CommanderTestLabor DE
Price
€272.59of €300.00
Overall win rate
15%10 wins in 68 scored games
Games
70 (2)played in 7 tournaments, 2 not scored (time limit)
Rank
48in the rankings up to €300 · Elo 1406 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
3of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (8)

Sorceries (5)

Artifacts (7)

Enchantments (11)

Lands (36)

Tidus, Yuna's Guardian
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Gatta and Luzzu + Walking Ballista + … → Infinite damage, Infinite +1/+1 counters on a creature
    6 versions, each with one of: Hardened Scales · Kami of Whispered Hopes · The Earth Crystal · Branching Evolution · Innkeeper's Talent · Ozolith, the Shattered Spire
  • Freed from the Real + … → Infinite mana lands you control can produce, Infinite colored mana, Infinite +1/+1 counters on a creature
    3 versions, each with one of: Incubation Druid · Kami of Whispered Hopes · Yuna, Grand Summoner

Commander Spellbook lists 9 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 9 entries
  • Gatta and Luzzu + Hardened Scales + Walking Ballista → Infinite damage, Infinite +1/+1 counters on a creature
  • Incubation Druid + Freed from the Real → Infinite mana lands you control can produce
  • Kami of Whispered Hopes + Freed from the Real → Infinite colored mana
  • Gatta and Luzzu + Kami of Whispered Hopes + Walking Ballista → Infinite damage, Infinite +1/+1 counters on a creature
  • Gatta and Luzzu + Walking Ballista + The Earth Crystal → Infinite damage, Infinite +1/+1 counters on a creature
  • Yuna, Grand Summoner + Freed from the Real → Infinite +1/+1 counters on a creature
  • Gatta and Luzzu + Branching Evolution + Walking Ballista → Infinite damage, Infinite +1/+1 counters on a creature
  • Gatta and Luzzu + Walking Ballista + Innkeeper's Talent → Infinite damage, Infinite +1/+1 counters on a creature
  • Gatta and Luzzu + Walking Ballista + Ozolith, the Shattered Spire → Infinite damage, Infinite +1/+1 counters on a creature

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Cyclonic Rift: adjusted to make room for another replacement
  • Flooded Grove: AI can't play it
  • Freed from the Real: AI can't play it
  • Nesting Grounds: AI can't play it
  • Overflowing Basin: AI can't play it
  • Skycloud Expanse: AI can't play it
  • Sungrass Prairie: AI can't play it
Played instead in the tournament
  • Breeding Pool: replacement
  • Chasm Skulker: replacement
  • Fight Rigging: replacement
  • Flooded Strand: replacement
  • Hallowed Fountain: replacement
  • Temple Garden: replacement
  • Windswept Heath: replacement

What the games show

From 68 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

  • Resilient: even in losses it lasts until its 11th own turn on average (all-deck avg: 10th) logged (58 losses)

Weaknesses

  • Attacks often get blocked: 31% of attackers blocked (all-deck avg: 18%) logged (407 attackers in 68 games)
  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (10 wins)
  • Little pressure: only avg 21 damage to opponents per game (all-deck avg: 29) logged (68 games)
  • Rarely eliminates opponents: 0.44 per game on average (all-deck avg: 0.62) logged (68 games)

Damage per game all games

Total damage to opponents ÷ all 68 games – what the card contributes over the whole test

  1. Tidus, Yuna's Guardian avg 4.9hit in 30 of 68 games
  2. Kimahri, Valiant Guardian avg 2.4hit in 9 of 68 games
  3. Forgotten Ancient avg 1.5hit in 1 of 68 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Kimahri, Valiant Guardian avg 18.4hit in 9 of 68 games
  2. Dreamtide Whale avg 13.7hit in 6 of 68 games
  3. Tidus, Yuna's Guardian avg 11.1hit in 30 of 68 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Tidus, Yuna's Guardian 8×68 games in deck
  2. Kimahri, Valiant Guardian 6×68 games in deck
  3. Auron, Venerated Guardian 3×68 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Farewell 111×avg 1.6 per game · 68 games in deck
  2. Damning Verdict 62×avg 0.9 per game · 68 games in deck
  3. Destroy Evil 16×avg 0.2 per game · 68 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 31% of 407 attackers blocked in total, 13% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Gatta and Luzzu 1%cast in 1 of 68 games
  2. Fathom Mage 7%cast in 5 of 68 games
  3. Forgotten Ancient 7%cast in 5 of 68 games

Wins by turn speed

On which own turn the 10 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–1120%
  • turns 12–1350%
  • turn 14+30%

Combos in play logged Gatta and Luzzu + Hardened Scales + Walking Ballista: all pieces cast in 0 games, 0 won · Incubation Druid + Freed from the Real: all pieces cast in 0 games, 0 won · Kami of Whispered Hopes + Freed from the Real: all pieces cast in 0 games, 0 won · Gatta and Luzzu + Kami of Whispered Hopes + Walking Ballista: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.68

2
0
9
1
18
2
17
3
13
4
3
5
1
6
7+

Roles in the deck

Ramp
11 / 10
Card draw
10 / 7
Removal
10 / 10
Board wipe
3 / 2
Protection
2 / 2
Strategy
27 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
32
Instants
8
Sorceries
5
Artifacts
7
Enchantments
11
Lands
36

Most expensive cards

Esper Sentinel
€39.56
The Ozolith
€39.06
Rhystic Study
€36.66
Cyclonic Rift
€23.77
Danny Pink
€14.69
Innkeeper's Talent
€8.22
Herald of Secret Streams
€7.38
Sphere Grid
€7.21

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

3 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €272.59 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

45202947465558

Best place 20 · average place 42.9 · 0× top 3 · 0× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?