CommanderTestLabor DE
Price
€299.85of €300.00
Overall win rate
16%11 wins in 68 scored games
Games
70 (2)played in 7 tournaments, 2 not scored (time limit)
Rank
47in the rankings up to €300 · Elo 1414 (start 1500)
Cards
100incl. commander · 36 lands, 12 of them basic
Game Changer
0of at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (31)

Instants (14)

Sorceries (7)

Artifacts (7)

Enchantments (4)

Aragorn, the Uniter
Card image: © Wizards of the Coast, via Scryfall

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • An Offer You Can't Refuse: adjusted to make room for another replacement
  • Boromir, Gondor's Hope: swapped for a test
  • Faramir, Prince of Ithilien: AI can't play it
  • Manamorphose: AI can't play it
  • Spara's Headquarters: adjusted to make room for another replacement
  • Swan Song: AI can't play it
  • Trace of Abundance: AI can't play it
Played instead in the tournament
  • Bard's Company: replacement
  • Elven Chorus: replacement
  • Kyler, Sigardian Emissary: replacement
  • Misty Rainforest: replacement
  • Ruby, Daring Tracker: replacement
  • Samwise Gamgee: test
  • Simic Charm: replacement

What the games show

From 68 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 86% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Often eliminated first: in 34% of games (all-deck avg: 25%) logged (23 of 68 games)
  • Mana problems: fewer than 3 lands after its 3rd own turn in 15% of games (all-deck avg: 9%), then only 30% wins logged (10 of 68 games)

Damage per game all games

Total damage to opponents ÷ all 68 games – what the card contributes over the whole test

  1. Aragorn, the Uniter avg 12.0hit in 46 of 68 games
  2. Human Knight Token avg 2.1hit in 6 of 68 games
  3. Human Soldier Token avg 2.0hit in 16 of 68 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Human Knight Token avg 23.5hit in 6 of 68 games
  2. Aragorn, the Uniter avg 17.8hit in 46 of 68 games
  3. Golem Token avg 16.0hit in 6 of 68 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Human Soldier Token 13×68 games in deck
  2. Aragorn, the Uniter 7×68 games in deck
  3. Human Knight Token 5×68 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Supreme Verdict 30×avg 0.4 per game · 68 games in deck
  2. Éowyn, Fearless Knight 11×avg 0.2 per game · 68 games in deck
  3. Swords to Plowshares 7×avg 0.1 per game · 68 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 21% of 666 attackers blocked in total, 8% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Friendly Rivalry 0%cast in 0 of 68 games
  2. Horn of Gondor 3%cast in 2 of 68 games
  3. Boromir, Warden of the Tower 4%cast in 3 of 68 games

Wins by turn speed

On which own turn the 11 wins came

  • by turn 70%
  • turns 8–99%
  • turns 10–1164%
  • turns 12–1318%
  • turn 14+9%

Mana curve without lands

Average 2.71

0
10
1
23
2
14
3
9
4
5
5
2
6
7+

Roles in the deck

Ramp
19 / 17
Card draw
7 / 5
Removal
14 / 12
Board wipe
1 / 2
Protection
6 / 6
Strategy
16 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
31
Instants
14
Sorceries
7
Artifacts
7
Enchantments
4
Lands
36

Most expensive cards

Delighted Halfling
€20.71
Wooded Foothills
€16.74
Flooded Strand
€14.94
Jetmir's Garden
€13.78
Bloom Tender
€13.11
Spara's Headquarters
€12.60
Swan Song
€10.68
Heroic Intervention
€10.37

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

5 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €299.85 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

43344652514023

Best place 23 · average place 41.3 · 0× top 3 · 0× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?