CommanderTestLabor DE
B

Solid midfield

The unchanged precon wins 20% of its games – the average at a four-player table is 25%. In the rankings up to €300 it would be #27 of 64.

Tier · Elo
B 1522
would be #27 of 64 in the rankings up to €300
Win rate
20%
8 wins in 40 games, 95% certain between 10 and 35%
Placements
1st: 20 %2nd: 32 %3rd: 30 %4th: 18 %2.5avg. place
  • 120%8×
  • 232%13×
  • 330%12×
  • 418%7×
in the last 40 games
Price
€78.43of €300.00
Games
40in 4 tournaments
Cards
10037 lands, 15 basic
Game Changer
0at most 3 allowed
Combos
0complete in the deck
Rules check
Passed100 cards, colors, banlist

Official Commander precon “Doom Prevails” – played exactly as sold in stores, without a single change. It plays in every tournament and price class as a benchmark, so it is not ranked. Why do precons play?

Strengths and weaknesses

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class.

Play style: wins through combat – 91% of the damage to opponents is combat damage

Strengths

  • Uses its mana well: only 20% of lands went unused in a turn (all-deck avg: 25%) – the deck almost always has something to play logged (measured on own turns 3–8, 40 games)

Weaknesses

  • Rarely eliminates opponents: 0.30 per game on average (all-deck avg: 0.62) logged (40 games)
grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Instants (5)

Sorceries (8)

Artifacts (12)

Enchantments (6)

Doctor Doom, King of Latveria
Card image: © Wizards of the Coast, via Scryfall

The games in numbers

Commander cast
100%of games, by turn 4 in 18%
Damage per game
26average: 29
Wins on average
turn 12.2own turn, average: 11.8
First one out
30%12 of 40 games, average: 25%
Too few lands
5%of games, 0 of them won, average: 9%
Mulligans
8%3 in 40 games, average: 6%

Cards with a measurable effect

A correlation, not proof: these cards were cast clearly more often in wins.

  • Lethal Scheme – won 42% of the games in which it was cast (12), otherwise 11%
  • Withering Torment – won 42% of the games in which it was cast (12), otherwise 11%

What the games show

From 40 analysed games in 4 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Damage per game all games

Total damage to opponents ÷ all 40 games – what the card contributes over the whole test

  1. Doctor Doom, King of Latveria avg 3.0hit in 13 of 40 games
  2. Lady Loki, Agent of Chaos avg 2.5hit in 7 of 40 games
  3. Living Laser avg 2.2hit in 7 of 40 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Lady Loki, Agent of Chaos avg 14.3hit in 7 of 40 games
  2. Titan of Littjara avg 13.8hit in 4 of 40 games
  3. Living Laser avg 12.7hit in 7 of 40 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Doctor Doom, King of Latveria 2×40 games in deck
  2. Killmonger, Ruthless Usurper 2×40 games in deck
  3. Lady Loki, Agent of Chaos 2×40 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. The Frightful Four 23×avg 0.6 per game · 40 games in deck
  2. Terminate 12×avg 0.3 per game · 40 games in deck
  3. Withering Torment 12×avg 0.3 per game · 40 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 15% of 323 attackers blocked in total, 32% of those by flyers or reach

Not enough blocks logged yet.

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Toxic Deluge 0%cast in 0 of 40 games
  2. Kang Dynasty 2%cast in 1 of 40 games
  3. Ultron, Unlimited 2%cast in 1 of 40 games

Wins by turn speed

On which own turn the 8 wins came

  • by turn 70%
  • turns 8–912%
  • turns 10–1150%
  • turns 12–1312%
  • turn 14+25%

Elo history

Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.

A 1600B 150011/02: Elo 154111/04: Elo 153711/04: Elo 153411/06: Elo 152211/0211/0411/06

Now 1522, highest 1541 (11/02), lowest 1522 – from 4 tournaments.

Recent games

Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.

4131322214122323324234311323322444321312

In the last 40 games 8× win, 13× 2nd, 12× 3rd and 7× 4th.

Mana curve without lands

Average 3.65

0
4
1
9
2
22
3
14
4
4
5
4
6
5
7+

Roles in the deck

Ramp
12 / 11
Card draw
12 / 15
Removal
7 / 8
Board wipe
4 / 4
Protection
1 / 2
Strategy
26 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 62 non-land cards in total.

Card types

Creatures: 31 %Instants: 5 %Sorceries: 8 %Artifacts: 12 %Enchantments: 6 %Lands: 37 %99w/o commander
  • Creatures31%31
  • Instants5%5
  • Sorceries8%8
  • Artifacts12%12
  • Enchantments6%6
  • Lands37%37

Most expensive cards

Black Market Connections
€10.67
Luxury Suite
€8.68
Molecule Man
€6.54
Spark Double
€5.34
Toxic Deluge
€4.85
Skullclamp
€4.40
Kindred Dominance
€3.75
Loki's Scepter
€3.70

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €78.43 Cardmarket average as of Nov 6, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?