CommanderTestLabor DE
Price
€299.64of €300.00
Overall win rate
39%28 wins in 71 scored games
Games
71played in 7 tournaments
Rank
12in the rankings up to €300 · Elo 1681 (start 1500)
Cards
100incl. commander · 35 lands, 9 of them basic
Game Changer
0of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €300 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (4)

Sorceries (7)

Artifacts (11)

Enchantments (8)

The Ur-Dragon
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Miirym, Sentinel Wyrm + Bladewing the Risen + Terror of the Peaks → Infinite creature LTB, Infinite creature ETB, Infinite death triggers

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Assassin's Trophy: swapped for a test
  • Crucible of the Spirit Dragon: AI can't play it
Played instead in the tournament
  • Arcane Sanctum: replacement
  • Counterspell: test

What the games show

From 71 analysed games in 7 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 87% of the damage to opponents is combat damage

Strengths

  • Applies a lot of pressure: avg 44 damage to opponents per game (all-deck avg: 29) logged (71 games)
  • Clears the table: eliminates 0.97 opponents per game on average (all-deck avg: 0.62) logged (71 games)
  • Attacks get through: 7% of attackers blocked (all-deck avg: 18%) logged (773 attackers in 71 games)
  • Wins fast: wins on average already on its 11th own turn (all-deck avg: 12th) logged (28 wins)

Weaknesses

  • Depends on its commander: only 12% wins without it, 53% with it indication (24 games without, 47 with commander)
  • Drops out early: in losses on average already on its 9th own turn (all-deck avg: 10th) logged (43 losses)

Damage per game all games

Total damage to opponents ÷ all 71 games – what the card contributes over the whole test

  1. The Ur-Dragon avg 7.9hit in 27 of 71 games
  2. Atarka, World Render avg 2.9hit in 11 of 71 games
  3. Scourge of Valkas avg 2.2hit in 14 of 71 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. The Ur-Dragon avg 20.7hit in 27 of 71 games
  2. Lathliss, Dragon Queen avg 18.9hit in 7 of 71 games
  3. Atarka, World Render avg 18.6hit in 11 of 71 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. The Ur-Dragon 18×71 games in deck
  2. Dragon Token 8×71 games in deck
  3. Hellkite Tyrant 4×41 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Crux of Fate 46×avg 0.6 per game · 71 games in deck
  2. Path to Exile 19×avg 0.3 per game · 71 games in deck
  3. Swords to Plowshares 10×avg 0.1 per game · 71 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 7% of 773 attackers blocked in total, 47% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Scavenger Regent // Exude Toxin 0%cast in 0 of 71 games
  2. Dracogenesis 1%cast in 1 of 71 games
  3. Kindred Discovery 4%cast in 3 of 71 games

Wins by turn speed

On which own turn the 28 wins came

  • by turn 77%
  • turns 8–929%
  • turns 10–1136%
  • turns 12–1318%
  • turn 14+11%

Combos in play logged Miirym, Sentinel Wyrm + Bladewing the Risen + Terror of the Peaks: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 4.09

0
5
1
14
2
14
3
1
4
12
5
10
6
8
7+

Roles in the deck

Ramp
19 / 16
Card draw
6 / 6
Removal
7 / 7
Board wipe
3 / 3
Protection
2 / 3
Strategy
27 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
34
Instants
4
Sorceries
7
Artifacts
11
Enchantments
8
Lands
35

Most expensive cards

Terror of the Peaks
€24.06
Tiamat
€17.83
Urza's Incubator
€15.98
Ureni of the Unwritten
€14.92
Heroic Intervention
€10.37
Windswept Heath
€10.30
Blood Crypt
€10.03
Steam Vents
€9.90

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

4 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €299.64 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

21271299611

Best place 6 · average place 13.6 · 0× top 3 · 3× top 10 out of 7 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?