CommanderTestLabor DE
Price
€199.71of €200.00
Overall win rate
22%53 wins in 242 scored games
Games
261 (19)played in 26 tournaments, 19 not scored (time limit)
Rank
33in the rankings up to €200 · Elo 1486 (start 1500)
Cards
100incl. commander · 34 lands, 12 of them basic
Game Changer
0of at most 3 allowed
Combos
1complete in the deck
Rules check
Passed100 cards, colors, banlist

At most €200 including the commander. If prices rise above that, the shopping list is rebuilt automatically.

grey: role in the deckGame Changer counts for the bracketCombo part of a comboAI can't play replaced in tournamentsAI limited played weakly by the AI

Commander (1)

Creatures (44)

Instants (6)

Sorceries (5)

Artifacts (5)

Enchantments (5)

Lands (34)

Animar, Soul of Elements
Card image: © Wizards of the Coast, via Scryfall

Combos in the deck (1)

Detected from the decklist (Commander Spellbook): theoretically possible, see Spellbook for requirements. Whether a combo actually came together in games is shown above under “What the games show”.

  • Hullbreaker Horror + … → Infinite creature ETB, Infinite creature LTB, Infinite colored mana
    10 versions, each with one of: Selvala, Heart of the Wilds · Temur Sabertooth · Animar, Soul of Elements · Maelstrom Wanderer · Temur Ascendancy · Sol Ring and 4 more

Commander Spellbook lists 10 entries because every version counts separately (for example with a different sacrifice outlet). Here each combo counts once.

Show all 10 entries
  • Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
  • Ancestral Statue + Animar, Soul of Elements → Infinite +1/+1 counters on a creature, Infinite creature ETB, Infinite creature LTB
  • Animar, Soul of Elements + Hullbreaker Horror → Infinite +1/+1 counters on a creature, Infinite creature ETB, Infinite creature LTB
  • Hullbreaker Horror + Peregrine Drake + Cloud of Faeries → Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce
  • Temur Sabertooth + Selvala, Heart of the Wilds + Lightning Greaves → Infinite creature LTB, Infinite creature ETB, Infinite colored mana
  • Hullbreaker Horror + Selvala, Heart of the Wilds + Maelstrom Wanderer → Infinite creature LTB, Infinite creature ETB, Infinite colored mana
  • Temur Sabertooth + Maelstrom Wanderer + Selvala, Heart of the Wilds → Cast a subset of spells in your library, Infinite colored mana, Infinite creature ETB
  • Hullbreaker Horror + Selvala, Heart of the Wilds + Temur Ascendancy → Infinite creature LTB, Infinite creature ETB, Infinite colored mana
  • Temur Sabertooth + Selvala, Heart of the Wilds + Temur Ascendancy → Infinite creature ETB, Infinite creature LTB, Infinite blinking
  • Hullbreaker Horror → Infinite creature LTB, Infinite creature ETB, Infinite storm count

Adjusted for the Forge AI

The list above is the best tested version, the way you would play it in real games. The Forge AI can't play a few cards – they were replaced in the tournament (the deck builder also rearranges other slots within the budget). The win rate comes from games with these replacements; the original cards themselves were not tested by the AI.

In the list (original cards)
  • Beast Within: AI can't play it
  • Flooded Grove: AI can't play it
  • Imperial Recruiter: adjusted to make room for another replacement
  • Tinder Wall: AI can't play it
Played instead in the tournament
  • City of Brass: replacement
  • Farseek: replacement
  • Pongify: replacement
  • Wood Elves: test

What the games show

From 242 analysed games in 26 tournaments (tournament lists as played by Forge). Games that hit the time limit don't count, just like in the rankings. Values in brackets: average of all decks in the same price class. “logged”: recorded in the game log. “indication”: recurring pattern, but no proof of cause and effect.

Play style: wins through combat – 99% of the damage to opponents is combat damage

Strengths

  • Often wins by combo: in 45 of 53 wins all pieces of a combo were in play indication

Weaknesses

  • Often eliminated first: in 36% of games (all-deck avg: 25%) logged (88 of 242 games)
  • Depends on its commander: only 4% wins without it, 24% with it indication (26 games without, 216 with commander)

Damage per game all games

Total damage to opponents ÷ all 242 games – what the card contributes over the whole test

  1. Animar, Soul of Elements avg 12.9hit in 151 of 242 games
  2. Forgotten Ancient avg 1.9hit in 17 of 242 games
  3. Hydroid Krasis avg 1.6hit in 28 of 242 games

Damage when used when it hits

Total damage ÷ games in which the card dealt damage – its strength when used

  1. Forgotten Ancient avg 27.4hit in 17 of 242 games
  2. Animar, Soul of Elements avg 20.6hit in 151 of 242 games
  3. Benevolent Hydra avg 15.8hit in 11 of 242 games

Top finishers eliminates opponents

Cards that most often knocked an opposing commander out of the game

  1. Animar, Soul of Elements 78×242 games in deck
  2. Artisan of Kozilek 14×242 games in deck
  3. Hydroid Krasis 13×242 games in deck

Best interaction answers threats

Opposing cards destroyed, exiled, bounced or countered when this card resolved (tokens excluded)

  1. Artisan of Kozilek 166×avg 0.7 per game · 242 games in deck
  2. Mystic Remora 44×avg 0.2 per game · 242 games in deck
  3. Nulldrifter 38×avg 0.2 per game · 242 games in deck

Biggest walls blocks the most

Opposing cards that blocked this deck's attackers most often – 19% of 2700 attackers blocked in total, 9% of those by flyers or reach

  1. Goblin Token 25×blocked in 6 games
  2. Eldrazi Scion Token 16×blocked in 4 games
  3. Elf Warrior Token 14×blocked in 3 games

Rarely cast candidates to cut

Cards in this list that were cast least often in their games – often too expensive or too slow (lands excluded)

  1. Cloud of Faeries 0%cast in 0 of 242 games
  2. Peregrine Drake 0%cast in 0 of 242 games
  3. Counterspell 9%cast in 22 of 242 games

Wins by turn speed

On which own turn the 53 wins came

  • by turn 70%
  • turns 8–921%
  • turns 10–1119%
  • turns 12–1326%
  • turn 14+34%

Combos in play logged Hullbreaker Horror + Sol Ring: all pieces cast in 13 games, 8 won · Ancestral Statue + Animar, Soul of Elements: all pieces cast in 88 games, 32 won · Animar, Soul of Elements + Hullbreaker Horror: all pieces cast in 62 games, 30 won · Hullbreaker Horror + Peregrine Drake + Cloud of Faeries: all pieces cast in 0 games, 0 won

Mana curve without lands

Average 3.08

2
0
11
1
18
2
16
3
7
4
3
5
2
6
6
7+

Roles in the deck

Ramp
18 / 16
Card draw
11 / 11
Removal
9 / 8
Board wipe
1 / 2
Protection
3 / 3
Strategy
23 cards no target

Count / target from the EDHREC average deck (the line), red means clearly below. Strategy: the remaining cards without one of these roles, such as the creatures and effects the deck is built around. 65 non-land cards in total.

Card types

Creatures
44
Instants
6
Sorceries
5
Artifacts
5
Enchantments
5
Lands
34

Most expensive cards

Bloom Tender
€13.11
Heroic Intervention
€10.37
Steam Vents
€9.90
Breeding Pool
€9.89
Imperial Recruiter
€9.50
Mystic Remora
€9.37
Stomping Ground
€7.08
Walking Ballista
€6.95

What the program has learned

Each tournament the deck tests one card. A verdict needs at least 40 games with and without the card. Since the deck is rebuilt every tournament with current prices and data, tested cards can drop out again later.

  • no clear difference Beastcaller Savant instead of Rampant Growth · win rate 20% with, 24% without (131 / 111 games)

7 more tested cards are still collecting games.

Shopping list for Cardmarket

Copy the list, create a new list under “Wants” on Cardmarket and paste it.

Total €199.71 Cardmarket average as of Oct 27, 2026

Open Cardmarket Wants

Prices without shipping. Individual cards may have become cheaper or more expensive on Cardmarket.

Placement in every tournament

Oldest on the left. Green: top 3, blue: top 10.

18532353469634720502951657343857394233374224533030

Best place 5 · average place 36.5 · 0× top 3 · 2× top 10 out of 26 tournaments

Played by the Forge AI, four players per game. An average deck wins 25%. How are decks tested?