CommanderTestLabor DE
B

Solid midfield

The unchanged precon wins 25% of its games – the average at a four-player table is 25%. In the rankings up to €300 it would be #25 of 64.

Tier · Elo
B 1534
would be #25 of 64 in the rankings up to €300
Win rate
25%
10 wins in 40 games, 95% certain between 14 and 40%
Placements
1st: 25 %2nd: 10 %3rd: 25 %4th: 40 %2.8avg. place
  • 125%10×
  • 210%4×
  • 325%10×
  • 440%16×
in the last 40 games
Price
€61.47of €300.00
Games
40in 4 tournaments
Cards
10039 lands, 12 basic
Game Changer
0at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

Official Commander precon “Turtle Power!” – played exactly as sold in stores, without a single change. It plays in every tournament and price class as a benchmark, so it is not ranked. Why do precons play?

Strengths and weaknesses

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class.

Play style: wins through combat – 89% of the damage to opponents is combat damage · How it wins: 20% of wins by surviving (knocked out at most one opponent itself, the others took each other out) – all-deck avg: 32%

Strengths

  • Stable mana: fewer than 3 lands after turn 3 in only 2% of games (all-deck avg: 9%) logged (1 of 40 games)
  • Clears the table: eliminates 0.80 opponents per game on average (all-deck avg: 0.62) logged (40 games)

Weaknesses

  • Attacks often get blocked: 30% of attackers blocked (all-deck avg: 18%) logged (355 attackers in 40 games)
  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (10 wins)
grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (6)

Sorceries (10)

Artifacts (9)

Enchantments (5)

Lands (39)

Heroes in a Half Shell
Card image: © Wizards of the Coast, via Scryfall

The games in numbers

Commander cast
100%of games, by turn 4 in 8%
Damage per game
31average: 29
Wins on average
turn 12.7own turn, average: 11.8
First one out
22%9 of 40 games, average: 25%
Too few lands
2%of games, 0 of them won, average: 9%
Mulligans
2%1 in 40 games, average: 6%

Cards with a measurable effect

A correlation, not proof: these cards were cast clearly more often in wins.

What the games show

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Damage per game all games

Total damage to opponents ÷ all 40 games – what the card contributes over the whole test

  1. Heroes in a Half Shell avg 13.7hit in 27 of 40 games
  2. Casey Jones, Back Alley Brute avg 3.2hit in 8 of 40 games
  3. Leatherhead, Iron Gator avg 2.3hit in 6 of 40 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Heroes in a Half Shell avg 20.3hit in 27 of 40 games
  2. Casey Jones, Back Alley Brute avg 16.1hit in 8 of 40 games
  3. Leatherhead, Iron Gator avg 15.5hit in 6 of 40 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Heroes in a Half Shell 18×40 games in deck
  2. Casey Jones, Back Alley Brute 4×40 games in deck
  3. Leatherhead, Iron Gator 2×40 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Vanquish the Horde 44×avg 1.1 per game · 40 games in deck
  2. Game Over 25×avg 0.6 per game · 40 games in deck
  3. Assassin's Trophy 8×avg 0.2 per game · 40 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 30% of 355 attackers blocked in total, 21% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Continue? 0%cast in 0 of 40 games
  2. Double Jump // Flying Kick 0%cast in 0 of 40 games
  3. Electric Seaweed 0%cast in 0 of 40 games

Wins by turn speed

On which own turn the 10 wins came

  • by turn 70%
  • turns 8–90%
  • turns 10–1130%
  • turns 12–1340%
  • turn 14+30%

Elo history

Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.

A 1600B 150011/02: Elo 154411/04: Elo 157911/04: Elo 156911/06: Elo 153411/0211/0411/06

Now 1534, highest 1579 (11/04), lowest 1534 – from 4 tournaments.

Recent games

Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.

2144314441141431123441442334213343313444

In the last 40 games 10× win, 4× 2nd, 10× 3rd and 16× 4th.

Mana curve without lands

Average 3.43

0
2
1
17
2
16
3
13
4
8
5
1
6
3
7+

Roles in the deck

Ramp
9 / 9
Card draw
9 / 9
Removal
9 / 9
Board wipe
4 / 4
Protection
0 / 2
Strategy
29 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 60 non-land cards in total.

Card types

Creatures: 30 %Instants: 6 %Sorceries: 10 %Artifacts: 9 %Enchantments: 5 %Lands: 39 %99w/o commander
  • Creatures30%30
  • Instants6%6
  • Sorceries10%10
  • Artifacts9%9
  • Enchantments5%5
  • Lands39%39

Most expensive cards

City of Brass
€8.60
Undergrowth Stadium
€5.06
Spire Garden
€4.76
Irma, Part-Time Mutant
€4.36
Endless Foot Assault
€2.70
Ninja Pizza
€2.65
Hidden Hideout
€2.24
Continue?
€1.99

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €61.47 Cardmarket average as of Nov 6, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?