CommanderTestLabor DE
B

Solid midfield

The deck won 23% of its games – the average at a four-player table is 25%. With its Elo it would be #26 of 64 in the rankings up to €200.

Tier · Elo
B 1512
would be #26 of 64 in the rankings up to €200
Win rate
23%
38 wins in 165 games, 90% certain between 18 and 29%
Placements
1st: 22 %2nd: 22 %3rd: 20 %4th: 35 %2.7avg. place
  • 122%9×
  • 222%9×
  • 320%8×
  • 435%14×
in the last 40 games
Price
€200.64of €200.00
Games
180in 18 tournaments, 15 not scored (time limit)
Cards
10034 lands, 19 basic
Game Changer
0at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

This commander dropped out of the EDHREC top, so it no longer plays in new tournaments. All numbers here come from its 165 games so far. It is no longer listed in the rankings.

Time limit note: 8% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 5%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

Strengths and weaknesses

From 165 analysed games in 18 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class.

Play style: wins mostly through direct damage – only 27% is combat damage · How it wins: 18% of wins by surviving (knocked out at most one opponent itself, the others took each other out) – all-deck avg: 31%

Strengths

  • Attacks get through: 6% of attackers blocked (all-deck avg: 17%) logged (1450 attackers in 165 games)
  • Wins fast: wins on average already on its 11th own turn (all-deck avg: 12th) logged (38 wins)

Weaknesses

  • Often eliminated first: in 38% of games (all-deck avg: 25%) logged (63 of 165 games)
  • Depends on its commander: only 0% wins without it, 26% with it indication (17 games without, 148 with commander)
grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (32)

Planeswalkers (1)

Instants (10)

Sorceries (7)

Artifacts (10)

Enchantments (5)

Arabella, Abandoned Doll
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown in the “Games” tab.

  • Storm Herd + … → Near-infinite creature ETB, Near-infinite damage, Near-infinite creature tokens
    5 versions, each with one of: Impact Tremors · Arabella, Abandoned Doll · Molten Gatekeeper · Agate Instigator · Witty Roastmaster

Commander Spellbook lists 5 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 5 entries
  • Storm Herd + Impact Tremors → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite damage
  • Arabella, Abandoned Doll + Storm Herd → Near-infinite damage, Near-infinite lifegain, Near-infinite creature ETB
  • Storm Herd + Molten Gatekeeper → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite damage
  • Storm Herd + Agate Instigator → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite damage
  • Storm Herd + Witty Roastmaster → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite damage

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Boros Signet: AI can't play it
  • Reconnaissance: AI can't play it
  • Rugged Prairie: AI can't play it
Played instead in the tournament
  • Evolving Wilds: replacement
  • Professional Face-Breaker: replacement
  • Tocasia's Welcome: replacement

The games in numbers

Commander cast
100%of games, by turn 4 in 45%
Damage per game
33average: 30
Wins on average
turn 10.8own turn, average: 11.8
First one out
38%63 of 165 games, average: 25%
Too few lands
11%of games, 3 of them won, average: 10%
Mulligans
1%1 in 165 games, average: 6%

Cards with a measurable effect

A correlation, not proof: these cards were cast clearly more often in wins.

What the games show

From 165 analysed games in 18 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Damage per game all games

Total damage to opponents ÷ all 165 games – what the card contributes over the whole test

  1. Arabella, Abandoned Doll avg 12.6hit in 80 of 165 games
  2. Agate Instigator avg 4.0hit in 27 of 165 games
  3. Molten Gatekeeper avg 2.4hit in 29 of 165 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Weftstalker Ardent avg 26.5hit in 13 of 165 games
  2. Arabella, Abandoned Doll avg 25.9hit in 80 of 165 games
  3. Agate Instigator avg 24.2hit in 27 of 165 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Arabella, Abandoned Doll 50×165 games in deck
  2. Agate Instigator 9×165 games in deck
  3. Weftstalker Ardent 7×58 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Fell the Mighty 124×avg 0.8 per game · 165 games in deck
  2. The Battle of Bywater 110×avg 0.7 per game · 165 games in deck
  3. Dusk 80×avg 0.5 per game · 165 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 6% of 1450 attackers blocked in total, 18% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Storm Herd 2%cast in 4 of 165 games
  2. Grand Crescendo 7%cast in 12 of 165 games
  3. Hop to It 8%cast in 14 of 165 games

Wins by turn speed

On which own turn the 38 wins came

  • by turn 73%
  • turns 8–929%
  • turns 10–1137%
  • turns 12–1321%
  • turn 14+11%

Combos in play logged Storm Herd + Impact Tremors: all pieces cast in 1 games, 1 won · Arabella, Abandoned Doll + Storm Herd: all pieces cast in 4 games, 3 won · Storm Herd + Molten Gatekeeper: all pieces cast in 0 games, 0 won · Storm Herd + Agate Instigator: all pieces cast in 1 games, 1 won

Elo history

Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.

A 1600B 150010/21: Elo 155810/21: Elo 147210/21: Elo 148510/21: Elo 155310/21: Elo 155410/21: Elo 153010/21: Elo 153010/21: Elo 153710/21: Elo 153610/21: Elo 153910/23: Elo 150910/24: Elo 151710/24: Elo 151810/24: Elo 152010/24: Elo 152810/24: Elo 152410/25: Elo 151210/25: Elo 151210/2110/2110/25

Now 1512, highest 1558 (10/21), lowest 1472 – from 18 tournaments.

Recent games

Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.

1344313131442114224422143442231234312444

In the last 40 games 9× win, 9× 2nd, 8× 3rd and 14× 4th.

Mana curve without lands

Average 2.74

0
8
1
25
2
23
3
4
4
2
5
1
6
2
7+

Roles in the deck

Ramp
9 / 9
Card draw
10 / 9
Removal
6 / 6
Board wipe
4 / 4
Protection
8 / 6
Strategy
28 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures: 32 %Planeswalkers: 1 %Instants: 10 %Sorceries: 7 %Artifacts: 10 %Enchantments: 5 %Lands: 34 %99w/o commander
  • Creatures32%32
  • Planeswalkers1%1
  • Instants10%10
  • Sorceries7%7
  • Artifacts10%10
  • Enchantments5%5
  • Lands34%34

Most expensive cards

Delney, Streetwise Lookout
€29.56
Voice of Victory
€20.04
Imperial Recruiter
€9.38
Mother of Runes
€9.37
Sacred Foundry
€8.59
Flawless Maneuver
€7.82
Agate Instigator
€7.48
Recruiter of the Guard
€6.37

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Irreverent Gremlin instead of Rumor Gatherer · win rate 23% with, 22% without (107 / 58 games)

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €200.64 Cardmarket average as of Nov 7, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?