CommanderTestLabor DE
Price
€99.68of €100.00
Overall win rate
19%46 wins in 248 scored games
Games
270 (22)played in 27 tournaments, 22 not scored (time limit)
Rank
40in the rankings up to €100 · Elo 1454 (start 1500)
Cards
100incl. commander · 36 lands, 14 of them basic
Game Changer
1of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 4 cards of this deck (replaced with similar cards in the Forge games) and plays 8 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (37)

Planeswalkers (1)

Instants (4)

Sorceries (2)

Artifacts (10)

Enchantments (9)

Lands (36)

Muldrotha, the Gravetide
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • The Gitrog Monster + Dakmor Salvage → Infinite self-mill, Near-infinite self-discard triggers

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Awaken the Honored Dead: swapped for a test
  • Dakmor Salvage: AI can't play it
  • Nyx Weaver: AI can't play it
  • Perpetual Timepiece: AI can't play it
  • Sultai Ascendancy: AI can't play it
Played instead in the tournament
  • Commander's Sphere: replacement
  • Grisly Salvage: replacement
  • Kishla Village: replacement
  • Millikin: replacement
  • Wonder: replacement

What the games show

From 248 analysed games in 27 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: mixed – 69% combat damage, the rest direct damage

Strengths

  • Recovers from board wipes: 24% wins when opponents cast a board wipe, 13% without one (all-deck avg: 23% vs 28%) indication (129 / 119 games)

Weaknesses

  • Slow to win: wins on average only on its 14th own turn (all-deck avg: 12th) logged (46 wins)
  • Little pressure: only avg 23 damage to opponents per game (all-deck avg: 31) logged (248 games)
  • Depends on its commander: only 3% wins without it, 21% with it indication (29 games without, 219 with commander)
  • Rarely eliminates opponents: 0.47 per game on average (all-deck avg: 0.63) logged (248 games)

Damage per game all games

Total damage to opponents ÷ all 248 games – what the card contributes over the whole test

  1. Syr Konrad, the Grim avg 7.8hit in 64 of 248 games
  2. Muldrotha, the Gravetide avg 5.5hit in 115 of 248 games
  3. The Gitrog Monster avg 1.6hit in 35 of 248 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Syr Konrad, the Grim avg 30.4hit in 64 of 248 games
  2. Splinterfright avg 15.2hit in 12 of 248 games
  3. Muldrotha, the Gravetide avg 11.9hit in 115 of 248 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Syr Konrad, the Grim 40×248 games in deck
  2. Muldrotha, the Gravetide 16×248 games in deck
  3. Splinterfright 7×121 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Nevinyrral's Disk 222×avg 0.9 per game · 248 games in deck
  2. Accursed Marauder 113×avg 0.5 per game · 248 games in deck
  3. Ravenous Chupacabra 94×avg 0.4 per game · 248 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 21% of 1538 attackers blocked in total, 12% of those by flyers or reach

  1. Zombie Token 13×blocked in 3 games
  2. Soldier Token 9×blocked in 5 games
  3. Wizard Token 8×blocked in 4 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Lotuslight Dancers 0%cast in 0 of 248 games
  2. Matzalantli, the Great Door // The Core 0%cast in 0 of 248 games
  3. Dark Ritual 10%cast in 25 of 248 games

Wins by turn speed

On which own turn the 46 wins came

  • by turn 70%
  • turns 8–99%
  • turns 10–1111%
  • turns 12–1326%
  • turn 14+54%

Combos in play logged The Gitrog Monster + Dakmor Salvage: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 2.60

0
14
1
19
2
16
3
6
4
8
5
6
7+

Roles in the deck

Ramp
14 / 13
Card draw
9 / 9
Removal
14 / 9
Board wipe
2 / 2
Protection
2 / 2
Strategy
22 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 63 non-land cards in total.

Card types

Creatures
37
Planeswalkers
1
Instants
4
Sorceries
2
Artifacts
10
Enchantments
9
Lands
36

Most expensive cards

Breeding Pool
€9.89
Watery Grave
€9.82
Mystic Remora
€9.37
Baleful Strix
€6.34
Animate Dead
€6.13
Braids, Arisen Nightmare
€4.41
Pernicious Deed
€4.16
Crop Rotation
€3.43

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • worse Insidious Fungus instead of Awaken the Honored Dead · win rate 14% with, 24% without (139 / 109 games)
  • no clear difference Mind Stone instead of Springbloom Druid · win rate 23% with, 17% without (65 / 183 games)
  • no clear difference Splinterfright instead of Laboratory Maniac · win rate 17% with, 20% without (121 / 127 games)
  • no clear difference Grisly Salvage instead of Fact or Fiction · win rate 19% with, 17% without (196 / 52 games) · from an earlier version, not in the deck now
  • no clear difference Commander's Sphere instead of Millikin · win rate 19% with, 18% without (159 / 89 games) · from an earlier version, not in the deck now

6 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €99.68 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

52119583462614543426218584349235551275031185415104828

Best place 5 · average place 38.1 · 0× top 3 · 2× top 10 out of 27 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?