CommanderTestLabor DE
Price
€199.91of €200.00
Overall win rate
15%36 wins in 237 scored games
Games
261 (24)played in 26 tournaments, 24 not scored (time limit)
Rank
48in the rankings up to €200 · Elo 1410 (start 1500)
Cards
100incl. commander · 35 lands, 13 of them basic
Game Changer
2of at most 3 allowed
Combos
2complete in the deck
Rules check
Passed100 cards, colors, banlist

AI note: the Forge AI can't play 8 cards of this deck (replaced with similar cards in the Forge games) and plays 4 more only partially well. This result is therefore somewhat less meaningful. Affected cards

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (28)

Planeswalkers (1)

Instants (13)

Sorceries (8)

Artifacts (6)

Enchantments (8)

Lands (35)

Ms. Bumbleflower
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (2)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Wizard Class + … → Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature
    2 versions, each with one of: Fathom Mage · Pensive Professor
  • Ms. Bumbleflower + Shrieking Drake + Smothering Tithe → Near-infinite +1/+1 counters, Near-infinite creature ETB, Near-infinite storm count

Commander Spellbook lists 3 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 3 entries
  • Fathom Mage + Wizard Class → Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature
  • Pensive Professor + Wizard Class → Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters on a creature
  • Ms. Bumbleflower + Shrieking Drake + Smothering Tithe → Near-infinite +1/+1 counters, Near-infinite creature ETB, Near-infinite storm count

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Flooded Grove: AI can't play it
  • Flooded Strand: adjusted to make room for another replacement
  • Jolrael, Mwonvuli Recluse: AI can't play it
  • Overflowing Basin: AI can't play it
  • Psychosis Crawler: AI can't play it
  • Riot Control: AI can't play it
  • Selvala, Explorer Returned: AI can't play it
  • Skycloud Expanse: AI can't play it
  • Sungrass Prairie: AI can't play it
Played instead in the tournament
  • Brainstorm: replacement
  • Evolving Wilds: replacement
  • Nature's Lore: replacement
  • Propaganda: replacement
  • Sunscorch Regent: replacement
  • Temple of Enlightenment: replacement
  • Temple of Mystery: replacement
  • Temple of Plenty: replacement
  • Windswept Heath: replacement

What the games show

From 237 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 100% of the damage to opponents is combat damage

Strengths

No clear strength in the logs.

Weaknesses

  • Attacks often get blocked: 26% of attackers blocked (all-deck avg: 17%) logged (1205 attackers in 237 games)
  • Little pressure: only avg 18 damage to opponents per game (all-deck avg: 30) logged (237 games)
  • Slow to win: wins on average only on its 13th own turn (all-deck avg: 12th) logged (36 wins)

Damage per game all games

Total damage to opponents ÷ all 237 games – what the card contributes over the whole test

  1. Ms. Bumbleflower avg 5.0hit in 131 of 237 games
  2. Managorger Hydra avg 2.6hit in 24 of 237 games
  3. Sunscorch Regent avg 2.2hit in 18 of 237 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Forgotten Ancient avg 29.1hit in 13 of 237 games
  2. Sunscorch Regent avg 28.6hit in 18 of 237 games
  3. Managorger Hydra avg 25.7hit in 24 of 237 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Simic Ascendancy 25×237 games in deck
  2. Ms. Bumbleflower 20×237 games in deck
  3. Managorger Hydra 15×237 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Ms. Bumbleflower 230×avg 1.0 per game · 237 games in deck
  2. Farewell 224×avg 1.4 per game · 157 games in deck
  3. Cast Off 178×avg 0.8 per game · 237 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 26% of 1205 attackers blocked in total, 12% of those by flyers or reach

  1. Goblin Token 14×blocked in 5 games
  2. Elephant Token 9×blocked in 8 games
  3. Plant Token 9×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Dawn's Truce 0%cast in 0 of 237 games
  2. Realm-Cloaked Giant // Cast Off 0%cast in 0 of 237 games
  3. Secret Rendezvous 0%cast in 0 of 237 games

Wins by turn speed

On which own turn the 36 wins came

  • by turn 70%
  • turns 8–98%
  • turns 10–1133%
  • turns 12–1325%
  • turn 14+33%

Combos in play logged Fathom Mage + Wizard Class: all pieces cast in 9 games, 5 won · Pensive Professor + Wizard Class: all pieces cast in 7 games, 3 won · Ms. Bumbleflower + Shrieking Drake + Smothering Tithe: all pieces cast in 8 games, 4 won

Mana curve without lands

Average 2.75

0
10
1
21
2
19
3
7
4
4
5
2
6
1
7+

Roles in the deck

Ramp
19 / 16
Card draw
17 / 14
Removal
9 / 9
Board wipe
2 / 2
Protection
4 / 4
Strategy
13 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 64 non-land cards in total.

Card types

Creatures
28
Planeswalkers
1
Instants
13
Sorceries
8
Artifacts
6
Enchantments
8
Lands
35

Most expensive cards

Smothering Tithe
€32.60
Flooded Strand
€14.94
Faerie Mastermind
€10.57
Heroic Intervention
€10.37
Breeding Pool
€9.89
Dawn's Truce
€8.37
Noble Hierarch
€8.02
Hallowed Fountain
€8.01

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

No swap has enough games for a verdict yet.

1 more tested card is still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €199.91 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

3935505941284319594830506419462635303847592756335746

Best place 19 · average place 41.7 · 0× top 3 · 0× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?