Enchantments (4)

Lands (37)

Ashling, the Limitless
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Horde of Notions + Jegantha, the Wellspring + Ashling's Command + Maelstrom Wanderer → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers

What the games show

From 257 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: mixed – 71% combat damage, the rest direct damage

Strengths

No clear strength in the logs.

Weaknesses

  • Attacks often get blocked: 24% of attackers blocked (all-deck avg: 19%) logged (1597 attackers in 216 games)

Damage per game all games

Total damage to opponents ÷ all 257 games – what the card contributes over the whole test

  1. Jubilation avg 2.4hit in 36 of 257 games
  2. Ashling, the Limitless avg 2.1hit in 120 of 257 games
  3. Titan of Industry avg 2.0hit in 36 of 257 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Jubilation avg 17.0hit in 36 of 257 games
  2. Maelstrom Wanderer avg 16.2hit in 27 of 257 games
  3. Greenwarden of Murasa avg 14.7hit in 16 of 257 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Mass of Mysteries 17×257 games in deck
  2. Maelstrom Wanderer 14×257 games in deck
  3. Omnath, Locus of Rage 12×257 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Bane of Progress 85×avg 0.3 per game · 257 games in deck
  2. Lamentation 69×avg 0.3 per game · 257 games in deck
  3. Titan of Industry 61×avg 0.2 per game · 257 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 24% of 1597 attackers blocked in total, 10% of those by flyers or reach

  1. Goblin Token 12×blocked in 5 games
  2. Insect Token 12×blocked in 3 games
  3. Soldier Token 11×blocked in 7 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Subterfuge 0%cast in 0 of 257 games
  2. Bane of Progress 7%cast in 17 of 257 games
  3. Cultivate 9%cast in 23 of 257 games

Wins by turn speed

On which own turn the 56 wins came

  • by turn 77%
  • turns 8–914%
  • turns 10–1130%
  • turns 12–1316%
  • turn 14+32%

Combos in play logged Horde of Notions + Jegantha, the Wellspring + Ashling's Command + Maelstrom Wanderer: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 4.35

0
5
1
7
2
12
3
7
4
13
5
9
6
9
7+

Roles in the deck

Ramp
14 / 14
Card draw
9 / 9
Removal
9 / 9
Board wipe
3 / 2
Protection
0 / 2
Strategy
27 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 62 non-land cards in total.

Card types

Creatures
42
Instants
6
Sorceries
5
Artifacts
5
Enchantments
4
Lands
37

Most expensive cards

Urza's Incubator
€15.98
Steam Vents
€9.90
Temple Garden
€7.09
Stomping Ground
€7.08
Abundant Countryside
€6.10
Endurance
€5.08
Selvala, Heart of the Wilds
€4.64
Flamekin Harbinger
€4.30

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

2 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €99.26 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

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Best place 7 · average place 36.0 · 0× top 3 · 1× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?