CommanderTestLabor DE
C

Below average

The deck won 20% of its games – the average at a four-player table is 25%. With its Elo it would be #40 of 64 in the rankings up to €100.

Tier · Elo
C 1466
would be #40 of 64 in the rankings up to €100
Win rate
20%
43 wins in 216 games, 90% certain between 16 and 25%
Placements
1st: 18 %2nd: 38 %3rd: 15 %4th: 30 %2.6avg. place
  • 118%7×
  • 238%15×
  • 315%6×
  • 430%12×
in the last 40 games
Price
€99.18of €100.00
Games
231in 23 tournaments, 15 not scored (time limit)
Cards
10034 lands, 19 basic
Game Changer
0at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

This commander dropped out of the EDHREC top, so it no longer plays in new tournaments. All numbers here come from its 216 games so far. It is no longer listed in the rankings.

Time limit note: 6% of this deck's games hit the time limit without a winner even on the third try (all decks in this price class: 4%). Usually the Forge AI is stuck in a loop then, e.g. with lots of tokens. These games don't count – so the win rate is somewhat less meaningful.

At most €100 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

Strengths and weaknesses

From 216 analysed games in 23 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class.

Play style: wins mostly through direct damage – only 27% is combat damage · How it wins: 14% of wins by surviving (knocked out at most one opponent itself, the others took each other out) – all-deck avg: 31%

Strengths

  • Attacks get through: 11% of attackers blocked (all-deck avg: 19%) logged (1700 attackers in 175 games)
  • Wins fast: wins on average already on its 11th own turn (all-deck avg: 12th) logged (43 wins)
  • Applies a lot of pressure: avg 36 damage to opponents per game (all-deck avg: 31) logged (216 games)

Weaknesses

  • Depends on its commander: only 0% wins without it, 22% with it indication (21 games without, 195 with commander)
  • Often eliminated first: in 33% of games (all-deck avg: 25%) logged (72 of 216 games)
grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (29)

Planeswalkers (1)

Instants (8)

Sorceries (8)

Artifacts (11)

Enchantments (8)

Lands (34)

Arabella, Abandoned Doll
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown in the “Games” tab.

  • Storm Herd + … → Near-infinite creature ETB, Near-infinite damage, Near-infinite creature tokens
    5 versions, each with one of: Impact Tremors · Arabella, Abandoned Doll · Molten Gatekeeper · Agate Instigator · Witty Roastmaster

Commander Spellbook lists 5 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 5 entries
  • Storm Herd + Impact Tremors → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite damage
  • Arabella, Abandoned Doll + Storm Herd → Near-infinite damage, Near-infinite lifegain, Near-infinite creature ETB
  • Storm Herd + Molten Gatekeeper → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite damage
  • Storm Herd + Agate Instigator → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite damage
  • Storm Herd + Witty Roastmaster → Near-infinite creature ETB, Near-infinite creature tokens, Near-infinite damage

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Boros Signet: AI can't play it
  • Loran of the Third Path: AI plays it poorly
  • Reconnaissance: AI can't play it
  • Rugged Prairie: AI can't play it
Played instead in the tournament
  • Boros Garrison: replacement
  • Professional Face-Breaker: replacement
  • Resolute Reinforcements: test
  • Untimely Malfunction: replacement

The games in numbers

Commander cast
100%of games, by turn 4 in 38%
Damage per game
36average: 31
Wins on average
turn 10.9own turn, average: 12.2
First one out
33%72 of 216 games, average: 25%
Too few lands
6%of games, 0 of them won, average: 10%
Mulligans
6%12 in 216 games, average: 5%

Cards with a measurable effect

A correlation, not proof: these cards were cast clearly more often in wins.

What the games show

From 216 analysed games in 23 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Damage per game all games

Total damage to opponents ÷ all 216 games – what the card contributes over the whole test

  1. Arabella, Abandoned Doll avg 14.1hit in 103 of 216 games
  2. Agate Instigator avg 4.4hit in 37 of 216 games
  3. Weftstalker Ardent avg 2.3hit in 22 of 216 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Arabella, Abandoned Doll avg 29.5hit in 103 of 216 games
  2. Agate Instigator avg 25.5hit in 37 of 216 games
  3. Weftstalker Ardent avg 22.7hit in 22 of 216 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Arabella, Abandoned Doll 72×216 games in deck
  2. Agate Instigator 14×216 games in deck
  3. Weftstalker Ardent 9×91 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. The Battle of Bywater 155×avg 0.7 per game · 216 games in deck
  2. Fell the Mighty 123×avg 0.6 per game · 216 games in deck
  3. Dusk 87×avg 0.4 per game · 216 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 11% of 1700 attackers blocked in total, 12% of those by flyers or reach

  1. Soldier Token 11×blocked in 6 games
  2. Zombie Token 4×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Storm Herd 4%cast in 8 of 216 games
  2. Assemble the Players 9%cast in 13 of 142 games
  3. Loran of the Third Path 10%cast in 3 of 31 games

Wins by turn speed

On which own turn the 43 wins came

  • by turn 75%
  • turns 8–926%
  • turns 10–1137%
  • turns 12–1316%
  • turn 14+16%

Combos in play logged Storm Herd + Impact Tremors: all pieces cast in 0 games, 0 won · Arabella, Abandoned Doll + Storm Herd: all pieces cast in 8 games, 4 won · Storm Herd + Molten Gatekeeper: all pieces cast in 4 games, 3 won · Storm Herd + Agate Instigator: all pieces cast in 1 games, 1 won

Elo history

Elo after every tournament, oldest on the left. Dashed: tier limits S, A, B, C.

A 1600B 150010/20: Elo 162710/20: Elo 156010/20: Elo 156110/20: Elo 155310/21: Elo 155110/22: Elo 154410/22: Elo 150910/22: Elo 154510/22: Elo 154310/23: Elo 153610/23: Elo 153410/23: Elo 151910/23: Elo 150410/24: Elo 150110/24: Elo 151210/24: Elo 150010/24: Elo 149410/24: Elo 148810/25: Elo 147910/25: Elo 147310/25: Elo 147110/25: Elo 146610/25: Elo 146610/2010/2310/25

Now 1466, highest 1627 (10/20), lowest 1466 – from 23 tournaments.

Recent games

Place in every 4-player game, oldest on the left: gold = win, silver = 2nd, bronze = 3rd, red = 4th, ring = draw.

2123444121242243213122343434421124242422

In the last 40 games 7× win, 15× 2nd, 6× 3rd and 12× 4th.

Mana curve without lands

Average 2.78

0
7
1
25
2
23
3
5
4
2
5
1
6
2
7+

Roles in the deck

Ramp
9 / 9
Card draw
12 / 9
Removal
6 / 6
Board wipe
4 / 4
Protection
7 / 6
Strategy
27 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures: 29 %Planeswalkers: 1 %Instants: 8 %Sorceries: 8 %Artifacts: 11 %Enchantments: 8 %Lands: 34 %99w/o commander
  • Creatures29%29
  • Planeswalkers1%1
  • Instants8%8
  • Sorceries8%8
  • Artifacts11%11
  • Enchantments8%8
  • Lands34%34

Most expensive cards

Sacred Foundry
€8.59
Agate Instigator
€7.48
Reconnaissance
€5.78
Boros Charm
€4.52
Anim Pakal, Thousandth Moon
€4.51
Skullclamp
€4.28
Enduring Innocence
€4.13
Jacked Rabbit
€3.59

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Hordeling Outburst instead of Assemble the Players · win rate 22% with, 19% without (50 / 166 games)
  • no clear difference Resolute Reinforcements instead of Hordeling Outburst · win rate 20% with, 19% without (113 / 103 games) · from an earlier version, not in the deck now

10 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €99.18 Cardmarket average as of Nov 7, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?